I et år har jeg QQ om at mage armors (samt warlocks armor og muligens oriest inner fire burde være aura) Og endelig kommer det, armors blir physical og kan ikke purges.
Jeg hadde også bestemt meg for å ikke røre neste expansion i og med at TBC leverte som regel bare søppel, eneste TBC gav meg var "bedre" balance men till gjengjeld avhengig av cookie setups + arena var moro for min del, MEN - blizzard klarte faktisk å overbevise meg, jeg elsker det jeg har lest av expansion sålangt, og jeg forventer at tier 51 talentsa til frost blir revurdert da talentsa er mer av det samme som igjen er driiitkjedelig, men jeg liker ideen bak frostfire spells som affekter talents i både fire og frost (100%crittbonus, 2sec stun, 40% ignite damage, 40% slow (mer med talent), 15% frostbite + talent for mer skade) Elemental kan bli bra nå og jeg driver å leker meg med talents på leaket alpha nå.
Alt i alt så ser WOTLK 100 ganger bedre ut enn TBC.
Jo, fra dagens messe i paris, ser ut til å bli bra saker dette her, ser ut til at dem har tatt lærdom av feila sine.
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Raids & Dungeons
- There will be 8 Level Up dungeons and 4 Max Level Dungeons.
- There will be a 10/25 players mode for each raid dungeon.
- Heroic dungeons will be made slightly easier, at least devs are going to make sure you don't necessarily need a specific class like a prot warrior to complete it.
- Some dungeons were too long in Burning Crusade and completing a dungeon shouldn't take more than an hour.
- Quests didn't feel as connected as they should and dungeons quest should implicate a bit more in the background of the instance. Killing bosses might even have an impact on the world.
- Gun'drak will be a level 80 Dungeon and the last objective of a huge questline going through the whole zone (Zul'Drak).
- Black Temple and Hyjal Summit were released too early, on a second thought it would probably have been better to release Zul'aman first instead of postponing it for more than a year. Developpers are going to make sure that Arthas is and feels like the final boss of Wrath of the Lich King.
- Attunements to enter Heroic instances will be removed.
Reputation
- You will be able to earn reputation toward a specific faction by becoming its "champion", for example by wearing a Cenarion Circle tabard while running Hellfire Ramparts you will earn reputation for both Honor Hold/Thrallmar and Cenarion Circle. Obviously tabards reputation requirements will be changed to something like friendly/honored.
Itemization
- More PvP gear will be delivered through the PvE system, it won't be the best gear but it will give you a chance to get started.
- More PvP gear will be added as reputation rewards.
- More items will drop from 25-man dungeons.
- Items will be changed by removing "unecessary" stats to make them usable by more classes at the same time.
- More recipes and plans will be added to the game, with a better representation between professions. Even if some recipes will still drop from a specific boss in a dungeon like in BC, devs will try to make some of them easier to obtain.
Death Knights
- Death Knights will be able to tank 5-man, heroics, raids dungeons, but in a "different" way. It will also fill a few more roles and won't be here just to tank.
The Oculus (LVL 80 Dungeon - Borean Tundra)
- The dungeon will allow players to use flying mounts, parts of the dungeon will allow you to get a drake and combat while mounted by using different abilities of each drake. Some drakes will be able to tank, some will heal, others will DPS.
Halls of Stone (LVL 77-79 - Storm Peaks)
- Halls of Stone will be located in Ulduar in Storm Peaks.
- All the dungeons in Ulduar were built by Titans and will really feel huge, however devs didn't want players to need a mount or anything like that to go through it and tried to keep it small.
- The storyline of Uldaman will continue in Ulduar.
Caverns of Time: Stratholme (LVL 80 - Tanaris)
- The faction requirement on the Caverns of Time teleport will be removed.
- The dungeon is fully scripted just like Old Hillsbrad. There are a couple of timed encounters, it will be non-linear and you will be able to choose your encounters.
- Players will be fighting alongside Prince Arthas before he falls to the Lich King.
- The same voice acting as Warcraft 3 will be used in the instance. (Jaina / Arthas / Uthar)
- The Infinite Dragonflight storyline will continue here.
Q&A
- Whenever it's possible, devs would prefer to deliver legendary items through quests like Atiesh instead of having them just drop from Bosses.
- There won't be any attunement for heroic or entry level raid instances. The remaining attunements will be very simple to understand.
- "Wipe management" is a very important part of the design and developpers are doing their best to make sure that corpse run in dungeons aren't too long.
- Titles might be added for kills, entering a specific area, etc ...
- More tokens will drop to minimize the impact of randomization, sometimes increasing the amount of items dropping from a boss isn't enough.
- Dungeons aren't going to be overall easier, but will be more accessible. Bosses might not be easier to kill but will be easier to understand for new players.