Super Paper Mario [Wii]

Tutankoopa

Ole (オーレ)
#23
Det ser ut som om det er noen RPG-elementer ja, dersom du ser på noen av videoene. Man får for eksempel nye partnere, det ser ut som om dialogene fra de tidligere spillene er til stedet. Man har også en måler som måler hvor lenge man kan snu verden 90 grader, og da ligger vel oppgraderingene i luften.

Men jeg håper (også?) at det er en del RPG-elementer til stedet. HVis ikke holder det liksom med Super MArio på VC.
 

Kilik

Lokal moderator
#25
Nå skjer det ting raskt her. 1up maste om å få noe som helst info rundt spillet og fikk tilsendt fullversjonen...
Opprinnelig skrevet av Shane Bettenhausen@ 1up
I was begging Nintendo of America for any information about its upcoming Wii title Super Paper Mario, but sadly, they could not give me anything at all. No screens, no fact sheet, no explanation of how it uses the Wii controller or how the gameplay unfolds...nothing. Then, about 48 hours later, Nintendo mysteriously decides to drop off a full preview build of the game. WTF!?
Q&A
Imponerende langt. Shane brukte 27 timer. Det ser ut til at mange av RPG-elementene og humoren fra PM-serien er beholdt. Sammenlignes med Zelda II.

April i USA altså, men med tanke på at spillet så og si er ferdig bør det komme ut i Europa også i løpet av våren.
 

Tutankoopa

Ole (オーレ)
#27
Hva f...

Kommer ikke inn på linken din kilik, og kommer heller ikke inn via 1up. Har de slettet det? <_<

Fuck ass. Nå var jeg klar for å lese mer om det :ninja:
 

Lodin

Der Waaaah
#28
Tipper han fikk et hissig lite brev fra Nintendo om å ikke avsløre en masse drit før en viss dato er gått så 1up sletta innlegget i bloggen. Tipper og det er siste gang han får noe spill av dem tidlig.
 

Kilik

Lokal moderator
#29
Tutankoopa: Ok, da poster jeg hva jeg har liggende i cachen:

SITAT
Now, I don't want to step over the boundaries of the embargo I signed, nor do I want to spoil some of the games MANY shockingly creative twists and turns, but I'd love to answer some of the burning questions that you guys have about the game. So, feel free to ask me ANYTHING about the game in the comments. If I deem your query to be worthy, I'll paste it into this main post and answer it for the entire class. Sound good? Let's get it on!

noisynoisy asks, "How do the 2D/3D mechanics work? Can the player switch between the two at any time??????

You actually control several different characters during the game, but only Mario can 'flip' the world between 2D and 3D. It's easy--all you do is press the 'A' button to flip to 3D, but while in that view, a meter constantly counts down...if it runs out, you'll begin to lose HP. It refills slowly once you've switched back to 2D....

noisy goes on to ask, "Is the game more action or more RPG. Is it similar to the original Paper Mario on the N64?"

It has towns, shops, NPCs, and puzzles like the Paper Mario games you know and love, but nearly all of the levels unfold as a blend of traditional side-scrolling platforming and more RPG-like puzzle elements. All combat happens in real-time, though: You're hopping and bopping, not picking commands from a menu.

and for good measure, noisy also asks, "Does the game support progressive scan with 16.9 ratio?"

Yep. That's how I played it. Looks crisp!

Pipking asks, "How does the gameplay handle with the remote - creative or tacked on?"

That's veering into reviewy territory, but I'll say that although it was clearly not a from-the-ground-up Wii project, much of the Wii-mote implementation feels intuitive and clever. You're probably only using true Wii-mote functionality less than 20% of the time you're playing, though.

Pipking also aks, "Is it a long game?"

I beat it in about 27 hours, though I definitely missed a lot of optional stuff. Gotta go back and get it all...

Braidedsamurai87 asks, "Will there be a Gamecube release eventually?"

Sadly, nope. Nintendo really should have though...look at how well Twilight Princess has sold on the Cube. Missed opportunity, guys....

Sunderland asks, "Does the game has a sense of humor similar to,or better than that of Paper mario 2?"

Yep, expect the same off-the-wall humor and hi jinks from PM2...I'm pretty sure the same writers/translators are back. I laughed out loud a lot while playing this game...it's especially brutal in its mockery of message board trolls.

Moogletim asks, "You said that you dont start out with the basic actions like run and other actions on the 1upyours show. Is it like Traditional RPG's and that you earn or buy them like magic in Final Fantasy?"

Good question--each character has one unique ability (Mario can 'flip,' Peach can float using her parasol, and Bowser can breathe fire), but all of them can use the abilities given to you by 'Pixls' these weird little familiars that you find throughout your quest. These guys allow you to do stuff like run really fast, throw objects/enemies, etc. The magical effects you've seen in past PM games only exist as one-time-use items.

JoeFu asks, "How is the difficulty for the game? It's not too easy is it?"

It starts out pretty easy, but gets pretty damned tough by the end...and the puzzles offer solid challenge for your brain throughout.

Underfooter muses, "Is this the next big thing for wii owners after Zelda would you say? Or is it just a mild distraction until Super Mario Galaxy?"

Compared to most of the Wii stuff out there, this is a really meaty game. It's also more accessible than the past PM games, given its traditional mario gameplay. The complex 2D/3D mechanic might scare off little kids, but I think that older gamers will want to spend some quality time with this.

New_Generation_Gamer asks several questions, starting with, "You said the player controls 'several different characters' throughout the game. Does that mean any multiplayer at all, even minigames?"

As far as I can tell, SPM has no multiplayer gameplay whatsoever. It could have a hidden minigame or something, but so far, no dice.

He then asks, "Will it work with Wii Connect24 in anyway?"

Nope.

And ends with, "Also you said you missed some optional stuff, does that mean alot of sidequests to keep you busy when you get tired of the main story?"

You'll spy the occasional mysterious locked door or inacessible area, but it's not a wide-open RPG by any means. I'm guessing there's about an hour or two of side-questing that I missed my first time through.

Some crazy kid named JohnTV asks, "Will you send it to me? Today?"

Sure thing. It's on its way.

Chronomoose asks, "Shane, do you think that Nintendo will ever do a true Mario RPG sequel rather than Paper Mario? Or is that something that went out the window when Squaresoft-Enix moved on to greener, more Sony-ish pastures?"

Seems doubtful to me, bro...at least we'll see Super Mario RPG on Virtual Console eventually. The only Square/Nintendo co-op games on the horizon are the Crystal Chronicles sequels for DS/Wii. Maybe one day we'll see something else...like maybe a Kingdom Hearts/Mario crossover! Dare to dream...

CrankyPanda (among others) asks, "Does it continue the story of a past paper mario, or does the story come from the ground up?"

It's a totally original story that takes place in the wacky world of Flipside. Nothing from the previous two games here, except for Mario. and Co.

TrueNerd asks, "Is the music more akin to the other Paper Marios or is it remixes of the classic platformers or is it something entirely different?"

You'll hear plenty of fun remixes here, along with a lot of original music that uses some cool retro/chippy instruments to good effect.

ReyVGM asks, "Am I the only one that misses the Mario 3 suits such as the Tanooki and Frog?"

Hell no, man...I'd love to see those power-ups return in the future (along with the elusive Hammer Bros. suit!). Super Paper Mario actually references these power-ups...but you don't actually get to use them in the game. Bummer.

Blake_Stewart aska, "What with all this talk of action oriented gameplay mixed with character leveling, towns, and rpg-like puzzles one must ask: The Zelda 2 of Mario games?"

Good call, bro: I actually thought that exact same thing while playing this. While it's not as open-ended as Zelda II due to the lack of an overworld, the game flows in a really similar manner. Zelda II rocks, btw.

Ilikesanta asks, "How does switching characters work? Are you forced to use characters in some levels, or can you switch on the fly in the middle of a level?"

You don't start with all of the characters, but once you have them you can quickly switch between them on the fly at any point.

Supersmashsolidsnake asks, "I see Bowser in the one screen-shot. Does he play a big role?"

I certainly used him a lot. Even though he can't 'flip' like Mario, his attack is twice as powerful. Bowser is a f'n tank!

ECC gets deep with this q: "Does mario move like in every other 2d mario game? I know you said you have to get the shell toss and the run but after that does it really feel like classic mario with a paper makeover?"

Great question...it never feels exactly like a traditional Mario game, simply because you don't have to hold down 'B' to run...but the overall control feels pretty close, and the platforming gets more intense as the game progresses.

[NB! Mulig spoiler]

Nintendude827 asks, "What's the magician thingy's name? What role does he play in Super Paper Mario?"

That's the main villain, Count Bleck. He's something else entirely
[/b]
 

Tutankoopa

Ole (オーレ)
#31
Ah, takk for at du la det ut kilik :elsk: Har ikke sjekket dette emne på en stund, og nå skulle jeg til å legge ut de videoene selv. Eller, jeg regner med at de er de samme. Kan ikke sjekke på denne PC'en, men for ordens skyld, så er ihvertfall en Youtube versjon her:
 

Kilik

Lokal moderator
#32
8.5 hos Play Magazine.

Fortsatt ingen europeisk dato. :grr: Drøyer det til høsten blir det nok import på meg...
 

Tutankoopa

Ole (オーレ)
#35

Sjekk ut dette interessante intervjuet folkens! Mye info :)
 

Kilik

Lokal moderator
#36
8.9 hos IGN
Grafikk og lyd er noe utdatert, men det kan man leve med.

EGM gir 9, 9 og 8.

Som nevnt i en annen tråd kommer ikke spillet til Europa på en stund da det mangler på NOEs Q2-liste. Trolig ikke før til høsten.
 

Tutankoopa

Ole (オーレ)
#38
Andre enn meg som har begynt å sniktitte litt på Youtube. De hersens amerikanerne legger jo ut videoer som bare det, og jeg klarer så klart ikke å holde meg unna :$

For de som vil se eksempler på den morsomme dialogen og artige referanser: sjekk ut kampene med Fracktail og den typiske "mye muskler-lite hjerne"-karakteren O'Chunks. Begge er temmelig tidlig i spillet. Å som jeg lo ... vel ok da, smilte for meg selv :p
 

Lodin

Der Waaaah
#39


Laffo! XD

EDIT: Kan forøvrig være verdt å nevne det selvom jeg tviler på at det gjelder noen av oss. Med den amerikanske versjonen av SPM følger det en update, den samme som vi fikk i forbindelse med den fullverdige internettkanalen. Hvis du ikke har fått den oppdateringa ennå og døtter SPM inn i Wiien vil du få den amerikanske updaten, noe som vil låse maskina permanent. Du vil være føkka og må sende den inn til Nintendo.
LINKH
 

Kilik

Lokal moderator
#40
Genialt! Du skal visstnok "late som" du er nerd, så du bør svare ja på det spørsmålet.