Fant et lite intervju med godeste Herr Smart om de nyeste prosjektene hans. Nok en gang skal vi ut i verdensrommet og pew-pew'e, men denne gangen skal det skje på en konsoll. Gleder meg til å se åssen folk reagerer på den klassiske Smartstilen hvor spillet kræsjer hvert femte minutt, krever 3 fulle keyboard for å spille og har grafikk på høyde med Quake 2.
SITAT
Intervju
Mer info om Derek 'Smartayman' Smart

SITAT
FiringSquad: First, you have announced new products earlier this year, including KnightBlade - Line of Defense. What can you tell us about the status of that game?
Derek Smart: Well that is a pure action shooter that is designed specifically for the XB360 with no PC version envisioned. Microsoft is pretty finicky about PC to XB360 crossovers; and nowadays getting a PC 'port' over to the XB360 is just as easy as winning the lottery.
FiringSquad: In terms of gameplay what will Galactic Command bring to the table that the Battlecruiser/Universal Combat games could not do?
Derek Smart: First of, it features a single career. The Elite Force Pilot career. That alone strips about 75% of the niche and complex nature of my games. Doing this allows me to focus on implementing features and technologies which are streamlined and tailored to a single purposeful gameplay experience. Pure, visceral fun. My design for the game harkens back to the good old days of games like Freespace, X-Wing etc when blowing stuff up and only worrying about shields, armaments, getting back to base and completing the mission were what defined 'fun' for the genre. No FMV (!), No bad voice acting. No bad acting - period. No meaningless trading. No pointless exploration etc. Its basically. Go here. Blow stuff up. Return to base. Here, have a cookie for your troubles.
FiringSquad: What can you tell us about the graphical features that will be in the game?
Derek Smart: For a start....3D cockpits!!!
FiringSquad: Galactic Command is supposed to be episodic in nature.How will that be handled with the Xbox 360 version?
Derek Smart: Assuming there is* an XB360 version, the three episodes in the four story episode arc will be available for download purchase over XBox Live!
FiringSquad: Finally is there anything else you wish to say about Galactic Command and 3000AD's other plans?
Derek Smart: Not really. We've been around long enough to establish a name for ourselves. [/b]
Derek Smart: Well that is a pure action shooter that is designed specifically for the XB360 with no PC version envisioned. Microsoft is pretty finicky about PC to XB360 crossovers; and nowadays getting a PC 'port' over to the XB360 is just as easy as winning the lottery.
FiringSquad: In terms of gameplay what will Galactic Command bring to the table that the Battlecruiser/Universal Combat games could not do?
Derek Smart: First of, it features a single career. The Elite Force Pilot career. That alone strips about 75% of the niche and complex nature of my games. Doing this allows me to focus on implementing features and technologies which are streamlined and tailored to a single purposeful gameplay experience. Pure, visceral fun. My design for the game harkens back to the good old days of games like Freespace, X-Wing etc when blowing stuff up and only worrying about shields, armaments, getting back to base and completing the mission were what defined 'fun' for the genre. No FMV (!), No bad voice acting. No bad acting - period. No meaningless trading. No pointless exploration etc. Its basically. Go here. Blow stuff up. Return to base. Here, have a cookie for your troubles.
FiringSquad: What can you tell us about the graphical features that will be in the game?
Derek Smart: For a start....3D cockpits!!!
FiringSquad: Galactic Command is supposed to be episodic in nature.How will that be handled with the Xbox 360 version?
Derek Smart: Assuming there is* an XB360 version, the three episodes in the four story episode arc will be available for download purchase over XBox Live!
FiringSquad: Finally is there anything else you wish to say about Galactic Command and 3000AD's other plans?
Derek Smart: Not really. We've been around long enough to establish a name for ourselves. [/b]



Intervju
Mer info om Derek 'Smartayman' Smart