Spillfisletråden

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Buggz

Jævla Buggz
Medlem av ledelsen
Start med årets beste nye spillåt:

Så lar dere denne gå litt:

EDIT: In before
[13:31:10] Tryggve Sollid: Yes
[13:34:51] Tryggve Sollid: Når det er sagt, så ble det fenomenet der påpekt og posta i Zelda-tråden da den første skikkelige Skyward Sword-traileren kom ut
[13:35:01] Tryggve Sollid: Bare sånn heads up liksom
 
ja, sinnnnnnnnnnnnnnnnnnnnsykt old
 
Husker dere South Park FPSen på Nintendo 64? Fy faen så jævlig.

Jeg hadde derimot South Park Racing på Playstation som - hvis ikke jeg husker feil - hadde en cd man kunne skrape på også lukta det promp.

Men ja, South Park RPG kan bli kult. Hadde sett mer for meg en slags GTA-klone sånn som Simpsons Hit & Run som faktisk ikke var så heidundrende elendig som man skulle tro.
 

Shinra85

Spillegals effort emo
Husker dere South Park FPSen på Nintendo 64? Fy faen så jævlig.

Jeg hadde derimot South Park Racing på Playstation som - hvis ikke jeg husker feil - hadde en cd man kunne skrape på også lukta det promp.

Men ja, South Park RPG kan bli kult. Hadde sett mer for meg en slags GTA-klone sånn som Simpsons Hit & Run som faktisk ikke var så heidundrende elendig som man skulle tro.
De kalkunene! :argh:
 
Det der altså.
 
Jeg la plutselig merke til Snake. God kamuflasje.
Øynene mine søkte febrilskt på murveggene bak en liten stund før jeg så hvor han faktisk var.
 
Her er mer om South Park. Mite be cool.
Basics

-The first game Parker and Stone have directly participated in, writing the script and the dialogue.

-Parker has always preferred silent protagonists in RPG's, so the player’s character will be silent.

-The player’s character will be fully customizable.

-Your character has a smartphone that acts as the primary game menu and has a facebook-like app show the number of friends you have and your current standing with the various kid factions.

-There are five classes, which are wizard, paladin, adventurer, rogue, and a fifth unannounced class.

-Obsidian is using the Dungeon Siege III engine.

-Obsidian developed a dynamic lip-syncing tool to accommodate changes to the script.

-Parker and Stone gave Obsidian 15 years of assets used during the show and a detailed list of approved textures and colors.

-Critical hits, cash rewards, experience, and consumables are in the game.

-Parker hates unskippable cutscenes.

-The humor will be more focus on the games they have played in the past but Parker mentions that games have lampooned other games before so they don't want to do exactly that instead they are focusing more on RPG's on how big and bombastic they can get sometimes.

Story

-The player will play as the new kid in town, the main theme of the game is fitting in and being accepted.

-The story begins with your character participating in a live action role-playing game that the neighborhood kids started, which eventually evolves into a real adventure.

-Eric Cartman will greet your character and help you decide your class, which are wizard, paladin, adventurer, rogue, and a fifth unconventional class made up by Cartman.

Combat

-Many elements of the combat system are like Paper Mario and the Mario & Luigi games.

-If player initiates combat they will attack first and vice versa.

-X button is for melee attacks, pressing it in well-timed succession will result in multiple hits.

-Timed inputs occur for defense as well for reduced damage.

-Obsidian doesn't want the player to have to sit and watch animations play out; they're incorporating dynamic camera angels at certain times, such as a Ro Sham Bo attack that stuns an enemy.

RPG

-Enemy encounters are visible on the map.

-Soda are health potions and Tweak's coffee is a haste item.

-There are melee and ranged weapons, as well as a lightning powered Okama Gameshpere that is a magic item.

-There is a Final Fantasy Materia like system in the game to augment weapons with various abilities like fire, poison, and electricity.

-There is a Summon System but they are not able to talk about it.

Collectibles

-There are collectibles to look for in the environments, some appear throughout the game while other are in specific areas.

-An example of a collectible is a Chinpokomon doll and a magazine, Chinpokomon dolls are not all the same model Obsidian are using various models that appeared in the episode.

Other

-When Obsidian were first coming up with ideas they show Parker and Stone a quest where you go into a cave and fight a giant bat boss that Ike is riding on, Parker and Stone said that the quest wasn't Southpark, that it was a generic video-game. Parker and Stone then mention a quest to get Kung Pao Chicken from City Wok, to readjust Obsidian focus.

-When they start making the town hub Parker and Stone realized that they did not have a true layout for the town, so they had fun figuring out where everything went.

-There will not be any platforming, they tried jumping early on but it didn't seem right.

-They talk about how they have had to scrap level because the perspective wasn't right because everything is hand illustrated and hand animated.

-They talk about the challenges of making a comedy driven game, Portal 2 is mention, they say if Portal 2 dialogue was on top of a shitty game it wouldn't be as good, so they want to make a game that is as good as the dialogue.

Concept Art (Massive Spoilers!!!!)

-The first concept art is a 'Gnome Mine' a concept, my guess underpants gnomes.

-The second concept art is 'UFO Crash Site', it shows Kenny, Cartman, Stan, and Kyle in front of a military fence with a UFO further away in a forest surround in mountains.

-The third concept art is a 'Gnome/Crab People D.M.Z.' label as a rough concept, it show a border fence with gnomes on one side and Crab People on the other side.

-The last concept art is 'Christmas Town' a concept.

Interview with Trey Parker and Matt Stone

-Parker and Stone really enjoy rpgs and they do think that rpgs are the best fit for southpark.

-They were asked of how making a rpg story differs for an episode, they say that the learning curve was be bigger than anything they have done other then their Broadway musical.

-Visual and Visual style seen in episodes like “Good Times With Weapons”, or the live action hamsters in “Pandemic” will not be in the game they want to keep a simple 2D style.

-Parker has been a lifelong gamers, he really likes rpgs because he like the singleplayer nature of them so he doesn’t like or get MMO’s. His favorite game is Oblivion. Also he has completed every Zelda game.

-Matt when he was young used to play the old Infocom game and Wizardry and likes open world games like Arkham City, Infamous, Grand Theft Auto, Red Dead Redemption, and also hockey and soccer games. He mention that he is more of a button masher and remember Serious Sam because he likes to shoot shit and blow shit up but he is now more interested in games like Arkham City and he hasn’t play a RPG in year because he got tired of walking everywhere. His favorite game is FIFA and he mentions getting his ass kick online by kids with English Accents.

-Lastly they joke how this Southpark game will be a cross between Obilivion and FIFA were “you gotta go kill a bunch of monsters and shit but you can only use your feet.”
 
Concept Art (Massive Spoilers!!!!)
Leste oppover. :penga:

Kan bli bra det her. Med tanke på at de er så involvert som at de avgjør hvilke farger som skal brukes, er det i hvert fall ikke noe mangel på kontroll for deres side.

Og her har vi dust2 med forferdelige overganger oppgjennom årene:
 

Yetipants

Mein Gampf
Medlem av ledelsen
Ja dere, Windows Movie Maker er jammen et fint verktøy.
 

Shinra85

Spillegals effort emo
Kjente jeg fikk litt tro på South Park-greia. Kan bli moro. Vil følge litt med på det der
 

CyberK

Finner ikke på noe.
Obsidian developed a dynamic lip-syncing tool to accommodate changes to the script.
Med tanke på at folk i South Park snakker med ca. fire leppestillinger som har liten sammenheng med det som blir sagt tror jeg ikke dette blir noe stort problem.
 

Buggz

Jævla Buggz
Medlem av ledelsen
Liten sammenheng? Se nøyere etter. I serien har de fått til en utrolig bra "lipsync" med de begrensede munnposisjonene de bruker. Alle vokaler og stavelser er perfekt mappet.
 
Det er blitt hakket mer animasjon i både kjeftene og trynene til folka etterhvert, men ja så avansert kan det ikke være.

Påminnelse om at Fifa er ghey.