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"Mercenaries is an upcoming LucasArts game that marries the GTA style of gameplay with a modern-day military setting. The Pandemic Studios-developed title has been on our radar for quite some time, since we first got word of it earlier this year. After several glimpses of it at various press events, we've finally gotten our hands on a work-in-progress version of the Xbox and PS2 game to see if it's living up to its potential.
The game's story casts you in the role of one of three mercenaries dispatched to North Korea's demilitarized zone after the political situation in the region takes some unpleasant turns that snowball into a rather nasty state of affairs. It seems an attempt to bring about peaceful reunification between North and South Korea went very wrong, as General Choi Song decided he wasn't behind his father's efforts to bring the fractured country together again. Unfortunately, Song's father was the president of North Korea. We say "was," because, well, a little patricide goes a long way in situations like this. Following the coup, the general established a good old-fashioned dictatorship, which has understandably rattled the world. As is usually the case in awkward situations, the nations of the world uneasily waited for word as Song cut off all communication to the outside world. Unfortunately, when information finally did leak out, it wasn't what anyone wanted to hear-- the world was told that North Korea would have nuclear warheads ready to launch in three weeks. This naturally spurred the Allied Nations to action, which is where you come in. Your goal is to go into the region, go through the AN-provided list of the most-wanted individuals--offered in handy playing-card form, much like the system used recently in real life by the US military--and bring all 52 of them in, which should help restore order.
As we mentioned, you'll choose one of three mercs to tackle the job, each with his or her own specialty. Chris Jacobs is an American ex-soldier whose physical training allows him to withstand bullet wounds and shrapnel that would take out the other mercs. Jennifer Mui is a former member of England's MI6, with a knack for stealth and covert ops. You third choice is Matthias Nilsson, a Swedish soldier whose agility makes him a gifted sniper. While the core game objectives are the same regardless of which character you choose (you'll still have access to the same missions and side quests), the overall experience will be very different, due to each character's unique handling.
As far as structure goes, Mercenaries is very much a do-it-yourself kind of game. By that we mean that while there is an obvious route to your goal of collecting all 52 of your most-wanted baddies, how you get there and what you do on the way is entirely up to you. You'll find four different factions to suck up to in the game: the Allied Nations, the Chinese, the North Koreans, and the Russian Mafia. Making nice with the various factions will let you take on jobs to earn valuable money, as well as give you access to some slick toys to help you in your endeavors. Unfortunately, kissing up to four different sets of groups can get tricky, as your actions on behalf of one may tick off another, so you'll have to be sure to be careful about the jobs you take on. You'll keep tabs on everything via a handy PDA.
The gameplay in Mercenaries is arguably its best feature, which is saying something, given its other merits. The game uses a standard third-person perspective, but dresses it up with some flexible gameplay mechanics. You'll be able to shoot, drive vehicles such as jeeps, tanks, and helicopters, and engage in melee combat, depending on the situation. Your arsenal will include a functional mix of grenades, rifles, and rocket launchers. You'll start out with a basic assortment of weapons and gain access to better ones as you become closer to the various factions. While this may all sound pretty standard, the freedom you have in Mercenaries helps set the game apart from the average third-person action game. The abilities we just mentioned are best thought of as a basic set of tools at your disposal--you can use them in any way you like, improvising as you go. If you're being assaulted by waves of ground troops, you can either mow them down individually with your rifle, or take advantage of anything that's handy, like nearby jeeps that explode when sufficiently damaged. Don't feel like using C4 to take out gun emplacements? Not a problem--just send some vehicles plowing into them with some well-aimed shots at their drivers. The inclusion of a physics system lets you have all sorts of fun with explosions and momentum. "