La oss spille Lone Wolf

Lodin

Der Waaaah
#82
SITAT
Peering out carefully, you can see three green-clad men on horses racing along the bank. You recognize them as border rangers, the regiment of the King's Army that police the western borders. One of them is wounded and is slumped over the neck of his horse.

Close behind follow a pack of twenty Doomwolves. Their Giak riders are firing arrows at the rangers which fall all around them. One ranger drops from his horse and rolls down the river bank, a black arrow deeply embedded in his right leg.

If you wish to help the ranger, turn to 260.

If you wish to stay hidden and drift downstream, turn to 163.[/b]
Skal vi være heroiske eller bare drite i kisen?
 

Lodin

Der Waaaah
#84
SITAT
Swimming towards the bank, you can see the ranger spread-eagled at the water's edge. You reach him but only to find that he has broken his neck in the fall and is dead.

Suddenly, two Giaks jump on you from above and you must fight them. You are unarmed and must fight the Giaks with your bare hands. Deduct 4 points from your COMBAT SKILL and fight them one at a time.

Giak 1: COMBAT SKILL 11 ENDURANCE 18

Giak 2: COMBAT SKILL 12 ENDURANCE 17

If you win, turn to 156.[/b]
*slåsse litt*
Gikk i grunn greit det, men vi tok litt mye skade. Vi står igjen med 14 HP og et sverd spidda rett gjennom skulderen.
SITAT
Black arrows embed themselves in the mud all around you. More Giaks have appeared on the steep slope of the river bank and are firing at you. There is no cover on this side of the river.

If you wish to dive into the water and swim with the current, turn to 294.

If you wish to swim across to the cover of the trees on the other bank, turn to 245.[/b]
 

Lodin

Der Waaaah
#86
Da slenger vi oss uti igjen. SITAT
Staying underwater for as long as you can, you finally surface to see the Giaks far behind you. You have lost your Weapon(s) and Backpack but at least you are still alive.

You wade out of the muddy water and continue your journey under cover of the trees that line the right-hand bank.

Pick a number from the Random Number Table.

If the number you pick is 0-2, turn to 230.

If the number is 3-6, turn to 190.

If the number is 7-9, turn to 321.[/b]
Ryggsekken var uansett tom, men nå har vi faen ikke noen våpen. :grine:
Og jeg fikk en 9.
SITAT
You walk for nearly an hour along the twisting river's edge. Beyond the next turn you can hear the faint noise of battle. You carefully climb a steep hillock to get a better view of the area.

Turn to 273.[/b]
SITAT
The outer fieldworks of the city can now be seen. Drawn across the river is a line of barges chained together to form a floating barricade. You can also see soldiers running along the log walls of the fieldworks, and you can hear the faint noise of battle drifting from the west.



If you wish to approach the barges, turn to 179.

If you wish to take cover in the trees, turn to 51.[/b]
 

Lodin

Der Waaaah
#88
SITAT
You climb the wooded bank of the river and see the log walls of the fieldworks disappearing into the distance.



A battle rages about two miles away and the log wall has collapsed in several places where the Darklords are attacking.

Most of the fieldworks ahead are unmanned, the soldiers having left to supply reinforcements for the raging battle.

There is a gate in the log wall. If you wish to approach it, turn to 288.

If you would prefer to climb over the wall instead, turn to 221.[/b]
 

Lodin

Der Waaaah
#90
SITAT
Cautiously, you approach the base of the log wall. The tree trunks are rough-hewn and afford plenty of footholds for your climb. As you reach the top of the wall, you come face to face with a crossbow. The soldier holding it in your face motions for you to descend a wooden ladder to the ground. You do not argue with him. Slowly you descend the ladder.

Turn to 318.[/b]
SITAT
Two soldiers and a sergeant run towards you, their crossbows aimed at your head. As they get nearer, they recognize your Kai cloak and a look of relief spreads across their faces.

'My Lord,' says the sergeant, 'where are the other Kai Masters? We are in desperate need of their wisdom. The Darklords press us most cruelly and our casualties are high.'

You inform the brave soldier of the fate of your kinsmen, and the urgency of your mission to see the King. He takes you back to the barges where an officer accompanies you on horseback towards the high walls and the main gate of Holmgard.

Turn to 129.[/b]
SITAT
You reach the main gates of the capital, and stare in awe at the height of the city's walls. Two hundred feet high, the walls of Holmgard have withstood the ravages of both time and the Darklords. You and the officer race through the tunnel of the inner gatehouse, one hundred yards in length, and finally halt outside the doorway of the main watchtower. Great crowds of soldiers and civilians are running to and fro.

If you wish to continue following the officer, turn to 3.

If you feel that you stand a better chance of making your way to the King's citadel on your own, turn to 144.[/b]
Så var vi endelig framme i Holmgang, men nå er problemet å få audiens hos kong Stenstrøm. :tenke:
 

Lodin

Der Waaaah
#92
SITAT
Staying close to the officer, you follow him through an arched portal and up a short flight of stairs to a long hall. Soldiers run back and forth bearing orders on ornate scrolls to officers stationed around the city wall.

A haggard and scar-faced man dressed in the white and purple robes of the King's court approaches you and bids you follow him to the citadel.

If you wish to follow this man, turn to 196.

If you wish to decline his offer and return to the crowded streets, turn to 144.[/b]
Ja det var jo mye forskjell. :rulleøyne:
 
#93
er ikke hele poenget at man skal møte kongen da?
med mindre man kan drite i hele oppdraget og rave gatelangs mens man voldtar og stjeler =D

nei, det blir nok side 196
 

Lodin

Der Waaaah
#94
SITAT
You follow the man into a small library off the main hall. He pushes one of the many books on the shelves which line all four walls, and you hear a metallic click. One section of the bookcase slowly slides back to reveal a hidden passage.

If you wish to follow the man into the passage, turn to 332.

If you do not want to enter the dark corridor, leave the guildhall and return to the street. Turn to 144[/b]
Hva om dette ikke var en så god ide? Tenk om han fyren her ikke jobber for kongen? Han har jo arr og greier. :ermm:
 

Lodin

Der Waaaah
#97
SITAT
You walk for nearly ten minutes along a dark and winding corridor, and then start to climb a steep staircase to a small wooden door. The man presses a secret catch and the door opens. You enter a large, plushly decorated bedroom with a huge marble bath that takes up one comer of the room. The man suggests that you refresh yourself here whilst he seeks an audience with the King.

You quickly bathe and change into some white robes that have been left out on a large marble table. Shortly, the man returns and leads you through a long corridor lined with exquisite tapestries. You finally arrive at a large door guarded by two soldiers wearing silver armour.

You are about to meet the King.

Turn to 350.[/b]
Håh!
SITAT
You enter the Chamber of State, a magnificent hall decorated lavishly in white and gold. The King and his closest advisers are studying a large map spread upon a marble plinth in the centre of the chamber. Their faces are lined with worry and concentration. A silence fills the hall as you tell of the death of your kinsmen and of your perilous journey to the citadel. As you finish your story, the King approaches and takes your right hand in his.



'Lone Wolf, you have selfless courage: the quality of a true Kai Lord. Your journey here has been one of great peril and although your news comes as a grievous blow, the spirit of your determination is like a beacon of hope to us all in this dark hour. You have brought great honour to the memory of your Masters, and for that we praise you.'

You receive the praise and heartfelt thanks of the entire hall--an honour that brings a certain redness to your young face. The King raises his hand and all the voices cease.

'You have done all that Sommerlund could have asked of a loyal son, but she is greatly in need of you still. The Darklords are powerful once more and their ambition knows no bounds. Our only hope lies within Durenor with the power that once defeated the Darklords an age ago. Lone Wolf, you are the last of the Kai--you have the skills. Will you journey to Durenor and return with the Sommerswerd, the sword of the sun? Only with that gift of the gods may we crush this evil and save our land.'

If you wish to accept the quest of the Sommerswerd, begin your adventure with Book 2 of the Lone Wolf adventures:

Fire on the Water[/b]
HÅH indeed! Vi har akkurat runna første bok.
Nå må jeg bare dille litt så starter Smoke on the Water. :p

SITAT
The Story So Far . . .

In the northern land of Sommerlund, it has been the custom for many centuries to send the children of the Warrior Lords to the monastery of Kai. There they are taught the skills and disciplines of their noble fathers.

In olden times, during the Age of the Black Moon, the Darklords waged war on Sommerlund. The conflict was a long and bitter trial of strength that ended in victory for the Sommlending at the great battle of Maakengorge. King Ulnar and the allies of Durenor broke the Darklord armies at the pass of Moytura and forced them back into the bottomless abyss of Maakengorge. Vashna, mightiest of the Darklords, was slain upon the sword of King Ulnar, called 'Sommerswerd', the sword of the sun. Since that age, the Darklords have vowed vengeance upon Sommerlund and the House of Ulnar.

You are Lone Wolf, a young Kai initiate who was learning the secret skills of the Kai Lords. Two days ago, your peaceful country was plunged into war when a vast Darklord army suddenly invaded Sommerlund and completely destroyed the Kai Monastery. All the Kai Lords were in attendance for the feast of Fehmarn, and all were killed as the monastery was surrounded and destroyed, the walls collapsing in on the assembled company. You, the only Kai Lord to survive the massacre, vowed then to avenge their deaths. You knew your first task had to be to warn the King, for without the Kai Lords to lead her armies, your country, Sommerlund, would be unable to mobilize in time to drive the Darklords back.

Your journey to the capital was perilous indeed. The enemy had overrun much of the country and were marching upon Holmgard, the capital itself. But despite the many dangers, you fought your way through to the capital and delivered your warning to the King's court. There you were greatly praised for your skill and bravery but told your mission was not complete: with the Kai Lords dead, there remained only one power in all of Magnamund that could save your people from the Darklords--the Sommerswerd.

After the defeat of Vashna, the Sommerswerd had been bestowed upon the allies of Durenor as a mark of trust and allegiance that exists between the two kingdoms. In return, King Alin of Durenor gave Sommerlund a magnificent golden ring bearing the royal arms of Durenor. This ring is known as the Seal of Hammerdal. At that time, King Alin vowed that if ever the shadow of the west should rise again to threaten Sommerlund, Durenor would come to the aid of her ally.

The King has given you the Seal of Hammerdal. Your quest is to travel to Durenor to fetch the Sommerswerd back. But meanwhile the enemy have broken through the outer defences to the capital and are preparing to besiege the city wall. As Captain D'Val of the King's Guard leads you to the Royal Armoury to equip you for your mission, the King's words keep coming back to you:

'Forty days, Lone Wolf. We have strength to stand against them for only forty days.'[/b]
Tenkte et lite sammendrag for nye tittere kunne være ok.
Det jeg trenger fra dere nå er en ny Kai disiplin fra lista på side en. Spillet fungerer nemlig slik at vi får en ny en for hver gang vi fullfører en bok. En slags Level up om du vil. :p
 
#98
wohoo :trollmann:

det gikk relativt fort, håper det blir litt mer missions og intriger senere.
Edit: sleng opp healing.
Edit 2: 40 dager? jeg følte bok 1 foregikk på bare en dag...
 

Lodin

Der Waaaah
#99
Ok, jeg gir oss healing. Vi blir nå ført ut av borgen igjen av vaktkapteinen, men før vi når ytterporten ber han oss bli med inn i et portrom. Han forteller at de ikke har mye å gi oss til hjelp, men vi kan få en pung med 18 gullmynter (vi har allerede 7) og 2 av tinga som ligger på bordet forran oss. SITAT
Sword (Weapons)

Short Sword (Weapons)

Two Meals (Meals)

Chainmail Waistcoat (Special Items). This adds 4 ENDURANCE points to your total.

Mace (Weapons)

Healing Potion (Backpack Item). This can restore 4 ENDURANCE points to your total, when swallowed after combat You only have enough for one dose.

Quarterstaff (Weapons)

Spear (Weapons)

Shield (Special Items) This adds 2 points to your COMBAT SKILL when used in combat.

Broadsword (Weapons)

Healing Potion [/b]
Hva velger vi? To første forslag vinner. Og tør jeg minne på at vi ikke har verken mat eller våpen fra før av (og er spesialister på å sloss med spyd =D ).
Forøvrig velger jeg å gi oss en ny ryggsekk siden spillet ikke sier noe om det.