Oversatte GameReactor-artikkelen til engelsk, jeg. Den leser stadig helt rævva, men jeg velger å poste den her likevel:
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20GB Hard Drive and a pretty, white controller
All about the design of the Xbox 360
One of the major problems [at the time of release] of the original Xbox, was its size. This is, thankfully, not a problem with this new console, which is no bigger than the original, black PlayStation 2. The design is a result of collaboration between sculptor [industrial designer?] Jonathan Haydes, an employee of Microsoft, and one American and one Japanese design studio. Over 20 different prototypes were presented and rejected [before this final design was accepted].
Everything from a toaster-like device to what J. Allard described as a "Fisher Price Nuclear Plant" has been considered. Finally, the current, timeless, concave chrome design was accepted, and [subsequently] leaked onto the internet. It's interesting to note that there are no visible screws or bolts in the casing, and that the front design can be changed in accordance to your own mood. The new Xbox 360 can be given a quite personal flavour. Microsoft promises that this year's E3 will feature finished hardware with samples of the front designs [they plan to make available]. The company has mentioned thematic front designs inspired by successes such as Halo [3], Perfect Dark [Zero] and Project Gotham Racing [3]. The Xbox 360 can stand on end as well as assuming the traditional horizontal position, without any peripherals necessary for either mode, and [however it is positioned], the fans on the unit will switch themselves on and off [according to demand]. For instance, you'll be able to watch a DVD on a far more silent piece of hardware.
It's also worth noting that Microsoft is quite pleased with their current controller design (the Controller S), since the new, white controller is pretty much the same. Since there are no longer memory card slots [in the controller], it is slimmer, but the shape, the feel and the finish are all the same, down to the analogue sticks. The black and white buttons now act as secondary triggers, which is a far more ideal solution. The big button in the middle of the controller is the [eagerly?] anticipated "Ring of Light". It indicates which controller [out of a set of four] you hold, whether you have any new messages on Live or generally any other online event. You can also change between your current game and Live mode at any time, with no lag.
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XBox 360 >> The Joypad
Finally wireless - The Xbox 360 sets a new standard
There have been wireless joypads available for over ten years, produced by among others Joytech, Madcatz and Logitech. They've actually been on the market since the 16-bit era [correction: they've been available for an even longer time. I had infrared controllers for my NES]. But this is the first time a console manufacturer decides to provide wireless pads as a standard. The joypad has the requisite rumble functions, the power of which is adjustable to preserve battery. The two rechargable AA-batteries will be capable of handling extended playing sessions and will be charged via the USB ports of the console. The future is truly wireless.
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The logo that has swept across the internet over the last few months appear to be fake. The above is the proper Microsoft logo. It looks familiar, but still conveys a fresh and different style.
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The Future is Online
The new Xbox 360 features integrated Xbox Live
Microsoft is actually a shareware company. "It's in our nature," says Robbie Bach, when interviewed about the Xbox 360 by GameReactor. This is obvious throughout the entire concept of the new Xbox 360, with PlayStation 3 providing the raw muscle, and Revolution aiming for innovation. Usually, the processing power is the hot topic upon release of new hardware, but Microsoft would rather focus on Xbox Live, which will be expanded greatly by the time Xbox 360 enters the stage. The first, and most obvious change, is that Xbox Liveis now fully integrated into the hardware. Whether you choose to go online or stay offline, a Gamer Card keeps track of yuor personal preferences. Xbox Live will also be available in two flavours. One is the free version, dubbed Xbox Live Silver. Here, you can download additional content to your games, download demos of upcoming titles and engage in live-video conversations online free of charge. Xbox Live Gold, however, will be required to actually play games online. There will naturally be exceptions, such as Massively Multiplayer Online Games, where the service is paid directly to the developer, and exceptions will be made in special free weekends, where all content will be available to all users free of charge.
Further, you have the opportunity to engage in live video conversations via Xbox 360 using its camera peripheral. You can also stream photos to the hard drive, and your favourite tracks from your iPod. Microsoft's vision for the Xbox 360 is that of an ultimate convergence console: you'll be able to watch television, watch movies and at the same time be online to accept invitations from fellow gamers or check your Live mail. Microsoft assumes that around 50% of all Xbox 360 customers will use [the console's] Xbox Live online features, in stark contrast to the current 8% who uses the Xbox Live service. Big numbers. But are they realistic?
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The controllers are slightly smaller than their predecessors. They are also equipped with an all-new button that brings you straight to the Xbox dashboard.
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This is the Xbox 360!
We've tested the new Microsoft console
It is unleashed in less than six months. The next generation will start with the release of the Xbox 360 in the US, followed by a European release 7-10 days later, while being finally released in Japan in December. This is the tightest release window ever for the release of a console. Microsoft has worked hard to keep the Xbox 360 a secret, and they've at least partially succeeded, even if the new console is released a surprisingly short while after the original. We still don't know what price the hardware will retail at, and no price will be available until October or November, so one of the most important aspects of the launch is still unknown.
"But we know what price range it will need to be within to actually sell," says Robbie Back, Senior Vice President of Home & Entertainment. "We will not make a mistake again like we did with the European retail price." Microsoft claims that they've learnt several valuable lessons with regards to the launch of the original Xbox. Above all, the company wants to make the Xbox 360 a well-rounded piece of consumer electronics. J. Allard claims the original Xbox was designed like a painting, where layers upon layers was added to the design, whereas the Xbox 360 is a sculpted whole, where both the form and the content was predetermined, and the design made to suit these, and nothing else. He further explains that they were leading the way with the original Xbox, with regards to online implementation and the hard drive, and that these features will mean further market penetration with this new generation of the Xbox hardware.
"There's no reason to be humble about it. We mean to be the market leader this time around," according to Robbie Bach. "I think we'll be seeing a [market] situation where Microsoft and Sony will stand as equals. The Xbox 360 is a powerful piece of hardware, so powerful that it will take developers several years to fully utilize its capabilites. Of course, this means that there will be an initial shortage of launch titles." Microsoft assumes that they will be able to present 10-16 titles for launch, with the number slated to reach 40 by the first six months of the console's lifespan. Microsoft themselves will present Perfect Dark Zero, Kameo: Elements of Power and Bizarre Creations' Project Gotham Racing 3 for launch.
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Xbox 360 >> Hardware Specifications
* CPU
3x IBM PowerPC 3,2GHz
* GPU
Custom ATI 500MHz (10 MBs of embedded DRAM)
* Polygon Drawing Capacity
500 millions per second
* Shader Capacity
48 billion shader operations per second
* Memory
512MBs of GDDR2 RAM
* Storage Media
Removable and upgradeable hard drive (20GBs), 12x DVD (dual layer), memory cards (64MBs)
* Ports
Supports up to four wireless joypads at the same time
3 USB ports (2 in front, 1 in the rear)
2 memory card ports
* Online
Integrated Xbox Live
Ethernet-port
WiFi 802.11 enabled
Web cam with a horizontal resolution of 1280px enabled
* Supports the following media
DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R/RW, WMA CD, MP3 CD, JPEG Photo CD
* Streaming
Music from media players or a personal computer with Windows XP, movies and photos from the web cam via Live. All games support 16:9, 720p, 1280i, 5.1 Dolby Digital and personally customized soundtracks.
Phew. Direkte oversettelse. Håper det ikke er for stygt å lese.