Jepp, Eurogamer har intervjuet Chris Delay (Introversions fremste programmerermann) om det nye spillet de driver og mekker. Det heter Defcon, og handler om verdensomspennende atomkrig. Battlefield ble plutselig et spill for pingler.
Inspirasjonen til spillet er selvfølgelig (det blir selvfølgelig når du ser skjermbildet) filmen Wargames. En utvidelse av Wargames-påskeegget i Uplink, kanskje?
Høres meget, meget fett ut. Dette fokuset på spenning og atmosfære, samt brukergrensesnittet, minner meg veldig om Uplink.
Spillet vil også ha flere flerspillermodi, for eksempel Office Mode:<!--QuoteBegin-Chrisser'n
Yeah, we're very excited by Office Mode. The basic idea is that a group of work-mates can start the game up in the morning in Office Mode, playing over their local area network. The game takes place entirely in real-time (you can quite easily end the world with nuclear conflict in eight hours) and each player controls one territory, e.g. North America or Russia. You can hit the Panic key (press escape twice) which immediately removes the game from the screen and places a discreet icon in your system tray. That icon changes when important things happen - for example if you detect some nuclear launches the icon will flash as a Nuke for a few seconds. Because everything is taking place in real-time you've got at least 30 minutes before those nukes land, so you've got plenty of time to respond without interfering with your real work too much.[/quote]Herlig. Jeg kan med andre ord snart kombinere spilling og arbeid på en effektiv måte.
Høres meget bra ut. Tankrush kan man med andre ord glemme.
Det eneste jeg ikke liker helt med dette er at det ikke er planlagt noen mer involvert énspillermodus enn at man kan spille kamper mot CPU-en. Nuvel, da kommer vel spillet kanskje i løpet av året (april blir nevnt) heller enn i 2008.
Jeg gleder meg.
Opprinnelig skrevet av Chris Delay
Points are scored by successfully nuking the enemy civilian population into oblivion.
Points are scored by successfully nuking the enemy civilian population into oblivion.

Opprinnelig skrevet av Chris Delay+ igjen-->QUOTE(Chris Delay]There are some games which successfully simulate warfare across the world but they tend to be too heavily strategic (e.g. turn-based and stat-heavy). I wanted to see a game that looked like the movie [Wargames], with vector-lined Soviet subs closing in on your coastline. Most of all I wanted to recreate that tension and paranoia.[/b]
Spillet vil også ha flere flerspillermodi, for eksempel Office Mode:<!--QuoteBegin-Chrisser'n
Yeah, we're very excited by Office Mode. The basic idea is that a group of work-mates can start the game up in the morning in Office Mode, playing over their local area network. The game takes place entirely in real-time (you can quite easily end the world with nuclear conflict in eight hours) and each player controls one territory, e.g. North America or Russia. You can hit the Panic key (press escape twice) which immediately removes the game from the screen and places a discreet icon in your system tray. That icon changes when important things happen - for example if you detect some nuclear launches the icon will flash as a Nuke for a few seconds. Because everything is taking place in real-time you've got at least 30 minutes before those nukes land, so you've got plenty of time to respond without interfering with your real work too much.[/quote]Herlig. Jeg kan med andre ord snart kombinere spilling og arbeid på en effektiv måte.

Opprinnelig skrevet av Chris Delay aka CD aka Change Directory aka Compact Disc
We also start the game at Defcon 5, and bring it down every few minutes to 4, 3, 2, eventually to 1. At each stage the player's options increase - e.g. you can only fire nukes in Defcon 1. You can only engage the enemy in Defcon 3 or higher, you can only go into enemy territory in 4 upwards etc. We did this to allow for a slow build up to the game, rather than a clickfest in the first few minutes. Defcon is a thinking man's game, so we don't want to give any serious advantages to the person who can click the quickest.
We also start the game at Defcon 5, and bring it down every few minutes to 4, 3, 2, eventually to 1. At each stage the player's options increase - e.g. you can only fire nukes in Defcon 1. You can only engage the enemy in Defcon 3 or higher, you can only go into enemy territory in 4 upwards etc. We did this to allow for a slow build up to the game, rather than a clickfest in the first few minutes. Defcon is a thinking man's game, so we don't want to give any serious advantages to the person who can click the quickest.

Det eneste jeg ikke liker helt med dette er at det ikke er planlagt noen mer involvert énspillermodus enn at man kan spille kamper mot CPU-en. Nuvel, da kommer vel spillet kanskje i løpet av året (april blir nevnt) heller enn i 2008.
Jeg gleder meg.
