Duke Nukem Forever

#41
Husker ikke helt hva som kom først, Duke Nukem 3D eller Quake. Muligens Duke, men det var faktisk to fps spill som holdt de fleste av oss våkne på LAN party. Det og ostepop/cola pels på tenna =D
 

Lodin

Der Waaaah
#42
Duke Nukem 3D - 01/31/96
Quake - 05/31/96

Fire måneders forskjell i følge Gamefags.
Men helt enig med bj0nniz i at Duke var mest gøy.
 
#43
Duke var fun. Men det var aldri alvorlig gaming. Quake var blodig alvor i sin tid.
 

Yetipants

Mein Gampf
Medlem av ledelsen
#44
Stemmer, det var Quake som var tingen på LAN. Og Doom, folkens? Ble det bevist at "de gamle er eldst" da Doom 3 kom?
 

Erketor

My life is a void waiting to be filled with burgs
#45
Problemet med Doom III var at utviklerne ikke klarte å bestemme seg mellom et lommelykthorrorspill og et fps, så de prøvde å lage begge. Så lenge DNF klarer å ivareta den rumpesparkende sjarmen og de biffe våpnene fra DN3D, tror jeg det kan bli bra saker.
 
#46
For ikke å snakke om one-linerne til Duke. Om DNF ikke inneholder en eneste one-liner er deler av spillopplevelsen faktisk borte.

"This is K TiT, Kay Ted. Playing the breast.. uh.. the Best tunes in Town"
"Your face, your ass, what's the difference?"
osv.
 
#47
Opprinnelig skrevet av Vanguard@03.05.2005, 18.09
Problemet med Doom III var at utviklerne ikke klarte å bestemme seg mellom et lommelykthorrorspill og et fps, så de prøvde å lage begge. Så lenge DNF klarer å ivareta den rumpesparkende sjarmen og de biffe våpnene fra DN3D, tror jeg det kan bli bra saker.
215116​
People start to think they're blind when they play Doom III.

Confirm/deny?
 

SHDR

Gullmedlem
#48
Doom 3: Spillet som for alvor beviste at gamere godtar at Sam Fisher tilsynelatende skyter sin egen nattbordslampe før han går til sengs om kvelden, mens de nekter å godta at våpen ikke har mounting brackets for lommelykt. Ok, så Chronicles of Riddick har lommelykt på skytevåpen, men det er et snikespill/actionspill. Doom 3 er et skrekkspill der du bytter sjanse til å overleve mot informasjon om omgivelsene. Det er en god gameplaydynamikk.

Meh.
 
#49
Tatt fra IGN Insider:

E3 2005: Duke Nukem Forever Not Here
Hold the frickin' phone!
by Tom McNamara

May 19, 2005 - Every E3 has it's batch of games that people are itching to see but are nowhere to be found. This year, it was STALKER, which is perhaps ironic with Tabula Rasa and Hellgate: London playable on the show floor. In the case of TB, it's had a long, winding road of development, with high-profile personnel departures and a recent overhaul. Meanwhile, Hellgate: London might not be on store shelves until 2007. STALKER had multiplayer available on the show floor last year, making it's absence that much more interesting.

At any rate, Duke Nukem Forever shows no trace of a presence this year, but we still hear whispered rumors on the gaming breeze, and 3D Realms is still alive and well. It has no officially announced projects on the table besides DNF, another reason to believe that it's being worked on, albeit in a nuclear bunker on the far side of the moon. On the other hand, they also haven't published a game in quite a few years. I'd say that if we hear nothing more on the topic within the next six months, DNF just might be a footnote in gaming history.
Tror seriøst at spillet aldri kommer ut. Må være den aprilsspøken som har holdt koken lengst :D
 

Lodin

Der Waaaah
#50
Tatt fra Blues News, ta det som dere vil.
>>1) Can you tell us what Video Card you guys are currently running it on? If not can you tell us if it is a new video card?

9800 Pro's, some 6800GT's and some 6800 Ultra's.

>>2) Have you completed at least 70% of the models?

This is hard to say, as a model can be anything from a prop (like a chair, microwave, etc) to the tons and tons of models that go into the levels as architecture to flesh out a level.

A ton is done. We have hundreds of props that you can place in the world, and the artists just continue to pump stuff out.

>>3) Are a majority of your models textured?

We complete them as they go in, so the ones that are done, are in.

>>4) Have all the weapons been programed in and are usable in-game right now?

Yes. In, with animations, sound pass, and final textures. We'll probably add a couple more as we go, and there are some whacky ideas we want to explore, but all the base guns are in and we could ship with what we have.

>>5) Aproximetly how many types of enemies are there?

15 or so, and working on more.

>>6) Is the game divided up into Episodes or just levels?

Levels.

>>7) Is there more then one boss battle?

Yes.

>>8) Is there a Battlelord in this game?

He was a signature bad guy from Duke 3D, so he's be a popular choice to bring back

>>9) Are there any Cameo's?

Not sure what you mean by cameo.

>>10) Who does Joe play the voice of?

Nobody.

>>11) Anyone else on the 3DR team doing voice acting for DNF?

I doubt for final voice work, no. Maybe a couple here or there.

>>12) What do you put on your pizza?

We ordered Dominoe'swhen we were in line for Episode 3 the other day. Got a large cheese, peperoni, and supreme.

>>13) Can you give an example of how interactive DNF can be or is?

Very. You can play with everything.