DoA - spillet som overgår Tekken og VF!

EagleJin

Bear Necessity
#1
Dette er hentet fra tekkenzaibatsu.com-foraet (som igjen hentet det fra gamefaqs-foraet), men skal visst være fra et inervju med vedkommende nevnt i undertittelen:

"TI: (smiles) If Namco listens to what I'm about to say, they'll be able to make better games in the future. The attacks in Tekken 4 are made possible only because of the 2D nature of the game. Unless they change that basic motion, you'll never be able make a game that feels like you're in a 3D environment. I don't know, maybe it's by accident that we released the title around the same time on the same platform [DOA2: Hardcore and Tekken Tag Tournament on PS2], but I did my research on that game quite thoroughly. And I was quite surprised and shocked at the lack of motion in the title. For instance, the lack of distance of a certain move, or just movement in general, is very limited. The way they made the game look better was to keep the action moving forward and combinations of forward motions with flashy effects, they - in essence - cheated players in making the game look better than it actually was. So, I said to myself, if I were to make a sequel to Tekken, what would I do? First off, the game has to increase its motion capabilities to make the game more realistic.
In our game, we have huge environments yet there are a lot beautiful things packed in there, but if they were to maintain their style of forward movement and motion and make their environments as big and 3D as ours, their stages would be bland, plain, and flat. As a result, from an artistic point of view, the game is a bomb. So, for them to increase their level of artistic quality and the feel of realism, they basically reprogram the motion and everything from scratch. But I'm assuming they didn't have the ability to do that, so that's why they just switch the background. The small stages make the level of the game very low. So, I guess to compensate for that, they made an airport as a fighting stage. Do you think your reader's will feel that's an appropriate background for a fighting game in 2001, especially after seeing what we've done? Team Ninja wouldn't even use a stage like that for our games, even if it were for testing purposes! My main purpose is to create a fighting game so I don't want to focus too much on the backgrounds but it's also important to have a realistic motion and moves and to do that, they have to incorporate more realistic backgrounds. As one of the major developers that are trying to make the fighting genre grow in the industry, to see a game like Tekken 4 is a major disappointment; a game like Tekken 4 will "stunt the growth" of this genre as a whole. If Namco is serious about making a 3D game, they need to redo their game from scratch and if they're not willing to do that, they should go back to doing 2D games. Which reminds me (starts laughing), I guess they're bringing out Tekken on the GBA and it's looking pretty good on that system.
For å si det mildt.. En som lager et middelmådig fightingspill har ikke grunnlag for å snakke om andre kvalitetsspill som krever ferdigheter på så høye nivåer som Tekken.

Måtte virkelig le ut da jeg kom til delen der han snakker om bevegelighet i DoA i forhold til de adre spillene. Mangler Tekken bevegelighet bare fordi det kreves litt mer ferdigheter enn å holde inne L1+u eller d?

Og det er grusomt stor forskjell på gameplay og visuell stil, men det ser ikke ut til at vedkommende har forstått det.

Dette høres ut som en som er ute etter spill med mye fart og null gameplay, altså DoA (vel.. han er jo utvikler av serien. :p)

Får for guds skyld (om han er der) håpe dette er tullball...
 
#2
Man kan si mye om Ikagaki, men at han har en deilig arrogant tilbakelent stil kan ingen si noe imot på.