Maneuvering Pit in a 3D environment quickly becomes a cumbersome task, leading to an ailment that may go down in infamy as the "Icarus Claw." It honestly becomes physically uncomfortable to play the game after about 30 minutes. If you're right-handed, you'll be using your left hand to hold the 3DS, move Pit via the analog stick, and fire using the L trigger. At the same time, your right hand will be busy using the stylus to navigate your reticule, control the camera, and choose various abilities on the bottom screen. The fact that your left hand is forced to assume a sort of claw-like pose will inevitably lead to muscle pains after only a handful of missions. Lefties are given the option to use the Circle Pad Pro to essentially reverse the control scheme, but I can only imagine that the extra weight makes this even more of a hassle. Nintendo was obviously aware of this problem, and tried to deal with it by including a plastic stand with each copy of the game that allows you to prop the 3DS up on its own. While this does alleviate some of the burden, it's not a suitable solution if you're playing the game anywhere but at a desk. This whole mess makes you questions whether there could there have been a more comfortable control system for this game, and if not, should it have been created for the Wii instead of the 3DS?