IGN intervju med Miyamoto.
MoFo2
Opprinnelig skrevet av IGN
IGNcube: We're all assuming that the revolutionary aspect of Revolution is the controller. Do you know what the Revolution is yet or are you still trying to figure that out?
Shigeru Miyamoto: [Laughs] You're doubting me, aren't you? I can see that you're over there mistrusting my word. I understand. [Laughs]
Of course. It's set in stone. It has been determined. I'd love to show it to you. I'd love to be able to show you the features of the Revolution controller and tell you about them. However, unfortunately if we do that too early those ideas would be stolen. We know that from past history. Analog stick. Boom - gone. Rumble Pak. We bring it out and everybody has to have rumble. We got the wireless out first and now there's wireless everywhere. So we have to keep it under wraps.
IGNcube: Coming back to power. We apologize, but if we don't get some answers our readers are going to go insane. What are the tech specs for Revolution? Or, to put it another way, is Revolution as powerful as Xbox 360?
Shigeru Miyamoto: You know, in regard to the power of the Nintendo Revolution versus, say, the Xbox 360, we're looking at making a small, quiet, affordable console. If you look at trying to incorporate all that, of course we might not have the horsepower that some other companies have, but if you look at the numbers that they're throwing out, are those numbers going to be used in-game? I mean, those are just numbers that somebody just crunched up on a calculator. We could throw out a bunch of numbers, too, but what we're going to do is wait until our chips are done and we're going to find out how everything in the game is running, what its peak performance is, and those are the numbers that we're going to release because those are the numbers that really count.
I do think it's very irresponsible for people to say, "This is what we're running out. This is the power of our machine," when they're not even running on final boards. I think the professional's job is to not believe those numbers.
IGNcube: We're all assuming that the revolutionary aspect of Revolution is the controller. Do you know what the Revolution is yet or are you still trying to figure that out?
Shigeru Miyamoto: [Laughs] You're doubting me, aren't you? I can see that you're over there mistrusting my word. I understand. [Laughs]
Of course. It's set in stone. It has been determined. I'd love to show it to you. I'd love to be able to show you the features of the Revolution controller and tell you about them. However, unfortunately if we do that too early those ideas would be stolen. We know that from past history. Analog stick. Boom - gone. Rumble Pak. We bring it out and everybody has to have rumble. We got the wireless out first and now there's wireless everywhere. So we have to keep it under wraps.
IGNcube: Coming back to power. We apologize, but if we don't get some answers our readers are going to go insane. What are the tech specs for Revolution? Or, to put it another way, is Revolution as powerful as Xbox 360?
Shigeru Miyamoto: You know, in regard to the power of the Nintendo Revolution versus, say, the Xbox 360, we're looking at making a small, quiet, affordable console. If you look at trying to incorporate all that, of course we might not have the horsepower that some other companies have, but if you look at the numbers that they're throwing out, are those numbers going to be used in-game? I mean, those are just numbers that somebody just crunched up on a calculator. We could throw out a bunch of numbers, too, but what we're going to do is wait until our chips are done and we're going to find out how everything in the game is running, what its peak performance is, and those are the numbers that we're going to release because those are the numbers that really count.
I do think it's very irresponsible for people to say, "This is what we're running out. This is the power of our machine," when they're not even running on final boards. I think the professional's job is to not believe those numbers.