Super Noahs ark og andre skjeldene retro spill

#1
Super Noah's Ark 3D is a video game for the Super Nintendo Entertainment System released by the biblical video game producer Wisdom Tree. This game is the only unlicensed SNES game ever released.

To play this game, one has to attach another Super Nintendo cartridge to it to bypass the SNES lockout technology. The game itself is a clone of Wolfenstein 3D, as is evident from the many similarities between the games.

The graphics are a toned down version of Wolfenstein 3D's graphics, licensed from id Software.

It is commonly rumored that id Software gave Wisdom Tree the Wolfenstein 3D code, because Nintendo made id change the SNES port in order to make the game look less violent, which turned off many players and made this port very unpopular.

drev å browset wikipedia og kom over denne artikkelen her, har noen prøvd det? og vet dere om noen andre ultra skjeldene retro spill
 

Lodin

Der Waaaah
#2
Har testa det og ja, det er i praksis Wolfenstein 3D. Naziene er bytta ut med dyr som man skal skyte mat på så de sovner, men ellers er det meste likt. Ikke noe å hoppe i været for med andre ord.

Mitt favoritt SNES spill i møkkasjangeren er sansynligvis Rex Ronan: Experimental surgeon. Her skal man spille en lege som blir krympa ned og sendt inn i kroppen til en fyr som holder på å dø av diverse skader etter år med røyking. Alt fra fjerning av gørr på gummene til fjerning av gørr i lungene og fjerning av gørr rundt hjernen. Kontrollen er helt ubrukelig, grafikken fæl og musikken stygg.
Helt ræva med andre ord, men jeg elsker det for det. :flau:
 
#3
Har testa det.. hadde det som rom.. Var helt likt Doom bare at du hadde sprettert og skjøt kuer, griser og geiter. Når du traff de sovna de..
Var meget kjedelig syntes jeg, dårlig grafikk og texturen på veggene forandret seg aldri..

Har testa noen Bibel-spill til Nes'en også, tror ikke de heller hadde lisens, da de kom i en merkelig gul kasett..

EDIT: Det var på sekundet Lodin..
 
#4
leste litt mer om det merkelige spillselskapet wisdom tree


In the late 1980s, Color Dreams was the largest producer of unlicensed games for the NES, but it faced many difficulties getting retailers to stock its games, due to pressure from Nintendo. Although Color Dreams' violated no laws in opting out of the Nintendo licensing system with its workaround of Nintendo's lockout chip technology, Nintendo was displeased that it was receiving no revenues from Color Dreams games, and wanted to prevent other companies from following suit. Thus, Nintendo began to threaten to cease selling games to retailers that sold unlicensed NES games. Because retailers could not afford to stop doing business with Nintendo (some stores, such as as Toys R Us had more than 50% of it revenues coming from NES sales), unlicensed companies got the boot. Color Dreams thus had great difficulty getting access to the retail market, and decided to work outside of mainstream NES distribution channels.

In 1990, Color Dreams began to consider producing games with biblical themes. At the time, there were no religious video games for console systems like the NES. Officials at Color Dreams correctly saw that there was a market for them and that many stores that would be most interested in retailing Christian games -- Christian bookstores -- were likely not to sell video games at all, and thus, not vulnerable to pressure from Nintendo. While many Christian bookstores at the time sold much more than books -- they also sold religious movies, Contemporary Christian music, and other goods -- such stores did not sell video games. In order to convince these stores to sell religious games, Color Dreams, through its new Wisdom Tree subsidiary (which would live on long after the demise of its parent company) worked hard to promote this new genre of video games. Wisdom Tree sent Christian bookstores 3-foot Bible Adventures displays, as well as VHS cassettes showing gameplay. These promotional videos made the case to Christian bookstores using lines like: "This game promotes bible literacy and teaches children about the bible while they play a fun and exciting Super Mario Bros. style video game." Ultimately, these efforts proved successful, and Color Dreams was able not only to find a new distribution channel -- one Nintendo could not harm -- for its games, it was also able to launch a new genre of video games, which meant that no other companies competed with its new Wisdom Tree label.
[edit]

Games

Wisdom Tree's titles always had a Christian theme to them, and were often sold in Christian bookstores and the like. The games attempted to use the medium to tell Bible stories in such a way as to make them interesting to children of the video game era. Interestingly, many of their games were simple graphics and text hacks of titles previously released by Color Dreams, with appropriate changes in theme.

The company's first release as Wisdom Tree was Bible Adventures, a three-in-one multicart which was loosely based on gameplay elements found in the American Super Mario Bros. 2, applied to three different Bible stories: Noah collecting animals for the Ark, saving Baby Moses from Pharaoh's men, and re-enacting the story of David and Goliath. The game sold reasonably well, and encouraged the company to continue pursuing this path.

Other Wisdom Tree games included Exodus (a hack of Color Dreams's old Crystal Mines Boulder Dash clone, with the story of the Israelites' 40-year desert trek grafted onto it), King of Kings (similar to Bible Adventures, but now featuring three events in the early life of Jesus Christ), and Bible Buffet (a "video board game" with Bible quizzes). By common agreement amongst NES afficionadoes, their best game was Spiritual Warfare, an action-adventure title similar in style to The Legend of Zelda, albeit with the requisite religious theme (the player, as a foot soldier in the Lord's army, is tasked with saving the souls of the heathen populace). The company also released ports of some of these games to the Sega Genesis and Game Boy, as well as Bible-reading programs (both King James and NIV versions) for Game Boy. Their Sunday Funday (a hack of the Color Dreams game Menace Beach was the last commercial NES release in the United States, with a 1995 copyright date.

Arguably, the Wisdom Tree game with the most interesting history behind it is Super 3D Noah's Ark, the only unlicensed game ever released for the American Super Nintendo Entertainment System. Essentially a graphics hack of Wolfenstein 3D, this game featured the player, as Noah, attempting to quell upset animals on the Ark by flinging sleep-inducing fruit at them. A popular urban legend regarding this game holds that id Software, the creators of Wolfenstein 3D, were so disgusted with the high amount of censorship that was performed on the game for its SNES port (among other things, all Nazi references were deleted and the dogs replaced by rats) that they gave the Super NES code away to Wisdom Tree, simply out of spite for Nintendo. While that story may or may not be true, the fact remains that this game does retain much of the map structure and layout of the SNES Wolfenstein 3D.


 
#5
Oi, dette var intressangt. Tror det var Bible Adventures jeg har testa til Nes'en, husker Moses-spillet og David og Goliat-spillet.. Trudde de var på forskjellige kasetter jeg, husker sikkert feil.

Men ihvertfall(om jeg ikke husker feil), du styrte den samme kællen i begge spillene, det var helt lik grafikk, og du gjorde det samme(!!), bare at hos Noah skulle du samle dyrene inne i et skip, men hos David var det bare sauer som skulle samles i en innheining. Gjennom begge spillene fant du små steintavler med bibelvers på. Vet ikke om du senere i spillet befant deg i en storslått kamp med Goliat, da jeg sluttet å spille til fordel for Flintstones :p
 

Lodin

Der Waaaah
#7
Når vi nå snakker om sjeldne gamle spill kan jeg kanskje nevne en av de helligste gralene til NESen, Hellraiser. Basert på Clive Barkers legendariske karakterer så skulle dette bli det første 8 bits spillet med 16 bits grafikk. Dette hadde de tenkt å oppnå ved å legge en ekstern prossesor i selve kasetten og la denne styre grafikken. Hele denne herligheten skulle det lille selskapet Color Dreams stå for, men det var nok av hindringer på veien. For det første ville en kopi ha kostet nærmere tre ganger så mye som et vanlig spill og for det andre var ikke Nintendo villige til å gi dem lisens (det skulle vistnok bli en ganske blodig afære noe Ninty ikke var så happy for.) Det endte opp med at hele prosjektet blei skrapa, men det går legender på nettet om at det finnes prototyper av kasetten med en alfaversjon av spillet der ute. Disse kan lett komme opp i noen tusen dollar på auksjoner.
Uansett har det aldri blitt emulert, så det eneste vi har å kose oss med er bilder av eska og tittelskjermen.

 
#9
Foresten mens vi er inne på 16 bits grafikk for 8 bits spill, hvor "kraftig" var SuperFx chippen
 
#11
Opprinnelig skrevet av ak74u@02.06.2005, 09.28
Foresten mens vi er inne på 16 bits grafikk for 8 bits spill, hvor "kraftig" var SuperFx chippen
228857​
Super FX-chippen ble vel kun laget for SNES, så vidt jeg vet. Same shit, jeg fant litt info om den:

Opprinnelig skrevet av Nintendoland.com
This invention from the people at Argonaut is a special chip that is implanted in a SNES cart, like the ones above and is called the Super FX chip. It was specialized to help the SNES to create 3D worlds made by shaded polygons and texture mapping and light source shading. The Super FX chip is a RISC type mathprocessor and a supplemental CPU to the real SNES CPU. With the FX chip in a game the SNES´s speed goes up from 3.58 Mhz to 10.5 Mhz. This is a truth with modifications though. The 'real' speed never exceded the SNES CPU's 3.58Mhz, but with the Super-FX certain difficult graphic calculations could be done faster.
    The FX-chip can also make ordinary 2D games better. It has been used in StarFox (StarWing) and Vortex (formerly known as Citadel) by Argonaut; a shoot 'em up where you can transform between being a walker, a boggie, a tank or a jetplane and Stunt Race FX (a.k.a. FX Trax and Wild Trax) a nice polygon racer made by Nintendo.

Cartridges with the Super FX chip has a number of additional pins at both sides of the original pins. But it still fits in the SNES's cartridde slot, but not in many NTSC to PAL converters and other such things.
 
#12
Husker jeg var mektig imponert over grafikken i starfox


=D
 
#13
Siden jeg spiller litt EarthBound til SNES for tiden har jeg vært innom en del EarthBound fansider. Jeg støtte på en litt kul historie om EarthBound Zero til NES.

EarthBound Zero (eller Mother som det het i Japan) ble utgitt i Japan i 1989 og det var meningen at Nintendo skulle slippe spillet i America også. Nintendo oversatte hele spillet og hadde til og med utarbiedet en markedsføringskampanje for spillet. Rett før release trakk Nintendo av en eller annen ukjent grunn spillet tilbake. Det ble altså aldri lansert i USA. En gang i 1998 dukket det opp en fyr på et eller annet forum som sa han hadde et eksemplar av EarthBound til NES. Nintendo hadde i følge denne fyren produsert et par prototype cartriges, og han eide en av dem. Mange tror at denne karen var en tidligere NOA-anstatt og at han enten hadde stjålet eller fått denne prototypen. Fyren fikk solgt spillet til en eller annen fyr for en ganske heftig sum. En rom mekker gruppe kalt Neo Demiforce fikk vite om dette eksemplaret av Earthbound til NES og kontaktet den nye eieren av spillet. Denne karen var en skikkelig gribb og krevde $400 for at Neo Demiforce skulle få lov til å låne spillet for å mekke en rom av det. Neo Demiforce gikk med på det og vi fikk en rom. Eieren solgte senere spillet på Ebay for rundt $1000. Den dag i dag er det ingen (eller få) som vet hvor dette eksemplaret av EarhBound er og om det eksisterer flere eksemplarer av det.

PS. Nintendo kalte aldri spillet EarthBound Zero. Spillet het opprinnelig bare EarthBound, men for at det ikke skulle blandes med SNES-versjonen kalte Neo Demiforce spillet for EarthBound Zero.
 
#14
Aner jeg en ny indiana jones film


Indiana Jones and the hunt fo Earhbound Zero =D