Parish har skrevet litt om Maverick Hunter X på sin personlige webside, med spesiell omtale om spillets usannsynlig vanskelige "Vile Mode", hvor du spiller som Vile:
Høres fett ut.
Opprinnelig skrevet av Toastyfrog
The opening stage is packed with vastly more powerful enemies placed in strategically sensible places (making them therefore incredibly inconvenient for the player). It turns out that Vile is only tremendously powerful when fighting X; the rest of the time his exoskeleton may as well be built of delicate porcelain.
For those who find the frustrations of standard Vile mode too easy, there's also a "hard" mode (ho ho ho) in which the mighty Vile explodes messily after two or three hits from the bad guys. And if you somehow manage to complete that, the game uses your PSP's built-in wireless capabilities to send a message annoucing your incredible prowess to the mothership. A few days later, you'll be abducted in your sleep, then brainwashed and impressed into the Space Death Corps. Thereafter you'll live your final days fighting as a suicide troop on the frontlines of a brutal war where your chances of survival will be roughly one in 730,000,000. So really, it's probably not worth the trouble of completely finishing the game, since all you'll get for your troubles is a painful death thousands of light years from home, you know?
(...)
The graphics are pretty enough, even if the move from sprites tends to make collision detection a little tetchy; but more to the point, it's a quality game that looks contemporary, plays well and has enough extra goodies to give old-tyme fans a reason to try it out. And completing the game unlocks a 25-minute anime (featuring unnervingly good animation and English voice acting) that is the best kind of fanservice: Expanding and explaining the MMX plotline a little more clearly and showing X and Zero having the stuffing beaten out of them by Sigma.
The opening stage is packed with vastly more powerful enemies placed in strategically sensible places (making them therefore incredibly inconvenient for the player). It turns out that Vile is only tremendously powerful when fighting X; the rest of the time his exoskeleton may as well be built of delicate porcelain.
For those who find the frustrations of standard Vile mode too easy, there's also a "hard" mode (ho ho ho) in which the mighty Vile explodes messily after two or three hits from the bad guys. And if you somehow manage to complete that, the game uses your PSP's built-in wireless capabilities to send a message annoucing your incredible prowess to the mothership. A few days later, you'll be abducted in your sleep, then brainwashed and impressed into the Space Death Corps. Thereafter you'll live your final days fighting as a suicide troop on the frontlines of a brutal war where your chances of survival will be roughly one in 730,000,000. So really, it's probably not worth the trouble of completely finishing the game, since all you'll get for your troubles is a painful death thousands of light years from home, you know?
(...)
The graphics are pretty enough, even if the move from sprites tends to make collision detection a little tetchy; but more to the point, it's a quality game that looks contemporary, plays well and has enough extra goodies to give old-tyme fans a reason to try it out. And completing the game unlocks a 25-minute anime (featuring unnervingly good animation and English voice acting) that is the best kind of fanservice: Expanding and explaining the MMX plotline a little more clearly and showing X and Zero having the stuffing beaten out of them by Sigma.