Star Citizen is an upcoming space trading and combat simulator video game for Microsoft Windows. Star Citizen will consist of two main components: first person space combat and trading in a massively multiplayer persistent universe and customizable private servers (known as Star Citizen), and a branching single-player and drop-in co-operative multiplayer[6] campaign (known as Squadron 42). The game will feature Oculus Rift support.
Both Star Citizen and Squadron 42 are set in a 30th-century Milky Way centered around the fictional UEE (United Empire of Earth), an analogue of the late Roman Empire. A central theme of the game is citizenship (or lack thereof) in the UEE, which must be earned through player actions (such as completing a period of military service). It is anticipated that Citizens will enjoy certain in-game benefits, for example paying a reduced tax rate or having easier access to interspecies trade, but the exact details are yet to be determined.
A strong focus will be placed on player interaction, with player behaviour influencing and being influenced by a dynamic economy system.
Star Citizen is currently being developed by Chris Roberts' Cloud Imperium Games, founded in 2011. Roberts' previous works include games such as Wing Commander, Wing Commander: Privateer, Starlancer and Freelancer.
Both Star Citizen and Squadron 42 are set in a 30th-century Milky Way centered around the fictional UEE (United Empire of Earth), an analogue of the late Roman Empire. A central theme of the game is citizenship (or lack thereof) in the UEE, which must be earned through player actions (such as completing a period of military service). It is anticipated that Citizens will enjoy certain in-game benefits, for example paying a reduced tax rate or having easier access to interspecies trade, but the exact details are yet to be determined.
A strong focus will be placed on player interaction, with player behaviour influencing and being influenced by a dynamic economy system.
Star Citizen is currently being developed by Chris Roberts' Cloud Imperium Games, founded in 2011. Roberts' previous works include games such as Wing Commander, Wing Commander: Privateer, Starlancer and Freelancer.