La oss spille Lone Wolf

Lodin

Der Waaaah
The eyes! SITAT
Both soldiers stab at you with their spears and try to force you off the bridge. As you lash out at one, the other dodges past you and attacks you from behind.

You cannot evade and you must fight them both to the death.

Bridge Guard 1: COMBAT SKILL 16 ENDURANCE 24

Bridge Guard 2: COMBAT SKILL 16 ENDURANCE 22

If you win this combat, turn to 187.[/b]
Begge to kreperte, men nå har vi bare 12 HP igjen. Bør nesten vente noen runder før neste kamp. SITAT
A quick search of their bodies reveals the following Items:

2 Spears
2 Swords
6 Gold Crowns
If you decide to take any of these, remember to mark them on your Action Chart.

You roll the bodies into the Rymerift and then run across the bridge in case anyone saw the incident. The forest track continues for over an hour before you arrive at a junction, where you see a signpost.

Port Bax--3 Miles
You adjust your equipment and set off towards the east.

Turn to 265.[/b]
Da kaster jeg dolken og sverdet og tar begge spyda. Får en fin bonus av det og det kan hende vi misster et av dem. ^_^ SITAT
At dusk on the tenth day of your quest, you experience your first sight of the magnificent city of Port Bax. Like a diamond set in the green velvet shore, the towers of the city glimmer in the pale light of a waxing moon. To the north is the harbour and the formidable war fleet of the Durenese navy. To the east, beyond the moss-covered city wall, stretches the forest of Durenor. And there, on the crest of a hill, stands a castle tall and proud, the crowning glory of this beautiful port.

You enter Port Bax through an unguarded gate in the green city wall, and make your way through the darkening streets towards the harbour.

As you turn into a tree-lined avenue, you notice the wide stone steps of a domed building to your right. You stop to read the brass plaque.

CITY HALL
Despite the late hour, the main doors are open.

If you have the Kai Discipline of Tracking, turn to 252.

If you wish to enter the city hall, turn to 84.

If you wish to continue on your way towards the harbour, turn to 191.[/b]
Får tracke litt da.
SITAT
You try to remember some of the stories told to you by an old Kai master called Wise Hawk. He was envoy to Port Bax for many years, and he knew and loved this city as well as any native Durenese. You recall him saying that the consulate overlooked Alin Square in the naval quadrant of the city. There is a sign to your left pointing along the avenue.

Naval Quadrant--1/2 Mile
Certain this is the right direction, you walk confidently along the tree-lined avenue.

Turn to 191.[/b]
SITAT
At the end of the avenue, the cobbled street turns abruptly to the right. Opposite this point is a tall, white stone building with a plaque above the door.



You can see that the cobbled street ends at a high stone wall. There is a large red gate in this wall and it is guarded by two soldiers. Beyond the gate, you can make out the masts of ships moored in the harbour.

If you wish to enter the port watchtower, turn to 318.

If you wish to approach the red gate, turn to 246.[/b]
:tenke:
 
tja... Vi har blodet til to soldater på våre hender allerede, og noe sier meg at de neste to ikke vil være noe mer imøtekommende.

318 proklamerer jeg!
 

Lodin

Der Waaaah
SITAT
You are standing in a large, empty hall. Opposite are two doors, each with a brass sign above them.

If you wish to enter the door marked 'White Passes', turn to 75.

If you wish to enter the door marked 'Red Passes', turn to 62.

If you wish to leave and approach the guards at the end of the street, turn to 246.[/b]
Hvorfor må alt være så komplisert? Nå må vi sikkert drepe enda flere folk. :argh:
 

Lodin

Der Waaaah
Kan like godt det siden vi ikke aner hva det er som foregår. SITAT
You enter a musty office where two men sit hunched over desks bowed beneath the weight of books and papers.

'Good evening, sir,' says one of the men, his long waxed moustache twitching as he speaks. 'Sir, requires a merchant's pass?'

Before you can reply, the man passes to you a fistful of complicated forms. 'If sir would care to sign these, I can issue sir's pass immediately. The fee is 10 Gold Crowns.'

If you wish to sign the forms and purchase a white pass, mark it on your Action Chart and turn to 142.

If you do not have enough money or do not wish to purchase the pass, leave this office and return to the hall by turning to 318.[/b]
Øøøøh... Kanskje finne noen å prate med?
 

Lodin

Der Waaaah
Ikke at vi aner hva det er godt for, men ok. Vi har mer enn nok flus til det. SITAT
The man takes your money and hands you a white pass that is valid for the next seven days. You thank him and leave the building. Outside you turn left and walk towards the guards at the end of the street.

Turn to 246.[/b]
SITAT
One of the guards steps forward and demands to see your pass.

If you have a white pass, turn to 170.

If you have a red pass, turn to 202.

If you do not have a pass, you will be refused entry to the harbour. Turn to 327.[/b]
Da får vi vise det fram da. SITAT
The guard looks at your white card and sneers, 'This is a merchant's pass. It's of no use to you here. You must have a red pass to gain access to the naval quadrant.' He flicks the card back at you and returns to his post at the gate.

Turn to 327.[/b]
:argh:
SITAT
You are slowly walking back along the cobbled street, trying to think of the best course of action, when a young boy approaches you. 'I can get you into the harbour, mister,' he says, 'but it'll cost you.'

He produces an envelope containing a sheaf of official-looking papers. 'These'll get you a red pass at the port watchtower. All yours for only 6 Gold Crowns.'

If you wish to buy the documents, pay the boy 6 Gold Crowns. If you refuse them, he will soon lose interest in you and will disappear. When you have made your decision, you return to the port watchtower.

If you wish to enter, turn to 318.

If you would rather walk back along the tree-lined avenue to the city hall and enquire how you can reach the consulate of Sommerlund, turn to 84.[/b]
Hva nuh?
 

Lodin

Der Waaaah
SITAT
Just inside the main door sits a kindly old man with a long beard. He is studying a huge leather-bound book that rests on a lectern before him. He has not noticed you enter the city hall.

If you wish to ask him the way to the consulate of Sommerlund, turn to 211.

If you wish to leave and try to find your own way there, turn to 191.[/b]
 

Lodin

Der Waaaah
SITAT
'The consulate of Sommerlund?' he says in surprise, somewhat taken aback by your sudden appearance. Then, recovering himself, he says, 'Why, of course! It is in Alin Square, near the harbour. Turn right when you leave and right again at the end of the avenue. That will take you to the Red Gate. You'll need a red pass to enter, as the consulate is in the naval quadrant of the city. It's a restricted area.'

You ask the man how you can obtain a red pass.

'From the captain of the port watch,' he says. 'You're obviously a stranger to Port Bax; there are few indeed that do not know the answer to that question. The port watchtower is at the end of the avenue, just as you turn for the Red Gate.'

You thank the old man and leave the city hall.

Turn to 191.[/b]
SITAT
At the end of the avenue, the cobbled street turns abruptly to the right. Opposite this point is a tall, white stone building with a plaque above the door.



You can see that the cobbled street ends at a high stone wall. There is a large red gate in this wall and it is guarded by two soldiers. Beyond the gate, you can make out the masts of ships moored in the harbour.

If you wish to enter the port watchtower, turn to 318.

If you wish to approach the red gate, turn to 246.[/b]
Så var vi her igjen. :rulleøyne:
 

Lodin

Der Waaaah
SITAT
You are standing in a large, empty hall. Opposite are two doors, each with a brass sign above them.

If you wish to enter the door marked 'White Passes', turn to 75.

If you wish to enter the door marked 'Red Passes', turn to 62.

If you wish to leave and approach the guards at the end of the street, turn to 246.[/b]
Jeg går til døra for røde pass og bæsj på dere.
SITAT
You enter a large room full of ledgers and files. A man wearing the uniform of a Durenese naval officer is seated opposite at a large desk. He peers at you inquisitively from behind a huge book and says, 'You must have pressing business in the naval quadrant to apply for a red pass at this late hour. I shall need to see your access papers and proof of your commanding officer's authorization.'



If you have collected the necessary documents on your quest, turn to 126.

If you do not have the documents he requires, or do not wish to show them to him, you will have to risk showing him the Seal of Hammerdal. Turn to 263.

If you do not have either the Seal or the documents, leave the room and return to the outer hall by turning to 318.[/b]
:argh: Helvetes byrokrati!
SITAT
You are standing in a large, empty hall. Opposite are two doors, each with a brass sign above them.

If you wish to enter the door marked 'White Passes', turn to 75.

If you wish to enter the door marked 'Red Passes', turn to 62.

If you wish to leave and approach the guards at the end of the street, turn to 246.[/b]
246
SITAT
One of the guards steps forward and demands to see your pass.

If you have a white pass, turn to 170.

If you have a red pass, turn to 202.

If you do not have a pass, you will be refused entry to the harbour. Turn to 327.[/b]
327
SITAT
You are slowly walking back along the cobbled street, trying to think of the best course of action, when a young boy approaches you. 'I can get you into the harbour, mister,' he says, 'but it'll cost you.'

He produces an envelope containing a sheaf of official-looking papers. 'These'll get you a red pass at the port watchtower. All yours for only 6 Gold Crowns.'28

If you wish to buy the documents, pay the boy 6 Gold Crowns. If you refuse them, he will soon lose interest in you and will disappear. When you have made your decision, you return to the port watchtower.

If you wish to enter, turn to 318.

If you would rather walk back along the tree-lined avenue to the city hall and enquire how you can reach the consulate of Sommerlund, turn to 84.[/b]
Jeg kjøper de dokumentene og går tilbake til vakttårnet.
SITAT
You are standing in a large, empty hall. Opposite are two doors, each with a brass sign above them.

If you wish to enter the door marked 'White Passes', turn to 75.

If you wish to enter the door marked 'Red Passes', turn to 62.

If you wish to leave and approach the guards at the end of the street, turn to 246.[/b]
Inn for å sjekke røde pass.
SITAT
You enter a large room full of ledgers and files. A man wearing the uniform of a Durenese naval officer is seated opposite at a large desk. He peers at you inquisitively from behind a huge book and says, 'You must have pressing business in the naval quadrant to apply for a red pass at this late hour. I shall need to see your access papers and proof of your commanding officer's authorization.'



If you have collected the necessary documents on your quest, turn to 126.

If you do not have the documents he requires, or do not wish to show them to him, you will have to risk showing him the Seal of Hammerdal. Turn to 263.

If you do not have either the Seal or the documents, leave the room and return to the outer hall by turning to 318.[/b]
Viser fram drittet vi kjøpte av ungen.
SITAT
The man pulls a hidden bell-rope, and suddenly four armed guards burst into the room.

'These documents are forgeries. No doubt you are a spy, or worse perhaps? No matter, you'll soon find out how we deal with criminals in Port Bax. Take him away.'

Before you can explain, you are seized by both arms and marched away to the city jail. All your equipment is confiscated, including all Special Items and Weapons, and you are thrown into a cell full of evil-looking villains. You notice that several of these ruffians bear the strange tattoo of a serpent on their left wrist: the sign of Vonotar the Traitor. By the time the guards have examined your possessions and realized your true identity, you have been strangled to death by the wizard's evil agents.

Your life and your quest come to a tragic end here in Port Bax.[/b]
Faen...
Vel, får se om jeg gidder å spole litt tilbake.