Den sosiale World of Warcraft-tråden

Drauden

SGs kollektive lillebror
Har sjekket ut rogue talents, som egentlig kom for en stund siden. Er mye moro, men det blir litt balle å sandboxe når de enda ikke har fått Death Knight minions til å fungere. Områdene er fine, men jeg føler ikke akkurat at jeg må løpe gjennom dem en gang til.
Mener du WotLK rogue talents? Er de utgitt?
 

Lurtz

Dr. Van Nostrand
Banken ble restored i dag :)

Spennende talents for shamans i alphaen. Restoration shamans med mye improvements på single target/tank healing, var litt uventet egentlig.
 
- Spirit Link - You link the friendly target with two nearby targets, causing 50% of the damage taken to be distributed to the linked targets. After 2200 damage, the link will sever.

Final talent i restoration. Jeg lurer på om dette vil fungere som anti-cc siden du splitter damage imellom to targets. (som jeg regner med vil være allierte). Dvs. den vil breake blant annet sap, blind og polymorph.

Ikke minst hvis Hex går live, CC for shamans som vi har lengta etter år etter år.
 
For dere som bryr dere om arena.
Klikk dere inn på gotfrag.com nåh, så får dere se sonny/mysticalx/runehx mot cherez/beasteh og en priest som jeg ikke husker nicket til.
Deilig live stream.
Gleder meg å se cherez i aksjon. :D
 
Fikk nesten lyst til å fyre opp huntern min igjen, utrolig synd at Nihi tapte men.
 
Ja, håpet så sykt på at cherez & co skulle vinne. :(
Vil si det var beasteh og hydra sin feil at dem tok for lett på dmgen til warrioren og roguen, for han ble nuka fra 100% til 0 % på noen få sekunder, og begge dem hadde masse mana igjen til å heale han lett opp. Utrolig synd at dem tapte.

Vel, så nå har endelig blizzard annonsert at s4 kommer på onsdagen i neste uke. Kan ikke si at jeg gleder meg noe særlig lenger, for det gearet de har mekka i stand er ikke noe særlig å sikle over. Og personal ratingene dem har skrudd opp gjør meg enda mer fortvilet. 2050 for våpen ?? Jo, kanskje på en god dag. :/
 

Drauden

SGs kollektive lillebror
Vil bare deklamere min svakhet: Reinstallerer WoW nå. Jeg kjeder meg for mye for tiden. Time to kick sum' arse again. :)
 

Cycerin

Norsk. Nykristen. Naruto.
Har et forferdelig tilfelle av altitis for tiden. 43 shaman, 23 druid, 33 mage, 28 priest og 43 paladin på to-tre måneder. :(
 
Høres ut som meg.. jeg selv sitter med en 70 mage (som er main, så den teller vel ikke), en 70 priest (alt), 63 warrior, 61 shaman og en 45 rogue. (Tidsperiode på to-tre måneder selv) Levling var det eneste jeg spilte World of Warcraft for i de siste månedene - jeg elsker det. Det er skikkelig koselig og gøy, så lenge man er på en PvP-server. Jeg takler ikke dailies, PvE kjeder meg (har vært opptil Bloodboil i BT) og jeg klarte ikke mestre mage i arena - jeg ble sprø og ga opp. (2v2, gode 3v3 og 5v5s finnes ikke på Sporeggar) Men jeg accounten er dessverre frøst ned og jeg tviler jeg kommer til å ta den opp igjen med det første.


Uansett hva folk måtte mene så gir Age of Conan meg mer underholdning enn World of Warcraft noensinne gjorde. (Sånn hvis noen skulle lure på hvorfor jeg ikke spiller WoW lengre.)
 

Cycerin

Norsk. Nykristen. Naruto.
Mounts er level 30 og koster 35g å trene ifra neste patch, og cheat death blir nerfa og må skaleres etter resillience. Dritdigg.
 
OMG!?
Jeg leste faktisk at en kar som foreslo det på wow.forumet for noen måndere siden det hørtes genialt ut da og det gjør det fremdeles. :D
 
I et år har jeg QQ om at mage armors (samt warlocks armor og muligens oriest inner fire burde være aura) Og endelig kommer det, armors blir physical og kan ikke purges. :D

Jeg hadde også bestemt meg for å ikke røre neste expansion i og med at TBC leverte som regel bare søppel, eneste TBC gav meg var "bedre" balance men till gjengjeld avhengig av cookie setups + arena var moro for min del, MEN - blizzard klarte faktisk å overbevise meg, jeg elsker det jeg har lest av expansion sålangt, og jeg forventer at tier 51 talentsa til frost blir revurdert da talentsa er mer av det samme som igjen er driiitkjedelig, men jeg liker ideen bak frostfire spells som affekter talents i både fire og frost (100%crittbonus, 2sec stun, 40% ignite damage, 40% slow (mer med talent), 15% frostbite + talent for mer skade) Elemental kan bli bra nå og jeg driver å leker meg med talents på leaket alpha nå.
Alt i alt så ser WOTLK 100 ganger bedre ut enn TBC.

Jo, fra dagens messe i paris, ser ut til å bli bra saker dette her, ser ut til at dem har tatt lærdom av feila sine.

:

Raids & Dungeons

  • There will be 8 Level Up dungeons and 4 Max Level Dungeons.
  • There will be a 10/25 players mode for each raid dungeon.
  • Heroic dungeons will be made slightly easier, at least devs are going to make sure you don't necessarily need a specific class like a prot warrior to complete it.
  • Some dungeons were too long in Burning Crusade and completing a dungeon shouldn't take more than an hour.
  • Quests didn't feel as connected as they should and dungeons quest should implicate a bit more in the background of the instance. Killing bosses might even have an impact on the world.
  • Gun'drak will be a level 80 Dungeon and the last objective of a huge questline going through the whole zone (Zul'Drak).
  • Black Temple and Hyjal Summit were released too early, on a second thought it would probably have been better to release Zul'aman first instead of postponing it for more than a year. Developpers are going to make sure that Arthas is and feels like the final boss of Wrath of the Lich King.
  • Attunements to enter Heroic instances will be removed.

Reputation

  • You will be able to earn reputation toward a specific faction by becoming its "champion", for example by wearing a Cenarion Circle tabard while running Hellfire Ramparts you will earn reputation for both Honor Hold/Thrallmar and Cenarion Circle. Obviously tabards reputation requirements will be changed to something like friendly/honored.

Itemization

  • More PvP gear will be delivered through the PvE system, it won't be the best gear but it will give you a chance to get started.
  • More PvP gear will be added as reputation rewards.
  • More items will drop from 25-man dungeons.
  • Items will be changed by removing "unecessary" stats to make them usable by more classes at the same time.
  • More recipes and plans will be added to the game, with a better representation between professions. Even if some recipes will still drop from a specific boss in a dungeon like in BC, devs will try to make some of them easier to obtain.

Death Knights

  • Death Knights will be able to tank 5-man, heroics, raids dungeons, but in a "different" way. It will also fill a few more roles and won't be here just to tank.

The Oculus (LVL 80 Dungeon - Borean Tundra)

  • The dungeon will allow players to use flying mounts, parts of the dungeon will allow you to get a drake and combat while mounted by using different abilities of each drake. Some drakes will be able to tank, some will heal, others will DPS.

Halls of Stone (LVL 77-79 - Storm Peaks)

  • Halls of Stone will be located in Ulduar in Storm Peaks.
  • All the dungeons in Ulduar were built by Titans and will really feel huge, however devs didn't want players to need a mount or anything like that to go through it and tried to keep it small.
  • The storyline of Uldaman will continue in Ulduar.

Caverns of Time: Stratholme (LVL 80 - Tanaris)

  • The faction requirement on the Caverns of Time teleport will be removed.
  • The dungeon is fully scripted just like Old Hillsbrad. There are a couple of timed encounters, it will be non-linear and you will be able to choose your encounters.
  • Players will be fighting alongside Prince Arthas before he falls to the Lich King.
  • The same voice acting as Warcraft 3 will be used in the instance. (Jaina / Arthas / Uthar)
  • The Infinite Dragonflight storyline will continue here.

Q&A

  • Whenever it's possible, devs would prefer to deliver legendary items through quests like Atiesh instead of having them just drop from Bosses.
  • There won't be any attunement for heroic or entry level raid instances. The remaining attunements will be very simple to understand.
  • "Wipe management" is a very important part of the design and developpers are doing their best to make sure that corpse run in dungeons aren't too long.
  • Titles might be added for kills, entering a specific area, etc ...
  • More tokens will drop to minimize the impact of randomization, sometimes increasing the amount of items dropping from a boss isn't enough.
  • Dungeons aren't going to be overall easier, but will be more accessible. Bosses might not be easier to kill but will be easier to understand for new players.
 
PvP :

Lake Wintergrasp

  • PvE elements are being added to this PvP Zone, for example the equivalent of Elemental Plateau in Outland is in Lake Wintergrasp.
  • Siege Combat will be in both Lake Wintergrasp and the new Battleground (see below)
  • Siege vehicles incude air combat with flying vehicles.
  • You can destroy the buildings within Lake Wintergrasp and in the Battleground.
  • Lake Wintergrasp will feature an attack/defend game type. Just like the Auchindoun Spirit Towers, when your faction holds a tower it will keep it for a certain amount of time and retain all the advantage for a few hours.
  • Northrend "Spirit Shards" will be used to reward players. When your faction controls Lake Wintergrasp all the bosses in Northrend will start dropping them. You can then use these shards to buy rewards from a merchant, they won't be more powerful any other reward but just an alternative to other sources of equipement (like gearing up for PvP very quickly).
  • "Wintergrasp Marks of Honor" will drop as well and will be redeemable for items through the honor system and other NPCs.
  • Bridges will be used as "choke point" in the map, siege vehicles can't travel through water.
  • The goal of Lake Wintergrasp is to capture the "Wintergrasp Keep", everything in that keep is destructable and you will have to break into the keep to capture the point.
  • Players will be able to control stationnary cannons on each tower to defend the keep.
  • Bridges are very large and very tall, players should be able to see them from anywhere in the map. They're also totally destructable as well.

Siege Vehicles
The Demolisher

  • The Demolisher has both short and long range attacks
  • It is meant to bombard players and buildings from a long distance, it's also equipped with a ram to siege buildings.
  • It can hold up to 3 passengers, passengers are exposed and can be targeted individually. However, players can cast while the vehicle is moving if they're in it.

Forsaken Catapult

  • The catapult is faster than the demolisher but its range is slightly lower.
  • It does slightly less damage.
  • It cannot hold any pessenger.

The Siege Engine

  • This is the siege weapon with the longest range.
  • The gunner is sitting in the turrent and has full control of the turret.
  • The driver is only moving the vehicle.
  • The passengers in this vehicle are fully protected but can't shoot other enemies.
  • It's also got a very powerful ramming attack

Flying machine

  • Flying Machines can bomb enemies, they're swift but very vulnerable to anti-air attacks.

Goblin Shredder

  • The shredder is an anti-air vehicle.
  • It will use anti-air rockets, they're long range homing missiles.
  • This is a personal armor suit, if the vehicle is destroyed the player just jumps out and keep fighting on his own.
  • You can use your sawblade as close range melee attacks.
  • The shredder can jump into the air just like rocket boots for players. This can also be used to jump over walls.
  • The shredder is very vulnerable to siege damage.

Arenas

  • The point is to keep arenas simple, while leaving room to innovate.
  • Stream lost at this point, will update later.

Dalaran Arena

  • The arena is fairly small and mounts won't be allowed here.
  • Arenas will introduce new "movable" objects, changing the line of sight of the battlefield every few seconds in the arena. For instance pillars might go up and down randomly, on a timer, etc ...
  • There is a pipe coming from the ceilling, every once in a while a column of water will start dropping from this pipe.
  • Each team will start in a pipe on one side of the map, as the match begins a column of water will "push" the teams out of their pipes to prevent camping.

Orgrimmar Arena

  • There might have objects dealing damage to players, pillars moving up and down based on a timer. There will be visual signs on the battleground to warn players before something happens.
  • Triggered objects will deal damage to players, for example when the pillars go down spikes will come up.
  • Teams will be very close to each other at the beginning of the match. Players will start in elevators rising from the ground and will start 10 yards away from the enemy team.
  • Mounts will be allowed in this arena.
  • If you stay on a pillar when it rises up you go up with it.
  • There will be spikes around the elevators, they will go down a few seconds after you reached the fighting area to let you the time to check what classes you're facing.

Northrend Battleground

  • This battleground is located on an island south of Dragonblight
  • This is also an attack/defend game type battleground.
  • One team will attack and the other one defend, you will have a specific amount of time to succeed. After the end of the round teams will switch sides.
  • Attackers will come from boats and defenders will start in the middle of the beach.
  • There are 3 sections of walls in the Area, after each wall there are capture points and graveyards to make the attack on the next points faster.
  • Attackers will get more siege vehicles depending on their progression throughout the siege.
  • The battleground will be either 10vs10 or 15vs15, this isn't decided yet.

Q&A

  • The battleground reporting system is being tuned to let player police themselves easier.
  • A spectator mode is planned, but devs keep in mind that some players won't want to have other players spectacting them.
  • Everything is done to make outdoor PvP more pleasant and prevent server crashes. All objectives in Wintergrasp are all spaced appart to prevent players from gathering at the same point, that's also why there are a lot of rivers in the zone.
  • There isn't any plan to add racial abilities to each race.
  • PvP rewards won't be changed, you will still be able to get some of the best item for some slots from the honor system, and the 5-part set from the Arenas.
  • Battlegrounds starting without even teams is definitely a problem. Some changes will be made to the queue system to prevent the overlapping between the queues of each battleground and make sure that matches start with the same amount of players on each side.
 
Som sagt så blir det en 10 mann og 25 mann for hver eneste raid instance i nexte exp. Bra eller dårlig? Jeg er en fan av 10 manns, det er lettere å kontrollere og ikke minst er mer sosialt der de fleste kan bidra med på vent. 25 manns blir for seriøst for min del.
 
Jeg vet ikke helt om det er jeg som misforstår setningen din. I wotlk har du muligheten til å enten å raide som a) 10 mann eller b)som 25 mann. Jeg regner med det er like lett som å skifte difficulty som normal og heroic i 5 mann. Jeg skulle nå tro at det er et fett om det er 10 mann eller 25 mann som dreper Arthas først.
 
Du misforstår "setningen" hans.
 

Yetipants

Mein Gampf
Medlem av ledelsen
Får ikke like lang e-penis heller, som Lurtz var så bekymra for her.
 
Han er vel heller bekymra for at fyren som ifølge wc3 bare kan eie deg og pule morra di i ræva uten å blinke muligens blir optional 10/25-man. Som er latterlig.