GTA: San Andreas

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#1
The follow-up to Grand Theft Auto III and Grand Theft Auto: Vice City. This time around, developer Rockstar North and publisher Rockstar draw upon a conceptual style reminiscent of the popular 1990s gangsta films like Boyz in the Hood and Juice. Five years ago Carl Johnson escaped from the pressures of life in Los Santos, San Andreas -- a city tearing itself apart with gang trouble, drugs and corruption. Now, it's the early '90s. Carl's got to go home. His mother has been murdered, his family has fallen apart and his childhood friends are all heading towards disaster. On his return to the neighborhood, a couple of corrupt cops frame him for homicide. CJ is forced on a journey that takes him across the entire state of San Andreas, to save his family and to take control of the streets.

Details

Publisher
Rockstar Games

Developer
rockstar North

Genre
Third-Person Action Adventure

Origin
U.K.

Number of Players
1

Release Date
22 Oktober

ESRB Rating
M

Features
The following are the features known so far with Grand Theft Auto:San Andreas:
Features:
Problemer med diskplass:
“One area that I’m really involved in is creating the audio assets – I think we’ll have well over 400 speaking parts, which is insanity. The amount of studio time we’re having to get through and the amount of writing that’s involved, we’re more worried about getting it on the disc. That’s our initial challenge. We’re having to go to dual layer DVD because we’ve already filled up a full DVD. We’ve done some clever stuff with compressing it, but we were virtually full on the disc with Vice City – this time we’re overfilling the disc to the max.”

Om å få spillet konsist og fokusert:
"We are very conscious of that being the potential problem. And so, styling-wise, everything has to feel as though it matches perfectly. The controls have to feel like they’re from the same game, the animations have to feel like they’re from the same game, the art direction has to feel like it’s from the same game. Even the story – which might be outlandish, even though you thought you were in a game about being in a gang running drugs or whatever – needs to make sense at that point. We do want to stretch stuff, because we do want to give people a broad experience. Here it always feels like you’re in the same game. Now I’m having my hair cut, now I’m running around in a car… It all feels like the same world. Plus, of course, you have the freedom to do it or not to do it. We do some sections where you go first-person, but they make sense as well of where you are in a mission".

Grafikk og gameplay:
“We’ve done a lot of work on the graphics from a technical standpoint. We’ve completely rewritten the render pipeline. The detail and the scope you now see, we couldn’t get before. There were bits in the Vice City map that we felt were a little under populated. And even in the countryside, it feels like there’s more possibility for action. We’ve got real-time reflections in mirrors, we’ve done a huge amount of work on the lighting system. There are shadows, which give us a gameplay thing we never had previously, because you can hide in them. Now you can sneak in a GTA game for the first time. You can have a mission where you can play it balls out with a machine gun, running and trying to blast everyone, or you could sneak around and pick them off one by one. It gives a lot of choice.”

Gjenger:
“You can now recruit a gang and take over territories with them, and then lose territories if you don’t look after them. So you’ve got the idea that bits of the map become personalised to you as much as your own character becomes personalised to you.”

Karakter- og storyutvikling:
“If we’d both been playing for a while, your game would begin to feel very different from my game. We might be at the same point in the mission structure, but your character might look great, you know, have all these great attributes, have a lot of money coming in, but if I’m just focussed on the missions I might look like a piece of shit. It’s about giving people that freedom of choice. It’s still very much an action game, but there’s a whole world out there to explore if you want to. At points in the GTA existence we’ve gone very, very non-linear, like GTA2 was very, very non-linear. And we’ve tried to get the best of that which comes down to giving people the freedom of choice at any moment. You also get the advantage of a story which relies on emotion and characters. So the story opens up, it feels very non-linear, then it closes for a bit, then it opens up again: it works quite well, I think.”



Enviroments
- GTA: San Andreas will consist of 3 cities; Los Santos (L.A. based), San Fierro (San Francisco based), and Las Venturra (Las Vegas based.)
- Each City will be the same size as Vice City.
- The map will be 4-6 times larger than Vice City's map.
- Parts of the city will be unlocked as you progress through the game.
- Hills will make a return, along with the addition of mountains.
- Large countrysides will be available to travel through.
- The environment will be more intricate and more interactive.
- There will be a desert.
- There will be many unique interiors, restaurants, and even a casino.
- Interiors will be more interactive, and not just detailed save points.
- Quadbikes can be used to race through the vast countrysides.
- Inbreds and degenerates will give you missions in the country.
- The legendary mountain is half a mile tall.
- The countryside will have rolling fields, farms, rivers, forests, deserts, hills and even tumbleweeds.
- The draw distance is now twice as much as Vice City in the urban environments and four times as much in the countryside.
- Los Santos is situated in the lower right part of the San Andreas map.
- Vinewood is San Andreas' version of Hollywood. This ends speculation as to what the sign in the top right of the background here said.
- Textures in the game will consist of both photographed and self-drawn.
- SA will have 16,000 unique textures and buildings.
- The legendary mountain is called Mt. Chiliad, and is the single largest object in the game. It has tunnels, trails, cliff-top roads, and more. (Pic here)
- Clouds will star to appear when you reach a great altitude on Mt. Chiliad.
- Dillamore and Angel Pine are two cities from the countryside. Dillamore contains a gas station, and Angel Pine contains a Liqour store and a Trailer Park.
- Roads will no longer feel empty, and an endless stream of vehicles will be on the road at all times.
- There'll be twelve small towns, including Dillamore and Angel Pine.
- Three of the franchise restaurants in the game are Cluckin' Bell (pic here ), Well Stacked Pizza (pic here), and Burger Shot (pic here). There will also be vending carts around the city as well.
- The map is "America Shaped", and Los Santos is less than a quarter of it.
- Streets in Los Santos will have an orange glow due to the harsh sunlight in the city.
- Other San Andreas towns include: Flint County, Fern Ridge, Red County, Whetstone, and Shady Creeks.
- Each city will have an airport. With planes to steal, of course.
- Mt. Chiliad casts a very long shadow over the map.
- Angel Pine is situated at the base of Mt. Chiliad and has a bait shack, a liquor store, a one-screen movie theater and a trailer park.
- The transition from country to city is gradual. You will see the city's skyline appear in the distance and houses will become more frequent.
- Los Santos' weather has a bright, gritty feel to it, with the occassional bursts of rain, San Fierro is quite foggy, Las Venturra has harsh lights and clean air, while the countryside is a lot warmer and natural feeling.
- St. Brutus Motel will be used as a general meeting place and a place to "cut deals".
- Orange Grove is referred to by its residents as 'The Grove'
- In Vinewood there are such landmarks as the walk of fame (pic here), the Cathay Theater and the massive Vinewood sign (pic here)
- The mansions and estates of Los Santos are situated at the tops of the Vinewood hills.
- The most affluent area of Los Santos is Rodeo. This is where the rich people prefer to shop and live. (Pic here)
- In Downtown Los Santos there are landmarks such as the Los Santos Convention Center (pic here) and the Doc G Records Building (pic here on the left)
- The beach of Los Santos are full of tourists and sunbathers. At the beach there is also the Santa Maria boardwalk and an amusement park among other things. (Pic Here)
- There are massive freeways in Los Santos that go through and around the city. As well as to Los Santos and Las Venturras. They will make a long trip much quicker. (Pic here)
- Los Santos' streets have names. There are street signs that point out what is what for you. (Pic here )
- The underwater world of SA is as detailed as the surface world.
- Depending on how deep the water you're swimming in is, the underwater lighting effects will be different.
- SA's wave effects have been re-worked and now react to weather conditions more realistically. Such as rocking boats and slowly pushing them to shore with swells.
- Reece's barbershop will be accessible from the beginning of the game.
- There are multiple barbershops throughout San Andreas.
- The Binco discount store is situated near the Orange Grove Families' territory. It is a cheap clothing store that offers things such as khakis, plaid shirts and inexpensive sneakers. Locals will respect your more if you wear clothing of this kind. (Pic here)
- SubUrban is another clothing store in Los Santos. It offers more expensive brand name clothing and is located in the middle of Ballas territory.
- Another clothing store is ProLaps. It sells athletic style clothing. Things like hats, expensive sneakers, shorts, boxing headgear, motorbike helmets and hockey masks can be purchased here. (Pic here and here)
- One of the bridges in San Fierro is called the Gant Bridge. It is similar to the Golden Gate bridge in San Francisco. (Pic here)
- The Hushbury & Garcia Joint Festival is located in San Fierro. Expect to see a fair amount of hippies here. (Pic here)
- Chinatown is in San Fierro. This is where the Triads are located in the game and where you will work for a blind man named Wu Zi Mu.
- It can be raining in one place and sunny in another.




Platforms
Playstation 2




Official Screenshots

Note: These Screenshots are taken from all over sites and are High Res versions, so 56kers may want to be careful.

The Box Art of The Game

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Los Santos Map

Trailers

Official Trailer


Links

-Rockstar Games
-GTA:SA Official Site
-GTA:SA IGN.Com
-GTA:SA Confirmation list
 
#3
Perfekt.
 

Jæveltango

Pepperoni Playboy
#6
åå.. det glemte jeg. Litt synd ja. Men Vice city har hvertfall lignende stil.
Håper rockstar gjør dette til standard, slik som final fantasy serien.
 
D

Deleted member 91

Gjest
#7
Det er bare PAL-GTA 3 som har den andre, styggere stilen. I USA så har de slik stil på GTA 3 også. Teite Rockstar, iogmed at det antagelig ikke kommer flere GTA-spill til PS2. Syns å huske at de skulle begynne å jobbe på PS3-versjonen nå, liksom.
 
#8
Det amerikanske GTA3-coveret har samme stil:


Men jeg liker det europeiske mye bedre:


Whatever :p
 
#10
Jeg syntes det første coveret var litt kult også, jeg. Det som var helt svart, med San Andreas-logoen på. Dessuten kommer sikkert det coveret til å bli sarvet av en svær alder-advarsel nederst i Norge, slik som Vice City måtte lide seg gjennom.
 
#12
Hva står ESRB ratingen RP for?

Coveret ser perfekt ut. Det at coveret allerede er ute betyr jo bare at spillet sannsynligvis ikke er så altfor langt unna ferdig, og sjansen for at det ikke blir utsatt er stor.

Selvsagt... det må vel bli at av de første stor-titlene på noen år som ikke har blitt utsatt.
 
#16
GTA III er det spillet jeg har spilt mest av ALLE spill!

Så vidt jeg veit så er mange små feil rettet opp og div. ting lagt til så dette kan bli et av de beste spillene i år!

edit: Jeg kunne ikke brydd meg mindre om hvordan et cover så ut, driter faktisk i det! ^_^
 

Erketor

My life is a void waiting to be filled with burgs
#18
Kult nok, selv om jeg likte stilen på GTAIII-coveret litt bedre. Jeg har alltid hatt sansen for litt mer dynamiske covre med en litt gjennomarbeidet coverart enn collage-bilder og enorme titler. Evt. minimalisme, type den man finner på covre som FF-spillene.
 
#20
Håper det blir mulig å skifte litt mer klær. Ingenting er kulere enn en badass mexicano-desperado i helsetrøye, baggy jeans og en feit tattis på overkroppen...

Dette blir nok en av høstens store godbiter! :tommelopp:
 
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