Den sosiale Age of Conan-tråden!

Novastrum

Feminist-elitist
#81
hvor lenge endte du opp med å spille WoW, Yeti? Days played altså.
 

Yetipants

Mein Gampf
Medlem av ledelsen
#82
Nå fikk du meg til å logge på igjen også. :p

 
#83
und das email.
 

Yetipants

Mein Gampf
Medlem av ledelsen
#84
Som i, du har sendt meg en?
 
#85
Som i gi meg en email å sende til
 

Yetipants

Mein Gampf
Medlem av ledelsen
#86
Ja, du sier noe. Sjekka kontaktinfoen i profilen min i det siste, eller?
 
#87
Greit du vil kanskje ikke ha aoc buddy invite.

Edit: er fortsatt 3 igjen for de som vil kaste bort tid.
 

Yetipants

Mein Gampf
Medlem av ledelsen
#88
Faen da eposten min står jo der.
 
#89
Jeg har jo sendt da din apekatt.
 

Tomas

Frå Oslo ellår någe.
#90
Jeg kan godt prøve meg. Sender deg en premenstruasjon med emailen min.
 
#91
Nå er det en key igjen, men skulle tro at det er en del ubrukte keys her uansett, da alle fikk 5 (tror jeg). Så det burde være flere som kastet bort penga sine på spillet som har noen keys til overs også.
 

Tomas

Frå Oslo ellår någe.
#92
In order to start playing, please install the game using your friend’s DVD. If you do not have access to the physical DVDs you may purchase a full download of the game through your account page for USD/EUR 2.99.
*sjekke torrents*
 

Yetipants

Mein Gampf
Medlem av ledelsen
#93
Ja, ikke sant. Hysj nå.
 
#94
Gjorde det samme selv, men negern stoppa på 70%, (det var 24gb totalt, ferdig patchet?), men det ser ut til at den går igjen nå, så på fredag når jeg har fri et par dager på rad blir det voldtekt av GFX-kortet mitt som egentlig synger på siste vers.

Takk for key, Saxlund.
 

Halky

Veteran bruker ;)
#96
Så noen her som fortsatt spiller Age of Conan? Jeg gjør ihvertfall det og har nåd lvl 77 med min Dark Templar.

Uansett det har skjedd en del ting i spillet nå i det siste. I går kom blant annet den så etterlengtede PVP patchen. Så nå er det endlig ordentlig PVP i spillet som faktisk gir litt mening.

Patch notes for gårsdagens patch:

GENERAL
* Several client crash and assertion error causes were fixed.
* The Noble Villas have been optimized. Some players should experience a noticeable increase in performance.
* Facial expressions have been added to a number of emotes.
* Female characters can now use the "pointdown" emote.
* The following emotes now work for both male and female characters: cheer, excitedclap, excited (formerly jig_f), flirt, hugefish, lightheaded, pushaway, trance.
* Players will now use the crawl animation when sprinting while swimming.
* Corrected several typos in dialog in many areas.
* Fixed the random seed on characters for animations
* When creating a new character you should no longer see lots of spam messages about gaining abilities etc after the cut scene at tortage beach is over.
* Path of Asura will now display where you are bound to.
* Sound system was optimized, lessening memory usage and improving performance.
* Fixed action animations playing on equipped weapons as well (for bow animations, in particular)
* Resolved several memory leaks
* Two players zoning from zone A to zone B at exactly the same time won't cause one of them to be invisible to the other one, anymore.
* Fixed root animation extraction.
* Made foliage removal to behave properly when disabled.
* "Interrupted!" will no longer be shown twice in chat when using the rest ability.
* Particle effects are not played on the character selection screen.
* You now get xp and can level by discovering resurrection points if you cross the needed amount for the level.
* /say should now be working again.




CLASSES

* You may now have up to two Team Heal effects (Renewal, Healing Lotus, Emanation of Life, and Martyrdom) running simultaneously.



Priest (General)

* Vindicator will now properly affect Soldiers who joined a group in Defensive Stance.
* Vindicator will no longer be removed when the Priest dies.



Rogue (General)

* Quick Dismount will no longer go on cooldown if used while moving.
* Quick Dismount will now work even with weapons drawn.
* Using Quick Dismount while riding a mammoth or a rhino will now result in an actual dismount, rather than just an ability cooldown
* Agile Mind is now a clickable. The cooldown is 9 minutes, and is reduced by 3 minutes per rank.
* Escape Artist will now always work. The cooldown is now 3 minutes, and is reduced by 1 minute per rank.
* Fixed being able to get a double sneak attack/mezz shot from stealth.
* Mountaineer will no longer be removed when the Rogue dies.
* Fixed locking of the hide skill that sometimes occur after resurrecting.
* General feat ability Ambush will hit for bonus damage against non-minions once more.



Soldier (General)

* You should no longer be able to charge corpses.
* Frenzy and Defensive stance no longer persist after zoning.



Assassin

* Assassination (2) buff will now properly appear in the Buff GUI instead of the debuff GUI.
* All Assassin combo damage and stamina costs have been rebalanced to match some newly adjusted animations.
* From the Darkness and Ambush should now occur correctly, when performed from stealth.
* When executing From the Darkness in stealth, you should now properly leave stealth.
* Clarified the tooltip and combat log for the Blindside ability to show that the target is the one losing the stamina specified.
* From the Darkness can be used while visible again.
* Feat ability From the Darkness' charge combo attack now has 100% crit chance.



Barbarian

* Cyclone of Steel II is now usable only with the correct weapon type.
* Ambidextrous will now increase off-hand chance by 2%/4%/6%/8%/10% per respective rank.
* Thirst For Blood will now properly increase the player's Stamina Regen values.
* Arcane Marauder will now properly drain mana with 4 feat points invested.
* Buffs from Reaver Stance will now display a stack count in the GUI.
* Buffs from Blood Rage Stance will now display a stack count in the GUI.
* Rampaging Horde now works for any class nearby, not just Barbarians. Description has been updated to reflect this.
* Rampaging Horde will now increase in duration based on the number of feat points invested. The duration is now 12/15/18/21/24 seconds per respective rank.
* The knockback part of Clobber will now also work if you are below level 22.
* Feat ability Finishing Blow now has a charge combo attack for bonus damage. Investing feat points improves the damage of the attack.


Bear Shaman

* Blood Champion will now give the proper buff effect when one point is invested in the feat.
* Blood Champion will now proc off Blood Flow (Rank 1).
* Iron Hide will now properly absorb all damage from the next hit inflicted on the Bear Shaman.
* Feat ability Ursine Rush now has a charge combo attack for bonus damage in addition to the bleed effect. The feat has been updated to improve both the combo and the bleed with further points spent.


Conqueror

* Rend Flesh's bleed effect will now stack in the proper order.
* Changed the name of the feat 'Improved Wrath' to 'Improved Fire Weave.'
* Changed the name of the feat 'Lingering Wrath' to 'Lingering Fire Weave.'
* Changed the name of the feat 'Skirmisher' to 'Fleet of Foot.'
* Rend and Tear will now improve the damage over time effect from Bloodbath I.



Dark Templar

* Invulnerable Soul now increases the amount of damage absorbed by Covenant of Invulnerability by 2/4/6/8/10 points per respective rank.
* While running the spell 'Soul Barrier, if you parry, evade, block, or the attacker misses, it will no longer go off your absorb shield.
* Blood for Aid I and III now has the same duration as the other ranks



Demonologist

* Fires of Gehenna will now have a 1 second cooldown applied to it after using Greater Flames.
* Chaotic Blast's damage component can now perform critical hits.
* Your permanent pets will now follow you when you zone, and if they are alive when you die, will reappear when you resurrect. Temporary pets do not follow you when zoning, nor reappear after your death.
* Shrink now has a new icon.
* Fixed an issue with a certain rank of Soul Spikes giving twice as much Magic Shielding value.



Guardian

* The Defiance heal effect will now use the proper icon in the buff GUI.
* Impale combo now has a squelchy fleshy sound when used.
* Feat Stunning Charge now requires 1H+Shield equipped to execute.
* Fat ability Impale now requires a Pole Arm equipped to execute.
* Feat ability Impale now has a charge combo attack for bonus damage in addition to the bleed effect.
* Feat Momentum has been updated to modify the charge combo attack damage



Herald of Xotli

* Tweaked the animation played for Pillar of Infernal Flame.
* Burn to Death I, Molten Steel Slash I, Pillar of Infernal Flame I now have new icons.
* The duration of the Flame Tongue buff has been increased from 8 seconds to 10 seconds.
* You should no longer move like in slow motion when exiting demon mode while moving.
* I Eat Your Heart will now properly heal the Herald after killing a minion.
* I Eat Your Heart will now properly spawn a Blood Pit after killing a minion, with the proper feat trained.
* Ability Hellstep now requires a 2H weapon equipped to execute.
* Hellstep ability now has a charge combo attack for bonus damage in addition to the burning effect.


Necromancer

* Blasphemy's cast time has been reduced to 2 seconds.
* Touch of Winter will no longer overwrite Ice Shackle's snare effect.
* Your permanent pets will now follow you when you zone, and if they are alive when you die, will reappear when you resurrect. Temporary pets do not follow you when zoning, nor reappear after your death.
* The spell Misdirection will now display an On Screen message when trying to cast when no targets are in range.



Priest of Mitra

* Empowered Repulse should also increase the length of the knockbacks by 1 meter for each point.
* Holy Conquest's bonus holy damage on the Devotional Prayer spell will now properly affect teammates.
* Channeling spells now use correct amount of mana per tick. Players should no longer be able to cancel spells early and recast them for a reduced mana cost.
* Channeling spells now use correct amount of mana when they are percentage of mana cost
* The knockback part of Repulse will now also work if you are below level 22



Ranger

* Cripple and Cripple Enemies now have new icons.
* Flesh Ripper and Piercing Shot IV now have new icons.
* Leghold Trap should no longer ignore Root Immunity.
* Traps should not triggered by corpses anymore.
* Incapacitating Stabs I now has a new icon.



Tempest of Set

* Inner Charge will now properly remove its effect after casting Lightning Strike.
* Set's Life Spark will now wait until you are fully dead before trying to resurrect you.
* When a player is charmed, he will follow the same rules as other pets (cannot be attacked by you, your team or your raid).


COMBAT

* All Channeling spells now use mana, even if it is a small amount.
* The base spell Immunity chance on all players is now 5%.
* The base spell Immunity cap on all players is now 15%.
* Sidestep will now increase the player's Immunity Cap by 10%.
* You can no longer go into hiding while fighting a much lower level NPC.
* Fixed a bug where, if your current target went into hiding, you wouldn't be able to target him again when he reappeared unless you'd targeted something else in the meantime.
* Combat transitions for all characters dual-wielding any combination of weapons should now be smoother.
* Female polearm users who double tap should see a correct animation.
* All weapons should now work correctly with the combos available to that weapon type. (e.g. Guardian combo Slaughter).
* The female charge animation has been corrected to not throw the female backwards anymore.
* Pressing ESC to abort a fatality will not make it appear that your opponent is dead anymore.
* You can no longer shoot a bow or crossbow while moving.
* Pets will now teleport with you when you zone.
* When you die, all the pets that were alive will respawn when you resurrect.
* You can no longer go into hiding while fighting a much lower level NPC.
* Combo timers are now adjusted to not time out when the server lags.
* Added possibility for unarmed players and pets to crit.
* The issue with combat damage being delayed or lagged behind the animation has been corrected.
* Some changes have been made to the Charge ability. All Charge attacks now apply a combo attack to the target when you arrive and no longer increase your Damage Multiplier.
* The modified damage multipler in various tooltips now shows up with percent values, as intended.
* At times reapplied buffs would show 2 icons, this has now been fixed.
* Shield of the Risen is not given to new characters until they reach level 5.
* Improved sound output during massive battles



GUI

* Players should no longer see duplicated buff icons for some abilities on their clients.
* The modified damage multiplier in various tooltips now shows up with percent values, as intended.
* Combo and spell tooltips should always display with gray text now.
* Maps updated for Tortage Island, Tortage Day, Tortage Night, and the volcano.
* You will now see an onscreen message when you cast a targeted spell without a target.
* The time display while in Tortage Underhalls at night should now be correct.
* PvP health/mana/stamina taps will now be displayed as intended in tooltips.
* Combo Tooltips should now show extended information, such as combo starter, combo finisher, and effect over time.
* You can no longer open multiple skill reset windows.
* Windows in the GUI should now remember their locations and not reset to their default location.
* Guild Search defaults changed to the following; guild member count to 1 to 100, guild level range to 1 to 80, and group member count to 2 to 5.
* Added a Quest Sharing GUI
* When shift-clicking a character name in chat, information about that player will be shown in yellow in the same window you clicked in.
* The channel "Character Improvements" will display new featpoints, skillpoints, spells, combos and abilities.
* Item loot will be shown as a clickable link in the chat (Item Loot channel)
* The "General" tab is now the default tab for new characters.
* Only chat channels you can talk to will display their channel name in brackets before the actual chat message.
* Need/Greed rolls have been moved to the Need/Greed rolls channel and will display a link to the item in question instead of just the name.
* Improved the mouseover tooltips for items to better describe "why" a given item cannot be used by your character.
* Chests with purple items will now have a different visual look than chests with blue items.
* When vieing your Tradeskills and viewing Recipes these windows should now remember their location and no longer open to their default location after closing and reopening them.
* PvP Minigame win/loss stats now displayed in the GUI
* Added PvP Kills and PvP Deaths fields to the player info window.
* When others hit your pet with spells or physical hits, the combat messages should go to their correct channels.
* Items which require the character to be of a specific class will now display this property as "Class Type" in the item tooltip.
* The Tradeskill window should no longer remain after logging out.




ITEMS

* Fixed an issue with tier 5 one handed edged weapons. These can now all be dual wielded.
* All vendor-bought resources purchased will appear in the "Bag" tab and not the "Resource" tab of the inventory.
* Sacrarial Cabochon Iolite will now give the proper invulnerability bonuses.
* Cotton and Cottonwisp can no longer be found on NPCs.
* Guardian tier armor wrist and gauntlet pieces will now give bonuses to polearm and 1h weapons.
* Fire and Glory spear is no longer tiny.
* Loot has been distributed to the new chests in Atzel's Fortress.
* Bloodsire Boots should no longer cause weird ankle animations.
* Dark Templar raid armor, such as Gauntlets of Baleful Blood, now only gives bonuses to 1h weapons.
* Items that you can not use no longer prompt you regarding their BoE status.
* You should no longer get a prompt about BoE when moving an item to or from an inventory type that can't be equipped from.
* Fixed a bug with the Bloodcrest Bracers making the lower arm transparent.
* Fixed layering issue with the male Tasset of the Martial Paragon. This should be fixed on all tiers of armor for the Conquerer.
* Fixed a bug with the Hammersteel bracers making the lower arm transparent.



MOUNTS

* Mounting rhinos while having your weapons drawn should now work.
* When you dismount a horse, your regular runspeed will always be applied.
* Using your mount as a weapon should no longer gain bonuses from effects that were intended to only affect the player. As an example a Assassin "ordering" it's horse to bite someone should no longer deal poison damage if Poison Stance is active.
* Mounts should now properly deal siege damage. Horses are also doing siege damage, but rhinos and mammoths will still be a bit more efficient.
* All attacks from siege mounts should do siege damage (including normal arrow attacks)
* Mounted players will no longer stand up on top of their mounts after getting knocked back when too close to damaged siege buildings .
* Characters jumping while moving on horseback will no longer freeze when they land if they let go of the movement keys before landing



NPCS/MOBS

* Removed long range bows from NPCs.
* Npcs will not try to attack players that have left the playfield anymore.
* (Eiglophian Mountains) Chief Uruk'A has dinged, and is now a higher level!
* (Imirian Ravine) Blade Champion Krol should now reset properly.
* (Imirian Ravine) Deatheater Setmorpok has had his name changed to Deatheater Setkanh.
* (Kheshatta) Scorpion Archers should now behave normally, and exit stealth when agroed.
* (Kheshatta) Selkhetite Archer spells damage has been changed, and has been nerfed to proper values. They should also no longer bypass damage deflection (Such as PoM Hand of Mitra)
* (Scorpion Cave) Scorpion Abomination should now regenerate health less frequently.
* (Tarantia Noble) Fading Black horses should now have animations.
* (Tarantia Noble) Aviton's pants are no longer clipping with his tunic.
* (Tarantia Noble) The Nemedian Archers have decided to use arrows again.
* The spell Sabazio's Constriction cast by the Blood Constrictors in the Sabazios encounter will now damage players as intended.
* Agroed deer should once again have animations while chasing you.
* Yetis have had their textures corrected.
* Gameplay in the Tarantia Noble Disctrict Villas has been updated.
* Bosses in the Main System are no longer mezzable.
* Har-Shebesh should no longer become passive in some rare situations.
* (Lacheish Plains) Farghan no longer has looping dialog.
* Emotes and camera angles have been implemented to all 11 tradeskill dialogs.
* The player city guides will no longer give you the option to teleport to your guild city if you are not in a guild.
* [Fight Club]: Marlia the Cimmerian have had her abilities tweaked.
* Some NPC's in Noble District will now walk around statues rather than over them.
* Arachnid Worker: Reduced the damage and proc rate of his poison proc.
* The player city guides will no longer give you the option to teleport to your guild city if you are not in a guild.
* Drunken Pirates have had their bandanas personally fitted for their heads.
* PvP Vendors can be found in Lion's Market of Old Tarantia. There are shops in Khemi and Conarch Village where you can find the PvP Vendors as well.
* The NPC's Adofo and Abasir have no longer the use gear icon on them when the user hovers over them.
* The quest NPCs Sheana, Raelina and Fendaen will now display quest markers when they have available quests.
* Have placed a new mob in Khemi called Recruiter Nadik that will teleport players to a pvp area.
* Yakhmar now casts "Blizzard" and no longer steals spells from Kylikki.
* The Gurnakhi Honorguard should no longer randomly reset.
* Asapon will now correctly spawn at all times outside the Atlantean Cave.
* Wagoner Manan wil now take you to Atzel's Approach at level 56
* Made changes to the NPC Combo, Death Whirlwind.

GUILDS

* Fixed some visual issues for player city buildings.




PVP/ MASSIVE PVP

Massive PVP

* Ballistas will now properly despawn after a tower is destroyed.
* Several collision fixes done for Battlekeep buildings.
* The gate will now display a message when the damaged state is preventing you from opening it.
* City gates are now functional until the gate is heavily damaged.
* The city gate will no longer receive an extra lever after repairing it.
* It's no longer impossible to repair a destroyed city gate.
* Player City Guards will now detect hidden enemy players.
* You should no longer get teleported out of the playfield when you leave your group in the Border Kingdoms.
* Battle Keep guards should no longer get confused about who to attack during a siege.
* Guards will now hit for a more normal amount.
* Guards will now take longer breaks during patrols.
* The new Channel "Siege Scores" will display point gain in siege combat.
* Siege weapons are now immune from fatalities.
* Attacking siege buildings with melee/ranged or unarmed will show correct damage on the client.
* Changed the Ballista to use the correct spell.
* Changed the Ballista Hit spell to not hit players.
* Players are now dismounted when they are knocked out of city buildings.


PvP

* Minigames - You will no longer be able to have different tier players in your team when your team joins a match.
* Minigames - Buffs for carrying the Skull have been renamed to 'Carrying Skull.'
* PvP levels gained will be shown as an onscreen message.
* If under attack while you have the Shield of the Risen active, out of combat regeneration and resting are no longer interrupted. This stops a griefing technique where spawn campers could stop you regenerating.
* PvP XP is given if the player you kill is of higher level than you or no more than 7 levels below you (cons a color to you).
* PvP health/mana/stamina taps will now be displayed as intended in tooltips.
* You should now get a on screen message stating "You gained a new PVP level!" whenever you gain a pvp level.
* All minigame team displays use the small person icon now.
* If under attack while you have the Shield of the Risen active, out of combat regeneration and resting are no longer interrupted. This stops a griefing technique where spawn campers could stop you regenerating.
* PvP XP diminishes linearly each time you kill the same player. After 5 kills you will no longer receive PvP XP from killing that player, until the following day.
* Added the three PvP regions to the worldmap.



QUESTS

Destiny Quest (End Battle)

* The Red Hand High Priest will no longer spawn above level 20.



Destiny Quest (Priest)

* Awakening II: Defend the townsfolk - Waymarker changed to an area waymarker so it's easier to spot.
* Awakening II - The Red Hand Inquisitor Leader will no longer spawn above level 20.



Destiny Quest (Rogue)

* Awakening I - You should now be able to stealth without every guard spotting you.
* Awakening III: The Tortage Keep instance has been revamped slightly.
* Awakening III: Ulric should no longer sleep with his eyes open.



General Quest

* (Atzel's Approach) War Standard - Should have a slightly more interesting quest ending.
* (Atzel's Approach) Kidnapping and Torture - Added feedback when interacting with the last palisade.
* (Conarch Village) Rotten Molars - The drop rate on teeth has been changed. Now 2-4 teeth will drop per mob.
* (Eiglophian Mountains) Flowers of the Snow - Corrected waypoint for returning to Nola.
* (Eiglophian Mountains) Rithrall will now speak to the player in the quest 'Convincing the Hunter'.
* (Field of the Dead) The Price of Treason - Quest item added.
* (Field of the Dead) The Rescue of Isobail II - Now has a more accurate waypoint.
* (Field of the Dead) The Curse of the Werewolves - Now has a larger area waypoint.
* (Kheshatta) Grim Grey God - Added animations for interacting with the sarcophagi and pedestals.
* (Kheshatta) "Heady Kaphil Liquor", "The Spice in the Sand", and "Anuket Spring Water" quests have had item respawn rates tweaked.
* (Kheshatta) The Abomination - Item rewards will now be given out correctly.
* (Khopshef) The Aberration - Hamadi should now patrol correctly at all times.
* (Khopshef ) The Dead Devotee of Derketo should no longer be selectable when you are not on the quest.
* (Khopshef) The Slave Rebellion - The cage key will now drop correctly.
* (Scorpion Cave) Quest "The Four Accursed Keys" has had it's goal coordinates set properly.
* (Tarantia Noble) Catus for the quest "Nobles of Tarantia" has been moved, and the quest coordinates updated.
* (Thunder River) Moonshine - An Empty Bottle will now be spawned in the player's quest inventory when starting the quest.
* (Thunder River) The Kitten - The bottle of milk now has an icon. Also, the cat now correctly patrols and eventually despawns
* (Villa Verde) The quest "Noble Valuables" has been changed. Vandal Despoilers will drop the loot bags now.
* (White Sands) Garden of Cursed Mysteries can no longer be completed outside the search area.
* (Conall's Valley) The Gambler's Gambit - The collision in the Spider Cavern has been fixed, and it is once again possible to pick up the debt money to finish this quest.
* (Khopshef) The Roots of the Earth - Quest goal has been updated with correct name, Darkroot.
* (Lacheish Plains) Brandoc Village - The waymarker for this quest has been made more visible.
* (Pyramid of the Ancients) Dangers of Decadence - The key is now removed your inventory when you free Shali.
* (Tarantia Noble) Paetus and the Nemedian Crown IIII is now named Paetus and the Nemedian Crown IV.
* (Tortage Underhalls) Gold and Gore - Looting rings from corpses should work correctly.
* Tongue of the Raven: Charad now dies much faster after poisoning him
* Atzels Approach: The quest "The Crown of Acheron" will no longer mention the Bane spell in the journal text, as only Mages and Priests are able to get it.
* In the Thunder River quest "Absolute War", the quest goal now tells the player to talk to Pavo. And the waypoint is correct.
* In the Eiglophian Mountains quest 'Enemies No More', Nera now gives the player the boots when the trade updates.
* In the Eiglophian Mountains quest 'The Blood-Furred Beast' we haveincreased the radius of the bounded area that triggers the locate, reduced the area the mammoth roam within.
* Khopshef Province: Quest "The Troubles of Thutmekri": Players should no longer have any problems with not being able to interact with friendly NPCs after killing quest targets.
* Added 13 new quests to Eiglophian Mountains.
* Wild Lands of Zelata, quest "Curse of Flies": This quest has gotten a small overhaul. A quest goal marker has been added, and the Acheronian Chest should now work as intended.
* Eiglophian Mountains: Quest "Wolves and Lambs": The door on the cage inside the Cannibal Cave should now actually open when the player frees the captive children
* Conall's Valley - The Lurking Horror: Quest now has a waymarker leading to the Spider Cavern.




RAID BOSSES

Raid bosses in general

* Most Raid bosses will now attack and move at the same time.



Yahkmar

* Yahkmar's add will now delay a little while after spawning before attacking players.
* Yahkmar will now correctly lock the instance when attacked.



Excorant the Gargoylemaster

* Gargoyles have gotten stronger.
* The Blood-Fused Gargoyle now behaves differently.
* Excorant will use his Earthen Curse at a slightly higher frequence.



Yarekma the Soul Eater

* He now enrages less frequently.



Sabazios

* Sabazios now has an additional spell that he casts.
* Sabazios Poison vulnerability now has got better names.
* His snakes have gotten weaker.



Ahazu-Zagam

* The swamp demon will now spawn more swamp at a slightly lower rate.



Incubus Succubus

* Reset mechanics fixed.
* The fountain has been fixed.
* The Cambions now behave as they should.



Chatha

* The Strength in numbers buff has been improved.
* Chatha's second form now knockback players with the correct strength.
* Chatha's second form does a bit more damage.



Seruha

* Seruha has received a new powerfull spell, Ripped from within.. beware!
* Both she and her minions have gotten new abilities.
TRADESKILLS

* Slotted gems should now appear in armor consistently, even after zoning.
* "Padparasha" gems have been renamed "Padparadscha".
* The tradeskill merchant Graehm in Lacheish will now sell Common Thread.
* Resource & Gathering: The chance to get rare resources from tier 1 and tier 2 resource nodes has been increased.
* Teardrop Amethyst now requires the correct gem, Flawless Amethyst.
* Reduced the bonuses granted by all Invulnerability, Evade, Fatality, Offhand Chance, and Damage gems by a significant amount.
* Alchemist Cache no longer contains the easily accessible vendor-bought resources.
* The Skinner dialog now works,and resolves the quests to allow you to continue in the class.
* Larozzo should now show that he has a tradeskill quest for the players.
* Armorsmith: Moonsteel-Studded Armband, Girdle and Bracers now use the proper quality leather to make.
* Weaponsmith: Swapped around the names of the goals in the Tier 2 Weaponsmith "Swords" quest so that they accurately reflect the items whose creation they are updated by.
* Some of the jewelcrafting quests will no longer tell you that you need a thieves guild building to make the items.
* Fixed message when failing to harvest Aurichalcum.
* Leather resources have now a chance to drop of wildlife mobs at all level ranges (lvl 20-80).
* Fixed typos in the Alchemist dialogue.
* Ironsilk Cloak and Fine Ironsilk CLoak now require armorsmith workshops
* Corrected some armorsmith items in requiring the Armorsmith Workshop III
* The Bloodsilver Broadsword now require 6 copper to make in addition to the hilt and silver components.
* Gems can no longer be added to items from bank or guild bank. Only from the backpack and tradeskill inventories.
* Crafted items will now display "This Item was created by <CreatorName>".



TRADEPOST

* Added feedback to the guild bank when not enough money to withdraw.
* The item delete on the guild should now show the name of the item.
* Seller search field is no longer case sensitive.
* Added a Cancel button when adding or removing money from guild bank
* Mail: Changed the sorting of the columns, now it should be possible to sort properly on each one.
* After deleting a mail the view now jumps to the next available mail (if any) instead of displaying the compose view again.
* Mail: The money field is now hidden if there is no money attached, shows the amount otherwise.
* Mail: Changed timeout format from displaying a date to displaying the remaining days.
* Added Seller Price and tradepost fee to the item tooltip.
* Updated the mail text gotten from the Tradepost.
* It is now possible so search for items using Item Rarity.
* Added Times out column to the Search results list on tradepost.
* Added Times out field to the Item tooltip on tradepost.
* Items on sale at the tradepost will now expire after 7 days if they have not been sold, and will no longer show on the tradepost after expiring.
* The sales commission is now added to the price of the item and withdrawn from the seller.
* You will no longer be charged a fee for changing the price of your item.



WORLD DESIGN

* Atzel's Fortress has been re-textured and re-lit.
* (Poitain) Rocks near buildings can no longer be scaled.
* (Tarantia Noble) Several texture issues on buildings were corrected.
* (Tarantia Noble) The climbing point in Villa Amiel is now functional.
* (Tarantia Noble) It should no longer be possible to clip your camera through the wall in the Catacombs.
* (Tarantia Noble) Both Torches and Braziers have had their names fixed.
* (Tarantia Noble) Numerous collision fixes done here to improve movement through areas.
* (Tortage) The Seadog Mansion now has a proper roof.
* (Tortage) Added some fish in the ocean outside the beach.
* (Tortage) The Coastal Caves have been revamped to make it easier to find your way around.
* (Tortage) All ladders should be usable and work correctly.
* (Tortage Night) Players should no longer be able to climb outside the playfield.
* (Wild Lands) Fireplace flame effects should no longer be visible on house floors.
* (Purple Lotus Swamp) The ladder near the armorsmith trainer in Purple Lotus Swamp is now properly climbable.
* (Catacombs) Fixed various camera and collision issues.
* (Villa Camillus) Fixed some missing textures.
* (Eiglohpian Mountains) Fixed some issues of getting stuck in some areas.
* changed the respawn in Atzel's Fortress.
 

Halky

Veteran bruker ;)
#97
Såå noen som fortsatt spiller dette spillet? Spiller det selv ganske mye enda og liker det godt enda ;) Har nå endelig kommet til lvl 80 på min Dark Templar og er på vei mot lvl 50 på alten som er en Barbar, fin klasse det også.

Uansett syntes spillet er mye bedre nå en det var i starten, har kommet en god del nytt, og for ikke så lenge siden så kom det faktisk ett helt nytt området i spillet som heter Ymir's Pass som er fra lvl 53-54-65 eller noe rundt der. Har enda ikke vært noe særlig innom der enda, men håper og ta turen ditt snart ;)

Legger til Patch 4 Pre-notes:
NEW!
* Dx10 in included in this update! Please be aware that not all areas have been completely optimized to work with Dx10, and some areas may still require further development.
* Cradle of Decay - Level 43 group instance, accessed through Field of the Dead
* Xibaluku - Level 80 group instance
* The Slaughterhouse Cellar - Level 80 single player instance



GENERAL
* All areas should now support multiple players zoning at once.
* Food and mana/stamina drink can no longer be used while you already have a buff of the same type running. If you want to change your food/drink-buffs you will need to manually cancel them.
* Alt-tab problems should be fixed now.
* An issue causing server lag spikes has been remedied.
* You will no longer briefly see yourself from inside your head when going from first person view into dialog view.
* The emote relaxed_lean will no longer cause the camera to shake slightly.
* Many server performance fixes were done.
* Fixed the female sitting animation.
* Added some new emotes: Adjust, cough, fart, picknose, and sneeze.
* Added cinematic camera movement when you are killed.
* More than 200 male and female social animations have been polished.
* When creating a new character, the random server chosen will match the client language if possible.



COMBAT
* Tab targeting will no longer target dead players, as requested.
* Characters will now make less noise while using Hiding ability.
* Defensive Stance for all Soldier classes have been put on the level as the Guardian starting at a base for 7%. With Improved Defensive Stance you can gain up to 10%.
* Defensive Stance will now also mitigate magical damage.
* Added stealth fatality animations. Now players will have a chance of doing a fatality on human enemies whenever they attack them from the stealth/sneak-hiding mode.
* The level up animation will no longer play while in combat mode.
* Two handed blunt weapons will no longer sound like blades when being drawn/sheathed.
* The Feared animation should now play correctly when you are feared.
* Players will no longer get stuck in the knockbacked state if they get feared during it.
* A small (1s) cooldown has been added to the Hide ability when it successfully activates. This will prevent a player from entering then immediately exiting Hide state if they were to press the button twice.
* Some pets will now be immune to crowd control effects. This includes: Pitch Pots, Living Firestorm, Living Thunderstorm, Blood Pit, Idol of Set, and Cyclone of Set.
* Fixed an issue where characters could be knocked back under geometry.
* When being knocked off a ledge or similar, the player will now land as if falling, and no longer be able to slide around on his back while getting up.
* You can no longer enter spellweaving when climbing or swimming. If you are hiding or crouching and enter spellweaving, you will leave that state immediately.
* Spells on your shortcut bar will gray out when you cannot cast spells in the state you are in (stunned, feared, charmed ).
* Fixed a bug that caused aborted multihit attacks to not show (client side only) the cooldown of the combo, if the combo would not have hit anything.
* Characters will no longer slide when moving immediately after performing a basic attack using bows, crossbows, and throwing weapons.
* Fixed the line-of-sight bug on tab targeting that made you unable to tab correctly to your next target.
* Dead entities will no longer be auto-targeted when your character faces them.
* Male characters will no longer twist their wrists unnaturally when firing crossbows.



CLASSES
Assassin
* Curse of the Lotus will now snare victims by 50% for the duration of the fear effect.
* Death's Gaze has a new casting animation.


Barbarian
* Updated the description text of the Impale feat to more clearly reflect the function.
* The description text for the feat Finishing Blow should now be more accurate.


Conqueror
* Added new particle effects to the 'Blessed Conquest' ability.
* Updated the description of To the Death to reflect its current functionality.


Dark Templar
* Devourer's Might will now increase the damage of Soul for our Feast I and Leech Life I.
* Epic armors have been adjusted to a darker color to better fit the feel of the class.


Demonologist
* Added new particle effects to the 'Planar Shift' spells.


Herald of Xotli
* The cost of Hell Strikes I has been lowered to 8.3% from 8.8% of your base stamina.
* Reduced the cost of Body and Spirit Wrack II from 16.2% to 15.8% of your base stamina.
* Reduced the cost of Burn to Death from 10.8% to 10.4%.
* All ranks of the Molten Steel Slash combo will now animate and execute slightly faster.
* Added new particle effects to the 'Phoenix Cloak' spells.


Necromancer
* All Necromancer pets should now play a "spawn animation" when they are first summoned.


Priest of Mitra
* Added new particle effects to the 'Hand of Mitra' and 'Soul of Mitra' spells.


Ranger
* Mezz Shots will now play the correct animations for bows and crossbows.


Tempest of Set
* Spell - Thundering Command has been renamed to 'Spell - Thundering Voice.'
* Added new particle effects to the 'Serpent Transmutation' spell.
* Blood Mana's displayed cooldown timer has been corrected, and adjusted to be more easily readable.
* Storm Field's base critical hit chance has been increased for all ranks.
* Epic Tempest of Set Pole Arms now add magical Tap Stamina instead of physical.
* Storm Crown/Throne/Regalia has been changed so that you will no longer inflict damage while you have Shield of the Risen running, so that you don't lose that protection. People in your team will also stop inflicting the pulsing damage if you have Shield of the Risen running. Additionally, people in your team that have Shield of the Risen will not pulse the AOE damage while they have Shield of the Risen running. You should now no longer lose Shield of the Risen while you have Storm Crown active.

GUI
* When you change your settings and the confirmation dialog box is open, you will now no longer be able to make any changes until you press Yes or No.
* Fixed a bug where clicking a link in a chat window would sometimes activate text input for that chat window.
* Only shift+leftclick now works for getting player info in chat. Rightclick still opens menu where player info can be selected.
* All options in video/advanced should have a tooltip (when they are not disabled).
* You can now disable buff icon minimizing! Option is found in Interface Options.
* You should no longer stop running when opening the map (when using the mouse to move). If you have the map open and want to start running, you should not click on the map!
* Remapping hotkeys using ALT and CTRL should work properly again.
* Buffs on other characters should now show the correct time remaining when you target the character after the buff has started counting down.
* Keybindings on the shortcuts now are more readable. Long shortcuts are truncated, and long combinations will be indicated by a "+".
* When you fail to teleport to the same instance as your team, you now get a proper error message.
* Player tooltips will no longer show through other windows (such as the tradepost or bank ui).
* NPC base damage type will now be shown in chat text.
* Resizing in windowed mode will no longer cut off the bottom of the screen.
* Updated and corrected the map for Khopshef.
* Remapping should now work as intended. The order of ALT,SHIFT and CTRL does not matter (e.g. ALT+SHIFT = SHIFT+ALT)
* The buff view will no longer report 1 extra unit when the time displayed is exactly what the time really is. (1:00:00 will no longer report as 2h, while 1:00:01 still does).
* Shift + click to loot is now following the same rules as normal looting.
* Potion effects - Chilled, On Fire, and Charged now have new icons.
* Loot options has a submenu - one tab with personal preferences which will be used when your character creates a team, and another tab which shows the current team's loot options.
* New Loot options : one setting for loot powerlevel (below which loot is auto-distributed), and one personal setting to pass on items below a given powerlevel.



GUILDS
* Guild cities with barracks now receive straw dummies on which to practice their form.
* The guild message of the day will now show in green with a tag in front of it to make it stand out from the regular chat text.
* Even if you spam guild invites, only one window will be open.
* When you receive a guild invitation you will always see who is inviting you, by name.
* Using an NPC to teleport to your guild city will now place you in a more appropriate location.
* You are no longer able to build two of the same building even if they are initiated at the same time.



ITEMS
* Treasure Chests throughout Hyboria have been improved and filled with more stuff!
* The Winterbrew potion now correctly boosts Cold-based spell damage, as opposed to Fire.
* Gold Tooth now stacks in stacks of 100, and the price has been adjusted slightly.
* New valuables have been introduced to replace the white quality equipment that drops from humanoid NPCs.
* Cloak of Champions is now searchable in the Tradepost.
* Darfari items have been distributed to more Darfari npcs.
* It should not be possible to trade non-tradeable items anymore.



MOUNTS
* Quick Dismount will no longer go on cooldown when activated while riding a Mammoth or Rhino, as this ability does not function with these mounts.
* Characters should no longer pop below the ground momentarily when dismounting in combat.
* Weapons should now appear sooner in the hands of mounted characters who perform attacks without first entering combat mode.
* You should not loop the mount/dismount/stagger animation anymore on observer clients (or your own).
* Characters should no longer experience rubber-band issues when being thrown off their horse.
* You cannot be staggered off your horse while mounting/dismounting anymore.
* The death animations for dying while moving forward when mounted should now work properly, and resurrecting other players who have died this way should be easier.
* Players should no longer be able to use their mount's special abilities while stunned.
* Cape animations have been adjusted so they no longer intersect with horses while mounted.
* The speed of draw/sheathe animations while mounted has been increased.
* Fixed male animations for drawing/sheathing crossbows while mounted.
* When entering a zone where your mount is prohibited, your mount buff is removed, along with its effects.



NPC/MOBS
* NPCs that deliver a killing blow with any of their combos should now have a chance to proc a fatality on their victim.
* Mounted NPCs should now play their attack animations correctly.
* Dark Beasts will now recover more quickly from knockbacks.
* All NPCs of the 'Ranger' class will now play a unique combo-animation when executing their combos.
* Three rival mercenary groups have begun camping in the Cimmerian end of the Border Kingdoms.
* Amphitheatre of Karutonia: It is now no longer possible to provoke infinite spawns from the summoning portal.
* Amphitheatre of Karutonia: Fixed the collision around the Frostfather.
* Amphitheatre of Karutonia: Tigers should no longer stick out of their cages.
* Black Ring Citadel: Seruah now has two new spells. Adds should no longer evade when they can't reach their target. Fixed a bug where Ripped From Within triggered when it was not supposed to.
* Black Ring Citadel: Changed the name of Chatha's root spell to "Unnatural Atrophy". It now targets a random soldier within range.
* Black Ring Citadel: Added a particle effect when Chatha changes into demon form.
* Black Ring Citadel: Fixed a bug that wouldn't let Chatha change into demon form.
* Black Ring Citadel: Renamed Chatha's single target knockback in phase 2 to "Savage Toss".
* Black Ring Citadel: Reduced the power of the Strength in Numbers spell.Visualized the source of the buff with a particle effect.
* Black Ring Citadel: Sabazios' adds now do poison damage.
* Border Range: Fixed an issue that caused some Dark Beasts to slide around in a static pose while walking back to their original position.
* Ice Dragon Cave: Chill Crawler Shadowbearers now have casting animations.
* Ghanatan Wardogs no longer drop human heads.
* Kheshatta: Chenzira now offers the same merchandise as the other Master Food and Drink vendors.
* Kyllikki: Kyllikki's minions should now wait a short period after spawning before they attack players.
* Old Tarantia: Lordana has been slightly moved to make her quest indicators more visible.
* Poitain: The Abyssal Lich should now properly follow players during combat.
* Spider Cavern: A Rare Delicacy - The mushrooms are now correctly placed.
* Thunder River: General Lupercus' dialog now matches his voiceover.
* Thunder River: A new merchant has been placed in the Thunder River Palisades.
* Tortage: Underhalls - Askia is now working as intended in epic and normal mode.
* Villa Camillus: Deformed Creation and Twisted Magus will now drop proper loot.
* Wild Lands: Viterion and Avitus, the teleport NPCs, are now moved away from each other.
* Wild Lands: Fixed some issues with mobs roaming inside geometry.
* Wild Lands: The bears have been moved a bit south of the Wild Plains rez point.
* Wild Lands: The Tortured Man has left the Wild Lands.
* Wild Lands: Keyx is now correctly placed.
* Yakhmar: Reduced Yakhmar's Wyrmlings magical and poison damage reduction. Increased the time between spawns of Yakhmar's Wyrmling.
* Yakhmar: Yakhmar now displays a buff when lullaby can trigger.

PVP/ MASSIVE PVP
PvP Minigames
* The new minigame signup interface shows the four different minigames players can sign up for. It shows how many players are currently signed up for that particular minigame (players in the same tier as the player, regardless of apprenticeship), as well as allows players to sign up for any of the possible minigames (whichever starts first).
* Annihilate Opposing Team: You will no longer get the capture message if you walk into the north or south quarter before the match starts.
* Annihilate Opposing Team: The healing point in the middle of the playfield will again heal anyone that stands on top of it.
* Annihilate Opposing Team: The health of the resurrection totem was increased.
* Capture the Skull: Renamed the Flag to Skull.
* Capture the Skull: Decreased the amount of skull captures to win from 5 to 3.
* When one of the sides leaves the minigame, this will no longer always result in a tie.
* More than 11 players in a minigame will no longer expand the gui erroneously - the overlay will hide instead.


PvP Notoriety
* Murderer Pathfinders should no longer give you two identical travel options.
* Removed all cooldowns and added some XP to all Redemption quests.
* You or your pets will not splash damage neutral npcs anymore.
* Being killed will not remove the killer from diminishing returns.
* When being attacked in PvP, a player will no longer receive the criminal buff for attacking his opponent's healer, regardless of the level of the healer.
* The criminal buff will no longer be refreshed by attacking a low level opponent and then switching to a higher level target.
* Resource items will now have a chance of dropping in PvP.
* PvP droppable resources are now marked as such in their mouseover tooltip.


Massive PvP
* Siege participants should no longer unnecessarily get teleported out.
* The Massive PvP tab can now be opened without being in a guild and without being on the Massive PvP playfield.
* The ballista wont play an explosion particle on each player near the impact any more. The impact visual effect has been changed to be more appropriate for a ballista impact. This should improve performance during sieges.
* Two Wayfarers of Asura have decided to observe the conflict in the Cimmerian end of the Border Kingdoms.
* The losing guild in a siege battle will no longer be able to immediately build a keep anymore.
* The winner of a siege battle should always be reported correctly.
* While participating in a siege, the defending players will now have a red cloak and the attackers will have a blue cloak, for the duration of the battle.
* The PvP area marker should now always appear on the map, as intended. The minimap will show the name of the guild that owns a Battlekeep, and when the next window of vulnerability is.
* The Catapult and Trebuchet particle effect was updated so that it does not play a particle effect on every player that gets hit by the explosion.
* If a player leaves a group during Massive PvP they now have 60 seconds to find a new group. This should make it easier for players to organize players between the two different raids.
* You can no longer interact with NPCs of a Massive PVP City after you lose it to another guild.



QUESTS
* Many grammatical errors and waypoints have been corrected for quests worldwide.
* Several new transition quests for level 40 players have been added. Talk to Peison in Old Tarantia, Mmnemnes in Khemi, Conohmer in Conarch, Gern in Lacheish Plains, Thesilea in Poitain, or Dhumib in Purple Lotus.
* Atzel's Approach: Kidnapping and Torture - The palisades now have a shorter cooldown.
* Castle of King Conan: Fixed looping dialog in the conversation with Pallantides.
* Kheshatta: Tarantian Armorsmith - Quest reward items updated to accommodate every classes' needs.
* Khopshef: Destiny Quest 30, The Phoenix of the South - The goals for the first part of the quest have been clarified. The player will now be required first to gather all the lotus, then to place it on the altar. The cutscene will play only at this stage.
* Khopshef: Redemption Quest, Path of Venom - Scorpions updating the quest are found throughout the play area, removing the necessity of a goal marker radius.
* Khopshef: Redemption Quest, Ruthlessness - The 30 heads are now properly removed when the heads are put on the Stone.
* Khopshef: Redemption Quest - Redeemer Drak will from now on allow Stygians to redeem themselves in Khopshef - if they want to.
* Poitain: Chastising the Spirit Children - Fixed quest so spirit stones will no longer disappear before they should.
* Purple Lotus Swamp: Followers of a Crocodile God - The pendants will no longer disappear before they should.
* Purple Lotus Swamp: Healing the Wounds of the Swamp - Replaced a goal reference to 'Oasis Water' with the correct 'Moss'.
* Thunder River: Keeping the Land Safe - Removed the waypoint, as it covered half the playfield.
* Tortage: Destiny Quest Soldier, Awakening III - Some visuals have been added to the cutscene Arrested by Guards.
* Wild Lands: Hidden Treasures - Trade has been reduced to 15 items, as intended.
* Wild Lands: A Vote's Worth - Quest is no longer shareable.
* Wild Lands: Melis Root flowers will no longer float off the ground.
* Wild Lands: The Demon in the Tree - This quest now works as intended.
* Ymir's Pass: Heart of Atali - Increased the powerlevel of the necklace reward, and increased the variety of neck-item options.
* Ymir's Pass: Gaze of Crom - The progress bar for laying the Rabbit Snare, and the snare itself, will now have the appropriate name. You will now receive a more logical quest reward.
* Ymir's Pass: The Twisted Skein - Renamed the Ancient Dagger quest reward to Preternatural Dagger.
* Ymir's Pass: The Calm Before the Storm - Removed a waymarker that only led to confusion.



TRADEPOST
* Searches now allow - and ' and `



TRADESKILLS
* The minimap will now update a resource node's icon if it is being used by a player.
* The result items of tradeskill recipes now display a stack size if they produce more than one item.
* You should now always see the correct "Tradeskills" category for quests in your quest journal.
* Black Soulstaff, Mottled Cane, and Stygian Deathcoil Vesture recipes items should teach you the correct recipes.
* When removing/unlearning tradeskills, other feats/spells will not be affected anymore.
* Chopping wood should now take the same amount of time as other harvesting skills.
* If you unlearn a tradeskill, the cooldown will always be removed.
* New Woodcutter recipes are now dropping from the following bosses: Vanir Shaman, Diabolist Aino, Metir-Phumon, Occultist Codril-Kau, Crazed Troglodyte Chief, and Atzel General.
* Gemcutting: You should now always have your quest update, without zoning first, after creating a gem. You should also always be able to create gems without zoning first.
* Weaponsmith: Moonsteel Steel Dart goal name is now Moonsteel Throwing Knife.



WORLD DESIGN
* Many small adjustments to decrease the chance of getting stuck on collision have been done worldwide.
* Fixed a few cases where the player could get snagged on collision mesh edges.
* The water in now back in Wild Lands of Zelata.
* Atzel's Approach: Some climbing areas have been improved.
* Black Ring Citadel: The entrance door should now properly open after wiping at Ahazu-Zagam.
* Khopshef Province: The collision of the temple floor has been fixed. Players should no longer sink into the ground.
* Old Tarantia: Removed excess collision between the PvP vendors.
* Old Tarantia: When a player enter Old Tarantia from the Outflow Tunnels they will end up on a more logical place.
* Thunder River: Placed new discoverable resurrection points.
* Removed an invisible wall in the Inn in the Wild Lands.

Det er ventet at denne patchen som komme en gang i Januar og det ser virkelig bra ut hvis alt som står her kommer og funker ordentlig. Og digg at endelig DX10 kommer inn i spillet.

Så noen som fortsatt spiller?
 

Halky

Veteran bruker ;)
#99
Stemmer det og nå kommer det endelig ;) Og med det første spillet så mente de da seff av MMORPG sjangeren og ikke alle andre vanlige spill :p Og man ser klar forskjell mellom grafikken i AoC og WoW, AoC er mye bedre der hehe.
 
Synd spillet suger da hehe.