Final Fantasy XIII (PS3, 360)

Sjutten

Piraten fra Sjuttavika
Den derre brukollapsinga så mistenkelige kjent ut. Mener å ha sett noen lignende helt i begynnelsen av et tidligere spill i serien.
 
Den videoen der eide. Men spillet blir jo ikke noe bra for DET ER JO IKKE PS3 EXCLUSIVE.
 
Trodde 2/3 FF13 releases var eksklusivt for PS3? (Hørte no sånt fra FF-geeken på jobben, husker ikke hva de andre het. Go!)
 
Final Fantasy VersusXIII er PS3 ekskluivt. Final Fantasy AgatoXIII (eller noe sånt) er PSP eksklusivt. Så de holder seg i det minste på Sony konsoller. Selv synes jeg begge disse spillene ser langt mer spennende ut en hovedspillet, pussig nok - i hvertfall det jeg har sett av VersusXIII interesserer meg, selv uten å ha sett noe gameplay.
 

justincase

Jjang
Medlem av ledelsen
Jeg tror jeg har sett en del videoer fra FF13 prosjektet, uten helt å ha skilt mellom Versus og "vanlig". Det er ikke noe bra.
 
de videoene med hun blonde dama og alle de andre andre glade folkan er vanlig XIII, mens de videoene som for det meste er mørk og har med en emo (vanligvis den eneste personen i vidoen bortsett fra soldater) er versus XIII
 

Sjutten

Piraten fra Sjuttavika
Ser faktisk litt fram til "Final Fantasy Søtti", som han ene japsen kalte det.
 

Thinaran

Den mannlige sexbomba
Medlem av ledelsen
En kis som bor i Japan postet en del info om spillmekanikkene:

estragon skrev:
I'll put this in bullet points because I want to get back to playing the game.

-It's very, very pretty.

-The pace of switching between random battles and moving around feels in line with 16-bit games. I personally prefer FFXII's more streamlined system where battles just happen without switching to a special battle mode, but this is pretty seamless. It's closer in pace to, say, Suikoden than to FFVII-IX.

-It's got a Mother-esque system where sneaking up on enemies gives preemptive attacks, which are incredibly advantageous because they nearly fill up the enemies' break gauge. This means you basically do double damage. There are also items you can use to make yourself invisible.

-The dungeon design (so far) seems to borrow from the FFX "keep running forward in a straight line" school of design.

-The character advancement system is basically a combination between the sphere grid and FFX-2's mid-battle class changes. Each character has a separate grid for their various "roles," and you can switch roles mid-battle with the optima system.

-Changing optimas doesn't just change AI, it also changes abilities. So, for example, Serah can only cast cure as Healer, and she can only use attack magic as a Blaster.

-At least as of now, not every character can do every Role, so they all feel unique. For example, only Snow has Defender.

-Despite that, they also feel highly customizable. I found two weapons for everybody by now, and they aren't Sword and Sword+10. One of their weapons will give them stats like Phys Attack: 60/Mag Attack: 40, and the other will give the reverse stats and/or a more balanced stat set. So, changing weapons can basically set which Role you want to emphasize, or if you want an all around character.

-This game avoids the modern JRPG trend of making you watch a cutscene for an hour. When you start the game, you start playing the game basically immediately.


-That being said, there are a lot of intermittent cutscenes between the action. You can pause and/or skip them though. You can also skip all tutorials.

-It is good at showing and not telling. The story proceeds quickly, and if you want tons of lore, you have to look in the optional encyclopedia in the menus. And, honestly, if you don't read the optional information, you might be a bit confused, because the game doesn't drown you exposition about lore, unless you choose to look into that on your own. If you want it though (and I do), you can find out a lot of interesting background information on your own time. I think this is a good thing.

-So far, it feels brisk and light, and it is not nearly as angsty or saccharine as the trailers seemed to imply.

-Also, until the systems open up and enemies get more difficult, you basically spend the first hour walking forward and then pressing circle to automatically win battles. It's frustrating because the tutorials make the system sound cool, but for a while you just cut through all the enemies like butter so you can't really use them.

- It's "Game Over" if Lightning dies in a battle. But since you can also instantly retry any battle when you lose, so it's not quite a "game over" in a conventional sense unless you make the decision not to retry. It even gives you the opportunity to go back into the menus to make adjustments, so you can't get stuck in a bad unwinnable loop. Since you are 100% cured when winning a battle, this mechanic adds tension to every random battle and makes every fight count.

-I am already totally addicted.
Høres knall ut. :)
 
Det her kommer til å bli greit kompis. Gleder meg helt vilt.

-This game avoids the modern JRPG trend of making you watch a cutscene for an hour. When you start the game, you start playing the game basically immediately.

Kjipt. Lange cutscenes er bra.
 

Thinaran

Den mannlige sexbomba
Medlem av ledelsen
Vel, etterhvert som folk har spilt det mer har negative ting dukket opp. Det sies at produsentene har hentet inspirasjon fra CoD-serien, og det de hentet derfra var tydeligvis lineariteten. Spillet er mer linært enn FFX, og er omtrent bare én lang korridor fram til sisteboss. Byer er fjernet. Istedenfor å måtte gå rundt og snakke med folk får du en cutscene som forteller mer story og så er det videre til neste del av spillet.

Wired sin Chris Kohler har twittret om FFXIII de siste dagene, og han er ikke nådig.

Kobunheat Ok, 3.5 hours later: Lots of movie, little gameplay. Hope that flips on its head in the next 25 hours. Not optimistic! Ready to be surprised

Kobunheat 8 hours into #FFXIII. I'd write about it, but you can just go back and read my tweets from yesterday.

Kobunheat 11 hours: Agree with @gamespite that battles in #FFXIII can be interesting, but it's the only part of the design with a modicum of substance

Hvis du vil lære om verdenen må du gjøre det selv. Det er masse bakgrunnsstoff i encyclopediaen i menyene, men storyen fokuserer mest på figurene.

Vet ikke med dere, men jeg elsket at noe av det første man kunne gjøre i FF12 var å gå og bli drept av en T-Rex som var altfor høy level til at du kunne ta den.
 

kakarlsen

Høyere yrkesfaglig


Jeg vet ikke helt hva jeg skal si.