Jeg skal innrømme at dette spillet ikke vekte noen særlig interesse da det ble presentert på E3. Eksemplene deres for brukern av Wii U-padda virket gimmicky, markedet er stappfullt av zombiespill, navnet er helt krise og vi har brent oss på tilsynelatende lovende launchtitler fra Ubisoft tidligere (Red Steel). Men! Så snublet jeg over denne previewen hos Eurogamer som stakk over til Ubisofts booth for å gi det en prøveomgang.
Noen utvalgte utdrag:
Eurogamer skrev:
But in the interests of being fully comprehensive we duly hauled ourselves over to Ubisoft's booth for a quick look. And believe it or not, what lay in wait was one of the few genuine surprises of the week, offering some of the most creative, imaginative design on show not just for the Wii U but for any console shooter on display.
Eurogamer skrev:
You play as an unremarkable survivor of a zombie apocalypse, setting out from a central safehouse hub on various missions. Should you be bitten by a zombie, that's it - game over, you're dead. The player then respawns back in the safehouse as a completely different survivor. You'll venture out again, hunt down your reanimated predecessor, put them out their misery and retrieve their inventory to allow you to continue exploring the city. Similarly, any friends killed while playing the game on another machine will also pop up as a zombie and attempt to rip chunks off you.
Eurogamer skrev:
Yes, ZombiU is essentially a first person survival horror take on From Software's brilliantly menacing two-steps-forward, one-step-back template.
Eurogamer skrev:
While on paper this all sounds tantalising, it'll all be for nought if the gameplay itself turns out be an afterthought. Our 10 minutes with the game was too brief to glean any real impression of how it holds up, but there's cause for optimism. The shooting feels sturdy enough and the dimly lit basements of London town provide a suitably tense backdrop for some solid scares. ZombiU is made by the same Ubisoft Montpelier team behind Ghost Recon: Advanced Warfighter, Rayman Origins and Beyond Good and Evil, so they clearly know what they're doing in terms of mechanics.
Jeg skal (selvsagt) ha meg en Wii U uansett, men jeg ble ganske nysgjerrig på dette. "Launch window", med mindre jeg husker feil, ble definert som de første fire månedene etter launch og jeg ble ganske nysgjerrig på dette. Venter i spenning på mer info og etter hvert flere previews og omtaler.