Starbound - Terraria i Rymden

Shinra85

Spillegals effort emo
#1
Takket være Tomas så har jeg fått fatt i dett (takker så meget igjen, alle mine brofists bare ta dem, etc), så jeg tenkte at man kunne slenge ut noen tanker, opplevelser og generell shizzle fra spillet

Har ikke spilt mer enn ca 30minutter, men hittil liker jeg det bedre enn Terraria, selvom det så og si er samma spillet. Eneste som plager meg er hvor lang tid den multicutter-saken bruker på å sanke inn ressurser.

Ellers så både hater jeg og elsker jeg det generelt høye vansklighetsnivået, det gir en større følelse av å måtte overleve enn jeg fikk i Terraria. Et stort pluss er mangel på de jævla flygende øynene.

Liker forøvrig også at alt bare er et kreativt kaos uten like. Det første jeg så var et tre som det vokste hjerner på, før jeg ble angrepet av noe som så ut som en flygende malle som spytta såpebobler og røyk på meg

Blei desverre ingen skjermbilder fra meg i førsteomgang, men det kommer

Så, hvilke planeter er folk på? Hva slags dyreliv er det? Skjermbilder?
 

Lodin

Der Waaaah
#3
Digger som nevnt andre steder også dette. Blir med å joine om noen andre efforter for å finne no sted. Har og diverse raskevåpen jeg ikke trenger, men sikkert er fine for nubber. :p
 

Lodin

Der Waaaah
#5
Spør ham vagt om han liker Terraria? Men ja, veldig stor sjangse for det. Eneste negativet er at det fortsatt er alpha så ting som større romskip, mechs og skikkelige quests er ikke implementert ennå. Er dog jævla mye å gjøre allerede.
 
#6
Kjøpte dette nå for å slå i hjel et par timer, tenkte at spillet ikke kunne være så stort. 3 gig ja, her blir det mange timer som slipper unna pryl.
 

CockMcBalls

El Sabor Professional
#8
Lodde (og andre kompetente medlemmer av mesterrasen), hva av indie-titler og mindre kjente ting bør jeg se opp for? Tenker foreløpig Kerbal Space Program og Shadowrun Returns.

Edit: lol trodde det var steam-tråden.
 

Lodin

Der Waaaah
#10
Her er planene til Chucklefuckfish framover:
  • NPC Spawners & Building Logic: NPCs will scan the structures you build around them and the contents of chests; they will have improved inventories/behaviors depending on how valuable their surroundings are.
  • Macro Terrain Changes: Affect an entire planet’s terrain and weather
  • More Planet Scanner Data: See details in the planet scanner like planet occupants/dungeons
  • Underground: More secrets will spawn below the surface
  • Space Combat: Way in the future, expect space combat and the ability to board other ships.
  • Spaceship Dungeons: Very large, size of a planet.
  • Biome Hazards: Sandstorms, icestorms, meteor showers, toxic planets, airless planets.
  • Ore & Difficulty: Higher difficulty planets will have improved ore distribution
  • Story Missions: Eventually each tier will end with a story mission that ends with the bosses you see now.
  • Ship Navigator Changes: Still not set in stone; but the new idea is to give a local map with fog of war. Instead of sector buttons you have to fly out of a sector and into the next one by uncovering more of the star map. The final sector would be infinite.
  • Smoother Difficulty Curve: Better indication of the difficulty of an area. Difficulty will change within tiers as well as between tiers. There will be fractional difficulty (for example, Difficulty 1.12 in tier 1 would be easier than Difficulty 1.52, while still in T1)
  • Monster Generation: Right now, monster parts just have stat boosts, but eventually rolled monster parts will affect their behavior and abilities. For example, monsters with spider legs can climb walls; fiery monsters inflict burning. You might get a burning spider dropping on you from the ceiling. Projectiles may be tied to specifically generated heads. Biome may influence monster part generation.
  • Mini-Map: Rotating circular map showing highlights only such as the location of friendly players, spawn points–but no major details. For the details you’d use a mapping item to create a map as you travel.
  • Teleporters: Stargates between planets and eventually between servers.
  • Dramatic Planet Modification: Not going to be implemented any time soon. Ability for players to modify huge chunks of planets through things like orbital bombardment; removing the entire first layer of a planet and leave behind a lifeless surface.
  • Tech Priority: Eventually all techs can be active at once, but a categorization system is in the works to assign priority to conflicting techs, preventing issues. A hotkey to switch the active tech will be added as a temporary workaround until the priority system is completed.
  • Server Commands: More server commands and control for chat and port listening.
  • Villager AI: Villagers will aggro when you steal from them and follow you more aggressively.
  • World Storage: Improve world storage and organize *.pak files to improve modding. Add launcher integration.
  • Spawn Points: Change spawn points on individual planets.
  • Controls: Reconfigure controls; keybinding.
  • Ship Size: Upgrade ship/increase size.
  • Racial Armor: Racial abilities will not be inherent but will be tied to racial armor. For example, Avian armor can glide downward.
  • Capture Pods & Mercenaries: May be able to capture NPCs with pods. Summon NPC Mercenaries by using the pod as a beacon.
  • Reduced Wipes: Working on a system to patch without requiring as many character wipes in the future. This will require one more wipe and that’s it.
  • Other Changes: Colorblind Mode & Engine Optimization. FTL animation being revamped to reduce memory strain.
 

Tomas

Frå Oslo ellår någe.
#11
bluæ, lodin!

Men jo, jeg har spilt litt på voxelsource.de i det siste og serveren virker ganske stabil og har vært oppe i noen dager nå. Hva med å prøve å etablere en sg-hq der? Jeg ditcha litt smårask på Alpha Psi-2 Ori Minoris II ved x: 69093000 y: 34735093. Keitete navn men hvis du trøkker inn koordinatene så skal det være skogplaneten helt til venstre.

Siden det ikke er passord på serveren er startområdet litt strippa og det kan kanskje være vanskelig å finne kull og tre til drivstoff. Er det noen her som har mulighet til å hoste isåfall?
 

Tomas

Frå Oslo ellår någe.
#12
Ny pættsj i dag!

Kode:
Changelog for v. Angry Koala 23/12/2013
 
A ton of new content in this update. We've added a bunch of new features to world generation,
which might require you to start on a new universe. To make sure you get access to all the new
crafting items you either need to unlock sectors again or create a new character.
 
Also..
 
- Added skyrails based on Apjjms mod!
- Added a brand new weather system, moddable weather/new environment effects
- Hydrophobic objects are destroyed by all liquids
- Trees can now be planted
- Critical items stay on the ground longer
- Some new monster behaviours
- You must now be orbiting a planet to set it as your home
- Free teleportation to home planet from ships teleporter
- add acid rain, meteor showers, water collecting during storms and more
- made species mods easier to combine with one another
- add support for keysignature and keysignature changes for the abc system
- Disable speedlimit for default projectiles to fix inaccurate bullets
- New craftable turrets based on healthire's mod
- You can now land on asteroid fields, based on hints mod
- Tech now has descriptive instructions
- Tons of Christmas stuff!!
- Pos no longer 1 hit kill you
- You can no longer breath on moons or asteroid fields without the proper equipment
- Better fix fall damage
- New barren planets perfect for building
- Gravity now varies from planet to planet
- Some planet backgrounds improved
- Existing biomes can appear with different liquid types
- You can now craft racial flags, to show you've been to a planet
- NPCs will now switch to melee weapons up close
- More random encounters
- Pos can now be captured
- Wiring station can now be built to access to a ton of different wiring tools
- fixed mech legs
- tons of server improvements
- more
 
Topp