Som mange sikkert vet foregaar Playstation Meeting akkurat naa.
Her er en god del nyheter fra messen:
Sony og Havok avtale
http://news.punchjump.com/article.php?id=1119
PS3 med physics chip ?
http://www.tomshardware.com/hardnews/20050721_140938.html
PS3 Dev kits med Unreal 3 engine
(fant ikke kilden til den siste nyheten, henter dem fra et annet forum ;p)
Her er en god del nyheter fra messen:
Sony og Havok avtale
In addition to its strategic alliance with Epic Games, Sony has entered in a licensing agreement with Havoc, a leading physics engine provider based in Dublin, Ireland and San Francisco.
Under the agreeement, Sony will obtain sublicensing rights of physics and animation engines for the Playstation 3.
"We are excited and proud to partner with SCEI to provide our physics and animation technology with the PS3 development kit," said David O' Meara, CEO of Havok. "Havok's techology has been used by major developers all over the world in more than a hundred games. Our agreement with SCEI opens the doors for all the PS3 developers to use Havok to create spectacular game worlds with incredibly realistic special effects and interactive game characters."
Using the Havoc physics engine, developers wil be able to reproduce the laws of physics, like gravity, collision, and friction, in an artifical world. Libaries of Havok's physics and animations engines will be included in the Software Development Kit for Playstation 3.
"It is our pleasure to have a strategic licensing agreement with Havok," said Masa Chantani, corporate executive and CTO, Sony Computer Entertainment Inc. "With its cutting edge technology, Havok's physics engine is highly supported by numbers of content creators around the world. By including Havok's technology in the PS3 Software Development Kit, every developer will be able to utlize physics engine to create next generation content with real and natural effect."
In May 2005, Sony demonstrated the advanced power of the IBM, Toshiba, Sony co-developed Cell processor by recreating the physical properties of water, fire, and wind in an artificial environment
Under the agreeement, Sony will obtain sublicensing rights of physics and animation engines for the Playstation 3.
"We are excited and proud to partner with SCEI to provide our physics and animation technology with the PS3 development kit," said David O' Meara, CEO of Havok. "Havok's techology has been used by major developers all over the world in more than a hundred games. Our agreement with SCEI opens the doors for all the PS3 developers to use Havok to create spectacular game worlds with incredibly realistic special effects and interactive game characters."
Using the Havoc physics engine, developers wil be able to reproduce the laws of physics, like gravity, collision, and friction, in an artifical world. Libaries of Havok's physics and animations engines will be included in the Software Development Kit for Playstation 3.
"It is our pleasure to have a strategic licensing agreement with Havok," said Masa Chantani, corporate executive and CTO, Sony Computer Entertainment Inc. "With its cutting edge technology, Havok's physics engine is highly supported by numbers of content creators around the world. By including Havok's technology in the PS3 Software Development Kit, every developer will be able to utlize physics engine to create next generation content with real and natural effect."
In May 2005, Sony demonstrated the advanced power of the IBM, Toshiba, Sony co-developed Cell processor by recreating the physical properties of water, fire, and wind in an artificial environment
PS3 med physics chip ?
San Jose (CA) - Ageia has pocketed a huge deal for its physics engine that promises to make video games more realistic. Sony will integrate the technology in its upcoming game console Playstation 3 (PS3) and help to push Ageia's technology quickly into the gaming market.
The fastest graphics processor may not be enough anymore to achieve the best graphics performance in next generation video games after all. At least Sony believes that it needs to push the envelope even further in its next Playstation 3 console that is expected to be available in May of 2006.
According to an announcement made on Thursday, Sony entered a "strategic licensing agreement" with Ageia, and fabless chip developer that developed the "PhysX" processor. PhysX is a physics chip that is designed to aid the graphics processor in darwing realistic graphics on a screen. According to its developer, the device can simulate thousands of interacting fragments, which could create a greater illusion of reality. The behavior of 40,000 to 50,000 particles can be simulated per screen allowing the display of disintegrating walls, gelatinous characters, windswept hair, loose flowing clothing, or realistic display of damage in car racing games.
ps32 The license agreement includes Ageia's PhysX SDK that previously has been adopted for example for the Unreal Engine 3 by Epic Games. According to Ageia, the PhysX is multithreading capable and therefore a nice fit for the PS3's multi-core Cell processor.
With the help of Sony, Ageia will be able to collect royalties for every Playstation 3 sold. This pushes the company way ahead of its marketing schedule. The chip was announced first in March of this year and market experts expected the company to need at least two to three years to gain the credibility for wide market adoption. The fact that Sony is integrating the technology into its PS3 will push Ageia's technology into millions of systems very quickly and may also convince add-in card and system builders to have a closer look at Ageia.
Market watchers also consider today's announcement as indication that Ageia could become a takeover target, for example for Nvidia or ATI. Both companies declined to comment on possible interest in Ageia technologies, but industry sources recently indicated that Ageia in fact may be up for sale - for about $2 billion.
The fastest graphics processor may not be enough anymore to achieve the best graphics performance in next generation video games after all. At least Sony believes that it needs to push the envelope even further in its next Playstation 3 console that is expected to be available in May of 2006.
According to an announcement made on Thursday, Sony entered a "strategic licensing agreement" with Ageia, and fabless chip developer that developed the "PhysX" processor. PhysX is a physics chip that is designed to aid the graphics processor in darwing realistic graphics on a screen. According to its developer, the device can simulate thousands of interacting fragments, which could create a greater illusion of reality. The behavior of 40,000 to 50,000 particles can be simulated per screen allowing the display of disintegrating walls, gelatinous characters, windswept hair, loose flowing clothing, or realistic display of damage in car racing games.
ps32 The license agreement includes Ageia's PhysX SDK that previously has been adopted for example for the Unreal Engine 3 by Epic Games. According to Ageia, the PhysX is multithreading capable and therefore a nice fit for the PS3's multi-core Cell processor.
With the help of Sony, Ageia will be able to collect royalties for every Playstation 3 sold. This pushes the company way ahead of its marketing schedule. The chip was announced first in March of this year and market experts expected the company to need at least two to three years to gain the credibility for wide market adoption. The fact that Sony is integrating the technology into its PS3 will push Ageia's technology into millions of systems very quickly and may also convince add-in card and system builders to have a closer look at Ageia.
Market watchers also consider today's announcement as indication that Ageia could become a takeover target, for example for Nvidia or ATI. Both companies declined to comment on possible interest in Ageia technologies, but industry sources recently indicated that Ageia in fact may be up for sale - for about $2 billion.
PS3 Dev kits med Unreal 3 engine
July 21, 2005 - As part of this year's PlayStation Meeting 2005 this morning, Sony Computer Entertainment revealed that is has entered a strategic licensing agreement with the Unreal gurus at Epic Games. According to the new partnership, SCEI will obtain sublicensing rights to Epic's Unreal Engine 3.0 framework -- the hottest software construction kit of the moment -- for the PlayStation 3 next-generation hardware.
As for the engine itself, it will include programmable shader tools, built-in physics, and a GUI-based attribution tool. Additional tools, such as scenario and movie scene development and animation and particle animation tools will be packed-in as well. In its official statement regarding the agreement, Sony states that it considers the programmable shaders the most significant aspect of the entire engine... allowing creators to reproduce photo-realistic images without going through a complicated calculation process. When used in conjunction with the other tools available in the kit, the Unreal 3.0 engine will allow developers to create all sorts of content with general programmers without the added need for specialists.
"We're very happy to have a strategic licensing agreement with Epic Games," said
Masa Chatani, corporate executive and CTO, Sony Computer Entertainment Inc. "The power of Unreal Engine 3 demonstrated at E3 was so highly received. By providing the outstanding content development technology of Unreal Engine 3 for PS3 developer community, we believe that many high-quality content maximizing the power of PS3 will become available."
"We're very excited to be able to work closely with SCEI to provide our complete
end-to-end solution to PS3 developers," said Tim Sweeney, CEO, Epic Games. "Now, every PS3 developer will be able to try out Unreal Engine 3 and be productive on their very first day of PS3 development."
The inclusion of the Unreal 3.0 engine is no doubt a huge announcement for Sony and a huge benefit for would-be developers who may be on the fence about purchasing the technology. In what's essentially a "try before you buy" type setup, the advantages for everyone involved are potentially pretty great. We'll keep you updated with any future developments.
As for the engine itself, it will include programmable shader tools, built-in physics, and a GUI-based attribution tool. Additional tools, such as scenario and movie scene development and animation and particle animation tools will be packed-in as well. In its official statement regarding the agreement, Sony states that it considers the programmable shaders the most significant aspect of the entire engine... allowing creators to reproduce photo-realistic images without going through a complicated calculation process. When used in conjunction with the other tools available in the kit, the Unreal 3.0 engine will allow developers to create all sorts of content with general programmers without the added need for specialists.
"We're very happy to have a strategic licensing agreement with Epic Games," said
Masa Chatani, corporate executive and CTO, Sony Computer Entertainment Inc. "The power of Unreal Engine 3 demonstrated at E3 was so highly received. By providing the outstanding content development technology of Unreal Engine 3 for PS3 developer community, we believe that many high-quality content maximizing the power of PS3 will become available."
"We're very excited to be able to work closely with SCEI to provide our complete
end-to-end solution to PS3 developers," said Tim Sweeney, CEO, Epic Games. "Now, every PS3 developer will be able to try out Unreal Engine 3 and be productive on their very first day of PS3 development."
The inclusion of the Unreal 3.0 engine is no doubt a huge announcement for Sony and a huge benefit for would-be developers who may be on the fence about purchasing the technology. In what's essentially a "try before you buy" type setup, the advantages for everyone involved are potentially pretty great. We'll keep you updated with any future developments.