Et intervju med Rikkard som var mer opplysende og spesifikk enn videoen hans.
http://www.rockpapershotgun.com/2013/03/08/revealed-richard-garriotts-massive-ultima-successor/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed: RockPaperShotgun (Rock, Paper, Shotgun)
Så Dark Souls/Journey bare at du har litt kontroll over hvem du vil bringe inn. Det hørtes jo litt lurt ut.
http://www.rockpapershotgun.com/2013/03/08/revealed-richard-garriotts-massive-ultima-successor/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed: RockPaperShotgun (Rock, Paper, Shotgun)
it will also search for people you know, by whatever means it can, whether you give us access to your contacts list or your social media connections. We’ll search for people you know and automatically bring them into the purview of your game.
You will literally be able to see them walking around in the world with you. You don’t have to party. You don’t have to group. It just happens automatically. So it’s not exactly massively multiplayer. We’re not going to bother putting 10,000 people you don’t know on screen in front of you. But if we can’t find anybody you do know, we will put some people you don’t know on screen in front of you, so the world feels rich and full. But it’s in this interesting line. It’s not, strictly speaking, single-player, but definitely not massively multiplayer.
You will literally be able to see them walking around in the world with you. You don’t have to party. You don’t have to group. It just happens automatically. So it’s not exactly massively multiplayer. We’re not going to bother putting 10,000 people you don’t know on screen in front of you. But if we can’t find anybody you do know, we will put some people you don’t know on screen in front of you, so the world feels rich and full. But it’s in this interesting line. It’s not, strictly speaking, single-player, but definitely not massively multiplayer.