
25:46we must remember that games don't just entertain
25:49intentional or not they always express a set of values
25:52and presenters with concepts and normalcy so what do games that casually
25:56rely on depiction the female victim hood tell us about women vis-a-vis their
26:00place in society
26:01with the pattern utilizing women as background decoration work to reinforce
26:05the myth that women are naturally fated to be objectified
26:08vulnerable and perpetually victimized by male violence
26:12these games also tend to free misogyny and sexual exploitation as an
26:16everlasting factor of life
26:17as something inescapable and unchangeable this dominant narrative
26:21surrounding the inevitability a female objectification and victimhood
26:25is so powerful that it not only to find their concept into reality
26:29but it even set the parameters for how we think about entirely fictional worlds
26:33even those taking place in the rounds a fantasy and science fiction
26:37it so normalize that when these elements are critiqued
26:40the knee-jerk response to hear most often is that if the stories did not
26:43include the exploitation of women
26:45than the game world would feel too unrealistic or not historically accurate
26:50what does it say about our culture win games routinely bender break the laws of
26:54physics and no one bats an eye on me
26:56when dragons overs and magic are inserted into historically influenced
27:00settings without objection
27:02we're perfectly willing to suspend our disbelief when it comes to multiple
27:05lives
27:06superpowers health regeneration and the ability to carry dozen the weapons in a
27:11massive
27:12invisible backpack but somehow the idea of a world without sexual violence and
27:17exploitation is deemed too strange into bizarre to be believable
27:21the truth is that objectification and sexual violence are neither normal nor
27:26inevitable
27:26we do not have to accept them as some kind if necessary cultural backdrop in
27:30our media stories
27:32contrary to popular belief the system the patriarchy has not existed for all
27:36of history across
27:37all time in all cultures and as such it can be changed
27:42it is possible to imagine fictional worlds even if the dark twisted
27:46dystopian
27:46righty where the oppression and exploitation of women is not framed as
27:50something
27:51expected an inevitable when we see fictional universe is challenging or
27:56even transcending systemic gender oppression
27:59it subverts the dominant paradigm within our collective consciousness
28:02and helps make a more just society feel possible tangible
25:49intentional or not they always express a set of values
25:52and presenters with concepts and normalcy so what do games that casually
25:56rely on depiction the female victim hood tell us about women vis-a-vis their
26:00place in society
26:01with the pattern utilizing women as background decoration work to reinforce
26:05the myth that women are naturally fated to be objectified
26:08vulnerable and perpetually victimized by male violence
26:12these games also tend to free misogyny and sexual exploitation as an
26:16everlasting factor of life
26:17as something inescapable and unchangeable this dominant narrative
26:21surrounding the inevitability a female objectification and victimhood
26:25is so powerful that it not only to find their concept into reality
26:29but it even set the parameters for how we think about entirely fictional worlds
26:33even those taking place in the rounds a fantasy and science fiction
26:37it so normalize that when these elements are critiqued
26:40the knee-jerk response to hear most often is that if the stories did not
26:43include the exploitation of women
26:45than the game world would feel too unrealistic or not historically accurate
26:50what does it say about our culture win games routinely bender break the laws of
26:54physics and no one bats an eye on me
26:56when dragons overs and magic are inserted into historically influenced
27:00settings without objection
27:02we're perfectly willing to suspend our disbelief when it comes to multiple
27:05lives
27:06superpowers health regeneration and the ability to carry dozen the weapons in a
27:11massive
27:12invisible backpack but somehow the idea of a world without sexual violence and
27:17exploitation is deemed too strange into bizarre to be believable
27:21the truth is that objectification and sexual violence are neither normal nor
27:26inevitable
27:26we do not have to accept them as some kind if necessary cultural backdrop in
27:30our media stories
27:32contrary to popular belief the system the patriarchy has not existed for all
27:36of history across
27:37all time in all cultures and as such it can be changed
27:42it is possible to imagine fictional worlds even if the dark twisted
27:46dystopian
27:46righty where the oppression and exploitation of women is not framed as
27:50something
27:51expected an inevitable when we see fictional universe is challenging or
27:56even transcending systemic gender oppression
27:59it subverts the dominant paradigm within our collective consciousness
28:02and helps make a more just society feel possible tangible
Sist redigert: