Generelt om Xbox 360

Yetipants

Mein Gampf
Medlem av ledelsen
Gott im Himmel.
 
En liten Too Human oppdatering @ IGN:

Pre E3 2006: Too Human
A factual update on Silicon Knights' labor of myth-born love.


April 25, 2006 - If you've followed Silicon Knights' games for even a short while, you're well aware of President Denis Dyack's fondness for creating videogames based on myth, philosophy, and the heady stuff of scholars. Blood Omen: Legacy of Kain dealt with a vengeful vampire who chose to damn the world; Eternal Darkness was an ode to H.P. Lovecraft-style supernatural horror, and Too Human is Silicon's Knights' love affair with Norse mythology, Nietzsche-relativism, and this eternal question: What is it to be human?


Last time I truly felt that question resonate through my bones was when I watched Ridley Scott's Blade Runner. Specifically, I'm referring to the mid-movie chase in which Harrison Ford's Blade Runner chases, catches, and kills one of a handful of replicants headed for a crash course with termination. The scene was gorgeously captured in slow motion as Ford shoots the female stripper replicant as she smashes through multiple glass windows, and "dies." That movie asks you: If you have emotion, aren't you alive? Aren't you human?

Too Human wants you to consider the meaning if life in a slightly different way. Imagine that the Blue Tooth-equipped cellphone headset you strap on to your head while making that phone call was planted inside your head. Ponder the idea that if you could think words into a computer instead of typing them, wouldn't you? What if, instead of watering eyes and sneezing fits caused by spring pollens, enhanced DNA eliminated that problem? Would you take that step? These are simple, relatively harmless examples of improvements your every day life. But what would you do if you could enhance your body to become far stronger than any human could currently imagine? You could become so powerful that you'd gain the status of a god in some people's eyes. The trade-off? The loss of your humanity -- whatever it is that you call your heart or soul. Would you make the trade?

Silicon Knights' Too Human explores these questions as you take on the role of Baldur, a cybernetically enhanced warrior cast in a war-torn world in which he must struggle with the consequences of such a trade. In Too Human, a game originally designed in the mid-1990s prior to Blood Omen, you'll control Baldur from a third-person perspective, and engage in both weapon-based melee using everything from swords, pole-arms, and hammers to ranged weapons such as rifles, handguns, and lasers.

Several new aspects in Too Human's first of three games were recently revealed. The game enables you to control Baldur's movements -- walking, running or jumping in 360 degrees of motion -- using the left analog stick on the 360 controller, while using the right analog stick to initiate attacks. With a sword in hand, experimenting with the direction and attack sticks enables you to pull off an assortment of combos, from leaping thrusts to uppercuts, horizontal chops, and heavy down-thrusting blows. With guns in hand, you'll utilize the left and right triggers to wield independent duel-wielding guns. As you progress, the combination of new weapons and melee attacks, complemented by cybernetic enhancements, will enable you to pull off even more deadly attacks. The dynamic camera system will pan out when you're in third-person mode or zoom in when swords are drawn.

In addition to the game's vast single-player game, Silicon Knights has endeavored to bring a meaty online aspect to Xbox 360 owners. Too Human enables up to four players to jump online and romp through the single-player adventure in full four-player cooperative mode. You can play individually or cooperate with friends for aerial combos, stronger enemies, and team-based attacks. For instance, lay down an upper cut that launches an enemy into the air, and your friend can jump up, grab and bring him down in a brutal pile driver. The online game will also provide curious explorers with weapons and items not found in the single-player offline game.

As we come close to E3, the newly silent Microsoft is waiting to deliver a bounty of strong, gorgeous games to the table to show just exactly what its first-party lineup is made of. This little update is just a refresher before the bounty is given up. Take a look at these shots, and keep your head up for a more thorough update as we dig into Too Human come E3.
 
Valve opening Xbox 360 spigot
Legendary PC developer announces Xbox Live-enabled "future games" are in development for the next-gen console.


At the beginning of the 21st century, Valve Software showed tepid support for consoles. Development of the PlayStation 2 port of the studio's groundbreaking shooter Half-Life was outsourced to Gearbox Software, which shipped it in 2001. Two years later, Valve released a self-developed, tepidly reviewed, and essentially straight port of Counter-Strike for the Xbox, which enjoyed some success on Xbox Live.

However, the story changed with the Xbox version of Valve's award-winning and wildly popular Half-Life 2. Critics largely applauded the effort, criticizing only the game's lack of online play.

Today, Valve revealed that its next console game won't have that same shortcoming. The shop announced it is developing multiple games for the Xbox 360, and that all would support "integration with the Xbox Live online game service." The games will use a "customized version" of Valve's proprietary Source game engine.

While praising the platform, Valve CEO Gabe Newell was coy about the details of his company's Xbox 360 projects. He did, however, hint they may be outside Valve's traditional first-person shooter focus. "Whether developing a traditional FPS, RTS [real-time strategy game], RPG [role-playing game] or delving into new genres, the Xbox 360 is a great platform for expanding Source and our game experiences," he said in a statement.

Valve now joins the ranks of a growing legion of PC-centric developers announcing Xbox 360 support. Besides Epic Games, which is readying Gears of War for the console, Doom developer id Software has also announced it is working on an all-new Castle Wolfenstein game for the platform.


Kilde: GameSpot
 
Noe som hadde vært skikkelig kos hadde vært hvis Valve lanserte en Source pakke til Xbox-360 med CS: Source, DOD-source, HL2-deathmatch og Half-Life 2 med alle de resteredne episodene. For de av os med crappy PC that is..


*våt drøm*