Nintendo Wii

Kilik

Lokal moderator
Square har annonsert at Final Fantasy: Chrystal Chronicles til Revo vil være online og klar til launch av Revo i Amerika. [cube-europe.com]

Revolutions launch line-up tror jeg vil være noe av det beste vi har sett på lenge. Mest sannsynlig er jo også Zelda: TP en lanseringstittel nå. Ellers er jo Super Smash Bros. Online et sikkert kort. Og kanskje blir Metroid Prime 3 ferdig til lansering? Og hva med Mario 128?...Det blir en spennende høst.
 

Kilik

Lokal moderator
Nye bilder av Revolution. Ser ut til at den har blitt noe fetere siden sist, men kontroll og design er det samme.

Iwata holder sin GDC-tale klokka halv åtte i kveld norsk tid. Det blir muligens mer glimt av Revo da. Blant annet ryktes det at Revolution vil få navnet "Go"...
 

Kilik

Lokal moderator
Viser fram Zelda: Phantom Hourglass til DS nå. Wind Waker-style 3D-grafikk i 2D-perspektiv. Kommer senere i år.
 
Skjønte ikke helt dette:

"2D perspective, but 3D graphics"
 

Kilik

Lokal moderator
IGN: "Games specifically developed for the SEGA Genesis and for the TurboGrafx console will also be playable on Nintendo Revolution".
Håper på Gunstar Heroes... :tommelopp:

Nintendo President Satoru Iwata today challenged a crowd of game developers to think differently and take a fresh approach to the creation of video games. During his keynote address at the Game Developers Conference in San Jose, Calif., Iwata said Nintendo will provide developers with the tools they need to disrupt the traditional methods of game creation, much as the company already has. These tools include the controller for Nintendo's next home console (code-named Revolution), which lets users control the action on their television screens through the motion of the controller itself.

The controller lets game developers create new kinds of gaming experiences, ones that enhance the experience for hard-core gamers while making video games more accessible and less intimidating to novices. The new forms of innovative software that can be created by any size developer will be made available for download via Revolution's Virtual Console service. "This new approach is like stepping onto an unexplored continent for the first time, with all the potential for discovery that suggests," Iwata said. "No one else can match the environment we're creating for expanding the game experience to everyone. Our path is not linear, but dynamic."

Iwata also announced partnerships with Sega and Hudson to offer downloadable access to their classic games via Revolution's Virtual Console. Revolution owners will be able to relive their past gaming glories from the Sega Genesis console by playing a "best of" selection from more than 1,000 Genesis titles, as well as games sold for the TurboGrafx console (a system jointly developed by NEC and Hudson). These games join Revolution's access to 20 years of fan-favorite Nintendo games from the NES, Super NES and Nintendo 64 eras. Iwata also revealed for the first time that a new game called The Legend of Zelda: Phantom Hourglass would be released for Nintendo DS later this year. Iwata, a game developer himself, revealed behind-the-scenes stories about the development of three key initiatives. For the industry leading Nintendo Wi-Fi Connection, internal engineers and developers overcame a series of hurdles to make the system seamless and flexible enough to allow players to choose to play wirelessly either with friends or against unknown opponents.

The Nintendo Wi-Fi Connection reached 1 million unique users in just 18 weeks -- nearly five times the adoption rate of the leading online game console network. He described a pivotal meeting in coming to agreement on development of the incredibly popular "brain games" in Japan. A leading Japanese scientist attached a sci-fi-looking wired helmet to a Nintendo staffer and then visually demonstrated stimulation of brain activity as the staffer played prototype software.

Finally, he described the hundreds of sketches, dozens of prototypes and company-wide collaboration that led to the final form of the unique Revolution controller system, which resembles a traditional TV remote control. He called the related research and manufacturing costs of the new control system, "...our method to disrupt the market...realizing a new way to connect a player to his game."[/b]
Ingen oppsiktsvekkende nyheter fra Iwata, men Mega Drive-støtte og cel-shadet Zelda DS lover bra...
 

Kilik

Lokal moderator
Det ble ikke sagt noe om navnet under talen, og de nye bildene av konsollen viser heller ikke noe navn. Blir vel trolig annonsert på E3...
 

Kilik

Lokal moderator
Skjønte ikke helt dette:

"2D perspective, but 3D graphics"
[/b]
Jeg tipper det betyr at grafikken er bygd opp av polygoner, men vises fra fugleperspektiv som i SNES- og GameBoy-spillene.
 
D

Doctor Downs

Gjest
<div class='quotemain'>
Skjønte ikke helt dette:

"2D perspective, but 3D graphics"
[/b]
Jeg tipper det betyr at grafikken er bygd opp av polygoner, men vises fra fugleperspektiv som i SNES- og GameBoy-spillene.
[/b][/quote]
Yoshi's Story til N64 var vel 3D grafikk i 2D perspektiv. Side-scrolling, riktignok, mens dette blir fugleperspektiv, men konseptet er vel ikke værre enn fiksa kamera?
 

Libresse

Sharing is caring, Fisting is assisting
Iwata also announced partnerships with Sega and Hudson to offer downloadable access to their classic games via Revolution's Virtual Console. Revolution owners will be able to relive their past gaming glories from the Sega Genesis console by playing a "best of" selection from more than 1,000 Genesis titles, as well as games sold for the TurboGrafx console (a system jointly developed by NEC and Hudson). These games join Revolution's access to 20 years of fan-favorite Nintendo games from the NES, Super NES and Nintendo 64 eras. [/b]
HABBO!HABBO!HABBO!HABBO!

Fy faen så deilig nyhet!

Så latterlig digg. Ah...

For første gang så følte jeg at nå er det virkelig snakk om next gen (ironsik nok). Revo ser ut til å bli THE get.
 
Yoshi's Story til N64 var vel 3D grafikk i 2D perspektiv. Side-scrolling, riktignok, mens dette blir fugleperspektiv, men konseptet er vel ikke værre enn fiksa kamera?
[/b]
Yoshis story hadde ikke 3d grafikk, det bestod av 2d sprites. Derfor ekstra kjipt å se dem gå bort fra den herlige Crayon-stilen de kjørte i Yoshi's Island.