Starwars Galaxies trial!

Lodin

Der Waaaah
#21
Er det ikke sånn at rundt 80% av de som spiller nå er jedier? Høres ikke akkurat ut som det Star Wars jeg kjenner hvor de eneste aktive jediene var Kenobi, Yoda, Luke og et fåtall andre. :ehm...:
 
#22
Daaa-aaah, jeg er ikke teit. Hvor lenge ligger denne trialen på nettet? Jeg fant en SWG-beta på nettet, men det gikk ut i 2004.. Når stenges trialen?
[/b]
Er ikke så rart betaen gikk ut i 2004? Beta er jo lizzom tezting av spillet før det kommer ut.
 
#23
Jeg har installert Flash Player 8, men jeg kommer fremdeles ikke inn på siden hvor jeg lan laste ned SWG-trialen.. Noen tips?

Glem det, det funket nå! :D

Gleder meg til å spille med dere..
 
#25
bare litt sånn off-topic

Sammenlignet med alle de MMOene du har spilt, hvilket syns du det har gått raskest å lvle opp på, Darkstorm?
Gjerne list opp hvilke MMOer du har spilt.

Grunnen til at jeg spørr er at jeg synes at lvl 90 virket ekstremt høyt, og da i tilegg tidskrevende.
 
#27
Frenzy: World of Warcraft, ingen tvil. Ikke at jeg har orket å dra opp til lvl 60, av den grad.

Revan: Gjerne, men såvidt jeg husker så kan du bare rusle rundt på 'Tutorial-stasjonen'. Ikke dra til andre planeter etc. Hvis det er SWG-Trial du tenker på.
 
#28
Likte ikke SWG jeg :( Skjønte det ikke og alle andre "power-lvlet" men sine "high-lvl" kompiser så jeg ble stående der, alene, og like uviten :svette:
 
#29
Likte ikke SWG jeg :( Skjønte det ikke og alle andre "power-lvlet" men sine "high-lvl" kompiser så jeg ble stående der, alene, og like uviten :svette:
[/b]
Virker som et stort problem med etablerte MMORPGs. Vanskelig å finne en lowbie gruppe fordi nye spillere er som regel alts som blir powerlevelet. =\ Var et problem for meg i Anarchy Online når jeg spillte det.
 
#30
Hvorfor i helvete begynner trialen på ny hver gang jeg reiser til Station Gamma? Det er når jeg har fått klarsignal til å dra inn, og loadingen kommer.. Etter det begynner trialen på ny.
 
#31
For trailen bare er i det området? :rulleøyne: Kjøp deg heller den pakken med de to exp'ene.. så får du med en nifty liten speeder du kan selge for noen mill.. Det gjorde jeg :p
 

Lodin

Der Waaaah
#33
Ærlig talt, når et spill får en egen artikkel om hvor ræva det er bør det vel være grunn til uro? Klipt og limt siden NYT krever registrering:
For two and a half years, Emily E. LaBeff, chairwoman of the sociology department at Midwestern State University in Wichita Falls, Tex., spent 30 hours or more each week playing the online computer game Star Wars Galaxies. Not for research, but for fun.

Logging on to the game on weekends and many nights after class, Ms. LaBeff directed Athena Wavingrider, a powerful Jedi she created, through the far corners of the Star Wars universe, fighting on behalf of the Rebel Alliance against the tyranny of the Galactic Empire. Like millions of other online gamers, Ms. LaBeff, 54, discovered a camaraderie and friendship with other players that were far more important than the play itself - relationships that can be hard to replicate in "real life."

"It's replaced my television time, and I don't go to the movies anymore," she said, chuckling. "I don't keep my car as clean as I used to. But it's not because of the game itself. It's because of the people." She added, "We all had this wonderful second life together."

And now it's all gone, at least in any form that Ms. LaBeff and thousands of other Star Wars Galaxies veterans would recognize.

Last month, LucasArts and Sony's online game division, which have jointly run Star Wars Galaxies since its introduction in 2003, suddenly turned the game upside down, making the most sweeping changes ever made to a persistent online game. ("Persistent" means that the game world is constantly running, and players may log in and out as they please.) Unsatisfied with the product's merely moderate success, the companies radically revamped the game in an attempt to appeal to a younger, more trigger-happy audience.

Previously, the game was unabashedly complicated, appealing to mature, reflex-challenged gamers with its strategic combat style and deep skill system, which allowed players to carve out profitable, powerful niches as entertainers, architects and politicians. Now the game has become self-consciously simple, with a basic point-and-click combat system that is meant to evoke the frenetic firefights of the "Star Wars" films.

To Sony and LucasArts, the changes are a necessary step to help the game appeal to a broader audience. (The companies do not release subscriber figures, but many gaming experts believe that before the changes, Star Wars Galaxies had about 200,000 subscribers, each paying about $15 a month.) But to thousands of players, the shifts have meant the destruction of online communities that they might have spent hundreds or even thousands of hours constructing. Now many Galaxies players are canceling their accounts and migrating to other online games. They are swapping tales on "refugee" Web sites with names like Imperial Crackdown (imperialcrackdown.com). Ms. LaBeff, for instance, said that she had canceled all three of her Galaxies accounts and had joined a new guild in World of Warcraft, another game, with her old Star Wars friends.

"Someone might wonder, well, it's just a game, what's the big deal?" said Robert Kruck, 54, an engineer for Motorola who lives in Schaumburg, Ill., who said he had canceled seven of his eight Galaxies accounts. "But for many people it is much more than a game," he said. "It is a part of their lives where they have invested huge amounts of time building a community. And that community has been based on a sophisticated, mature game. So now, for them to take an adult-level combat and economics simulation and turn it into a mindless game for 10-year-olds is a violation of that community."

For Sony and LucasArts, the idea has been to make the game more "Star Wars-like," tying it more explicitly to the films.

"We really just needed to make the game a lot more accessible to a much broader player base," said Nancy MacIntyre, the game's senior director at LucasArts. "There was lots of reading, much too much, in the game. There was a lot of wandering around learning about different abilities. We really needed to give people the experience of being Han Solo or Luke Skywalker rather than being Uncle Owen, the moisture farmer. We wanted more instant gratification: kill, get treasure, repeat. We needed to give people more of an opportunity to be a part of what they have seen in the movies rather than something they had created themselves."

Ms. MacIntyre said Galaxies had lost "significantly more" than the 3 to 5 percent of players who typically leave any online game every month. She said she expected the game to return to its previous subscriber levels in six months, a process she hoped would be accelerated by the introduction of a new television infomercial hawking Galaxies later this month.

"We knew we were taking a significant risk with our existing player base, but we felt so strongly that we needed to make these changes for the sake of the game's long-term future that we all held hands, LucasArts and Sony, and went forward," Ms. MacIntyre said.

It may, however, be a rocky path, because the revamped game is receiving mostly horrible reviews from players. On Gamespot.com, a leading game Web site, about half of the more than 600 players evaluating the game have rated it "abysmal." Some 14 percent have called it "terrible," and 6 percent have described it as merely "bad." The game is described as "perfect" by about 12 percent and "other" by 18 percent.

"We just feel violated," said Carolyn R. Hocke, 46, a marketing Web technician for Ministry Medical Group and St. Michael's Hospital in Stevens Point, Wis. Ms. Hocke said she once had as many as 10 separate Galaxies accounts but has canceled all but one in the last two weeks.

"For them to just come along and destroy our community has prompted a lot of death-in-the-family-type grieving," she said. "They went through the astonishment and denial, then they went to the anger part of it, and now they are going through the sad and helpless part of grieving. I work in the health-care industry, and it's very similar."[/b]
http://www.nytimes.com/2005/12/10/arts/10star.html
Vær så snill, bare slutt! Dere ødelegger bare for alle andre ved å fortsette meg SWG! :(

EDIT: Men i hyggelige nyheter så kan jeg fortelle at noen snuskebukker vistnok er i ferd med å cracke før-CU versjonen av spillet. Det er da noe å se fram til?
 
#36
Revan, greia er at folk som har investert mye tid og penger i spillet nå har mistet det. De har jo gjort en helomvending i systemet, og spillet er ikke lenger gøy, slik det var før.

De har rett og slett bare tråkket på den gamle fanbasen, for å få inn en ny. Dette gjør de selvsagt med å bytte ut et ganske unikt og stilig system, med et simpelt, generisk, dette-har-vi-alle-sett-før-system.
 
#37
De sletter iallfall ikke titusenvis av accounter for å sette et eksempel i dette spillet ... oi ... vent.

Nei. Man legger ikke tid ned i noe som kan bli pissa på og fjerna for noe "nytt og hipt" når som helst. :/
 

Lodin

Der Waaaah
#39
Bortsett fra at gamlingene var det eneste de hadde igjen. Per i dag (etter CU1 og CU2) ligger de vistnok på rundt 60.000 spillere og synkende.
Ikke på langt nær nok til det som kan holde liv i et slik spill.
 
#40
NGE, altså det nye SWG. Det er en dårlig og pregløs kopi av alle de andre MMORPG'ene der ute, SWG var et unikt og vakkert spill, men dessverre har det mistet hele sjarmen. Latterlig hva SOE driver med, ser ut som de ville absolutt høre på de folka som leavet SWG tidligere. For å så få dem tilbake. Hva med å faktisk høre på den fan-basen de hadde, vi ville aldri at det skulle bli mer 'Star Warsy' og spille en rolle som hender rundt karakterene fra filmene. Det som skremmer meg er at de tror vi vil ha quests som er 'Kill, get treasure and repeat.' Jeg har gått gjennom de nye questene fra NGE nå, og de er de verste uinspirerte questene jeg har vært borti før. Helt forkastelig.

Nei får bare håpe SOE innser at de har gjort en STOR tabbe, og drar tilbake til Pre-CU.