Her har du noe fra Lei :tommelopp:
f,f+3_f,f+2_u/f+4_d/f+2_PNT 2_CH DRG 2_CH TGR 1_SS+4_CRN (3,4,2),3
f+2, ff,N+2, ff,N+2, ff+3,4 = 41 damage
f+2, f+2, ff+3,4 = 35 damage
f+2, ff,N+2, 1+2,2 = 35 damage
f+2, f+2, f+2, f+3 = 35 damage
f+2, ff,N+2, ff,N+2, d/f+1+2~f = 30 damage
f+2, ff,N+2, ff,N+2, ff,N+1, d/f+1+2:f, TGR 4 = 40 damage
f+2, ff,N+2, ff,N+1, ff,N+1, ff,N+1,2 (wall) = 26 damage
f+2, ff,N+2, ff,N+2, ff,N+1, ff,N+1,2 (wall) = 30 damage
f+2, ff,N+2, ff,N+2, ff,N+2, ff,N+1,2 (wall) = 34 damage (hard)
These are the scaled damages of the juggles themselves, launcher damage not included.
*** Go to the next post for some total juggle damage
f,f+3~b
u/f+4, f+2, ff+3,4 = 61 damage
u/f+4, f+2, ff,N+2, ff+3,4 = 67 damage (hard)
u/f+4, f+2, ff,N+2, d/f+1+2~f = 56 damage
u/f+4, f+2, ff,N+1, d/f+1+2:f, TGR 4 = 60 damage
u/f+4, f+2, ff,N+1, ff,N+1, ff,N+1,2 (wall) = 52 damage
u/f+4, f+2, ff,N+2, ff,N+1, ff,N+1,2 (wall) = 56 damage (hard)
1+2,2
1+2,2, 1+2,2 = 66 damage
1+2,2, f+2, f+2, ff+3,4 = 77 damage
* Useful to know because 1+2,2 is a natural combo from a sidewalk (45 degree angle or more), and it's 14 frames. I think it's pretty handy.
Note that the first combo is very reliable and the second is only reliable from 45 degree angle. If you sidestep too far behind your opponent, you'll most likely whiff the ff+3,4.
CH u/f+3
CRN 3, f+2, ff,N+2, ff+3,4 = 77 damage
CRN 3, f+2, ff,N+2, ff,N+1, d/f+1+2:f, TGR 4 = 76
CRN 3, f+2, ff,N+2, ff,N+1, ff,N+1,2 (wall) = 66 damage
CRN u/f+4
CRN 3, f+2, ff,N+2, ff+3,4 = 72 damage
CRN 3, f+2, ff,N+2, ff,N+1, d/f+1+2:f, TGR 4 = 71
CRN 3, f+2, ff,N+2, ff,N+1, ff,N+1,2 (wall) = 61 damage
PLD 3+4
U/F+4, f+2, ff,N+2, ff+3,4 = 71 damage
U/F+4, f+2, ff,N+2, d/f+1+2~f = 60 damage
U/F+4, f+2, ff,N+2, ff,N+1, ff+3,4 = 62 damage
U/F+4, f+2, ff,N+2, ff,N+1,2 (wall) = 58 damage
PLD 3 (or rolling 3)
ff+3~b, d+1, 3 = 40 damage / 45 damage
ff+3~b, d+1, d+1, 3 = 44 damage / 49 damage
CC, d/f+1, f+2, ff+3,4 = 44 damage
CC, f,N+4,1, ff+3,4 = 47 damage
BT 2
2, ff,N+2, ff,N+2, ff+3,4 = 61 damage
2, ff,N+2, ff,N+2, d/f+1+2~f = 50 damage
2, ff,N+2, ff,N+2, ff,N+1, d/f+1+2:f, TGR 4 = 60 damage
2, ff,N+2, ff,N+1, ff,N+1, ff,N+1,2 (wall) = 47 damage
2, ff,N+2, ff,N+2, ff,N+1= 30 damage
Lykke til
Her har du noe å øve på :tommelopp:
Wall
* On all of the above "(wall)" juggles, add the damage of a finisher below:
f+1,2, d+4~d = 22 damage
d+2, WS+3 = 30 damage
d/f+1+2, WS+3 = 30 damage
f+1+2 = 19 damage
f+3,3 = 40 damage
Example:
BT d+1, F+4, f+1, ff,N+2, ff,N+1,2 (wall) f+3,3 = 36 + 40 = 76 damage