So Frederick, despite Infogrames’ mixed feelings about it, started working on the programming tool that would allow him to create 3D animated human characters. The technical limits of the era didn’t allow him to make a fully 3D environment, so Frederick thought about using photos as a background. But thanks to Infogrames’ artistic director Didier Chanfray’s black and white concept sketches, an internal contest among company’s graphic artists was held at the office. Yael Barroz hand-drawn backgrounds were picked as the best solution for the game. The combination of 3D models, hand-drawn backgrounds and a still camera placed inside a scene convinced Infogrames’ CEO Bruno Bonnell that the route taken by Frederick might actually be right, so he decided to put him in charge of the project. That was in 1991, and the survival-horror genre was born.