Bioshock Infinite

Jæveltango

Pepperoni Playboy
#42
Announcing '1999-Mode'

Back in December, there was a survey from us here at Irrational to better understand how you play games. We had a hunch about a new feature for BioShock Infinite, and we built this survey to see if it’s something that our fans wanted. The results of the survey are in and we heard what you want loud and clear, which is why we’re proud to announce something new for the game: 1999 Mode!

BioShock Infinite’s 1999 Mode will feature an especially demanding gaming experience, forcing you to examine your decisions while going through your adventure in Columbia. With every choice you make, there are irreversible implications, and if your choices guide you down a path not suited to your play style, you will suffer for it.

It’s not simply a matter of adjusting the difficulty sliders in the game – the team went much further than that. Resource planning? If you’re to survive this mode, proper planning will be crucial. Combat specializations? You’ll need to develop them efficiently and effectively throughout the story; any weapon will be useless to you unless you have that specialization. Combat? You will need to carefully target every shot, and your health will be set to an entirely different baseline. Game saves? Well, yes, there will be those, but according to Irrational Games Creative Director Ken Levine “there are game saves, and you’re gonna f***ing need them.”

“We want to give our oldest and most committed fans an option to go back to our roots,” said Levine. “In 1999 Mode, gamers face more of the permanent consequences of their gameplay decisions. In BioShock Infinite, gamers will have to sweat out the results of their actions. In addition, 1999 Mode will demand that players pick specializations, and focus on them.”
 
#44
Hørtes greit ut det der, men spørs nok om det blir en casual 'hard' på første gjennomspilling likevel. Så det er slik System Shock 2 var?
 
#45
...Plutselig ble jeg interessert i dette spillet.
 
#47
Har vært lite imponert av det jeg har sett av "gameplay" (scriptede filmsekvenser er sååå 2004 lizm) men dette høres jo litt artig ut.

De burde kalt det tysk/østeuropeisk mode siden de eneste som lager spill på den måten (men nesten aldri like bra) nå om dagen er derfra.

Noe av det som gjorde System Shock 2 interessant for min del var at det føltes som et utrolig fiendtlig sted å være – noe som gjorde at valgene du gjorde for figuren din føltes veldig viktige.
 

kakarlsen

Høyere yrkesfaglig
#48
Ikke minst det at det ikke var mulig å makse ut figuren sin (inb4 jeg bare sugde, og bare fant en brøkdel cybernetic modules), slik at de oppraderingsvalgene man tok, faktisk var valg.
 

Yetipants

Mein Gampf
Medlem av ledelsen
#53
Vil ikke se de videoene der, ass.

Men ja, Bioshock Infinite og Dishonored: Årets beste skytespill-med-noko-attåt?
 

Lodin

Der Waaaah
#54
Hvis du er redd for å bli spoila så må jeg nok skuffe deg og si at du allerede er det. Videoene innholder omtrent ikke no info og er bare utviklere som vagt jabber om hver fiende og så ett sekund hvor de er med. :ras: