Opprinnelig skrevet av NukleuZ@01.07.2005, 17.20
Ingen kommentarer på builden engang
snufs..
237923
Er nok ikke så mange som spiller paladin her på SG. Tror faktisk at du og jeg er de eneste.
men angående builden din.
du kjører mer eller mindre stikk motsatt av det jeg gjør.
mens du går fullt i protection, går jeg nesten bare retribution.
Er egentlig ikke så mye å si negativt, bortsett fra at du kanskje burde bruke de 3 pointene du satte i improved holy light på improved seal of fury.
siden jeg ser at du har en tank paladin på gang hadde det vært bedre at du brukte improved seal of fury for å regenerere mer agro.
og siden den builden gjør mest nytte for seg i group/raid har du garantert en healer med seg som kan stå healinga.
sjekk ut denne siden for mer info om paladin talents
Paladin Talent Guide
her er foresten builden jeg skal bruke
Holy Talents (11 points)
# Spiritual Focus - 5/5 points
Gives your Flash of Light and Holy Light spells a 70% chance to not lose casting time when you take damage.
# Illumination - 5/5 points
After getting a critical effect from your Flash of Light or Holy Light spell, gives you a 100% chance to gain Mana equal to the base cost of the spell.
# Divine Favor - 1/1 point
When activated, gives your next Flash of Light or Holy Light spell a 100% critical effect chance.
Protection Talents (9 points)
# Improved Devotion Aura - 5/5 points
Increases the armor bonus of your Devotion Aura by 25%.
# Toughness - 4/5 points
Increases your armor value from items by 8%.
Retribution Talents (31 points)
# Benediction - 5/5 points
Reduces the Mana cost of your Retribution spells by 15%.
# Two-Handed Weapon Specialization - 5/5 points
Increases the damage you deal with two-handed melee weapons by 5%.
# Vengeance - 5/5 points
Gives you a 15% bonus to Physical and Holy damage you deal for 8 seconds after dealing a critical strike.
# Seal of Command - 1/1 point
Fills the Paladin with the spirit of command for 30 seconds, giving the Paladin a chance to deal additional Holy damage equal to the damage of the Paladin's weapon. Only one Seal can be active on the Paladin at any one time.
Unleashing this Seal's energy will judge an enemy for 30 seconds, causing 24 Holy damage any time the enemy becomes stunned. Only one Judgement per Paladin can be active at any one time.
# Deflection - 5/5 points
Increases your Parry chance by 5%.
# Consecration - 1/1 point
Consecrates the land beneath the Paladin, doing 120 Holy damage over 8 seconds to enemies who enter the area.
# Precision - 3/3 points
Increases your chance to hit with melee weapons by 3%.
# Conviction - 5/5 points
Increases your chance to get a critical strike with melee weapons by 5%.
# Blessing of Kings - 1/1 point
Places a Blessing on the friendly target, increasing total stats by 10% for 5 minutes. Players may only have one Blessing on them per Paladin at any one time.