Kan det bli noe ekstraordinært denne uken? Kan det hende vi får noe alle har lyst på? Hvilken TG16 SHUMP som ingen har lyst på får vi? Det får vi snart vite svaret på.
*skru på*
World Sports Competition - TG16 - SportsdillSITAT
ToeJam & Earl in Panic on Funkotron - Genesis - PlatformerSITAT
Streets of Rage 2 - Genesis - Slå dem oppSITAT
Kid Chameleon - Genesis - PlatformerSITAT
Ikke fantastisk, men heller ikke helt shabby. Streets of Rage 2 skal jeg ha før eller siden og det kan og hende jeg tar en titt på Kid Chameleon. Noe dere vil ha?
*skru på*
World Sports Competition - TG16 - SportsdillSITAT
World Sports Competition is a sports video game developed by Hudson Soft. The game was originally released in 1992 for the TurboGrafx-16 console. The game has a Summer Olympics theme, and features several events, including archery, rowing, shooting, swimming, and track and field.[/b]
In contrast to its predecessor, ToeJam & Earl in Panic on Funkotron took the form of a side-scrolling platform game. In this game, it is revealed that a number of Earthlings hitchhiked on ToeJam and Earl's spaceship on their trip back home after the first game, and are now infesting Funkotron. ToeJam and Earl must capture the Earthlings in jars, and ship them back to Earth in rocket ships at the end of each level. A side-mission is to find ten beloved objects of Lamont the "Funkapotamus", the source of all funk in the universe, (seen again in ToeJam & Earl III: Mission to Earth) to persuade him to return to Funkotron.
ToeJam and Earl's primary method of capturing the escaped earthlings is through the use of jars. The characters have an unlimited amount of these at their disposal. Initially the earthlings can be captured by just being hit by one or two jars (and then the jar picked up by either ToeJam or Earl), but later in the game earthlings become harder to capture and may require as many as 6 jars before they are captured.[/b]
ToeJam and Earl's primary method of capturing the escaped earthlings is through the use of jars. The characters have an unlimited amount of these at their disposal. Initially the earthlings can be captured by just being hit by one or two jars (and then the jar picked up by either ToeJam or Earl), but later in the game earthlings become harder to capture and may require as many as 6 jars before they are captured.[/b]
Streets of Rage 2 is a side-scrolling beat 'em up released by Sega in 1993, it is a sequel to Streets of Rage. It is known as Bare Knuckle II in Japan and Streets of Rage II in Europe. It is the second game in the Streets of Rage series. Streets of Rage 2 met with critical acclaim and was a top selling game. It features new music by Yuzo Koshiro (inspired by early '90s club music) and is arguably, to date, still one of the best video game soundtracks ever made. Aesthetically, the game is far superior, using a 16-Meg cartridge, four times the size of the original, and featuring bigger, more detailed sprites for all of the characters and more colorful, detailed backgrounds.
Set a year after the original, the unnamed city is now peaceful and free of the crime syndicate that controlled it. On the eve of the one-year anniversary of their defeating the syndicate, Blaze, Adam and Axel met for drinks. The next morning, Axel received a frantic phone call from Eddie 'Skate' Hunter, Adam's younger brother, whom he was living with on the edge of the city (both Blaze and Axel had moved out of the city entirely). Blaze and Axel found Adam and Skate's house wrecked and a picture of Adam chained to a wall at the feet of Mr. X.
The city then once again returned to its nightmarish state, with the city streets, roads and parks swarming with criminals, unable to contact their old friend (still unnamed) in artillery (who provided the original special attack in Streets of Rage) Axel and Blaze team up with Skate, and Max Thunder, who is an old friend of Axel's, to free the city and rescue Adam from the Syndicate's private island.[/b]
Set a year after the original, the unnamed city is now peaceful and free of the crime syndicate that controlled it. On the eve of the one-year anniversary of their defeating the syndicate, Blaze, Adam and Axel met for drinks. The next morning, Axel received a frantic phone call from Eddie 'Skate' Hunter, Adam's younger brother, whom he was living with on the edge of the city (both Blaze and Axel had moved out of the city entirely). Blaze and Axel found Adam and Skate's house wrecked and a picture of Adam chained to a wall at the feet of Mr. X.
The city then once again returned to its nightmarish state, with the city streets, roads and parks swarming with criminals, unable to contact their old friend (still unnamed) in artillery (who provided the original special attack in Streets of Rage) Axel and Blaze team up with Skate, and Max Thunder, who is an old friend of Axel's, to free the city and rescue Adam from the Syndicate's private island.[/b]
A new VR arcade game arrived in town and every kid played it. Nothing seemed out of the ordinary until kids began to disappear. The game's boss, Heady Metal, had freed himself from his scripted AI and was using his new freedom to kidnap every kid who could not beat the game, which was all of them—until now! Kid Chameleon enters the game and must defeat every level, every boss and Heady Metal himself if he wants to save the others.
The player, as Kid Chameleon, progresses through a series of levels. Most levels contain a flag, which is the primary goal of each level, from which the player progresses to the next level. However, a number of teleporters throughout the game can warp the player not only to different places in the same level, but also to different levels, and sometimes to an entirely different path through the game. At the end of the game, Kid fights and defeats the final boss, Heady Metal. Kid Chameleon contains nearly a hundred levels, of which only about half are on the "main path" (traversing levels only by flags), and also counts the two-dozen smaller unnamed levels, simply called "Elsewhere". Despite the game's considerable length, there was no password system or other method of saving the game. However, both Sega Genesis Collection and the Virtual Console service allow players to save their progress mid-game.[/b]
The player, as Kid Chameleon, progresses through a series of levels. Most levels contain a flag, which is the primary goal of each level, from which the player progresses to the next level. However, a number of teleporters throughout the game can warp the player not only to different places in the same level, but also to different levels, and sometimes to an entirely different path through the game. At the end of the game, Kid fights and defeats the final boss, Heady Metal. Kid Chameleon contains nearly a hundred levels, of which only about half are on the "main path" (traversing levels only by flags), and also counts the two-dozen smaller unnamed levels, simply called "Elsewhere". Despite the game's considerable length, there was no password system or other method of saving the game. However, both Sega Genesis Collection and the Virtual Console service allow players to save their progress mid-game.[/b]