La oss spille Lone Wolf

Lodin

Der Waaaah
Nydelig. Siden vi er drevne med spyd allerede betyr det at vi nå har 21 i combat skill. HPen vår er forøvrig tilbake til 29.
La oss sette igang. SITAT
Captain D'Val and his guards escort you to the citadel gate where a small covered wagon awaits you. As soon as you clamber in, the gates are thrown open and you are hurried away through the crowded streets of Holmgard. After a short but uncomfortable journey, the wagon stops and the driver pulls open the canvas flap.

'This is the quay, my lord. There is your ship, the Green Sceptre.' As he speaks the driver points across the quay to a sleek trade caravel anchored near to the harbour wall.

'The first mate's name is Ronan. You will find him waiting for you across the square at the Good Cheer Inn.' Then the driver bids you farewell and quickly disappears into the teeming crowds.

You reach the inn to find the front doors locked and the window shutters barred. You are trying to decide what to do next when a hand grabs your arm and you are pulled into the darkness.



If you wish to draw your weapon and attack your unknown assailant, turn to 273.

If you wish to try and pull free of his grasp, turn to 160.[/b]
Og så var helvetet igang igjen... :rulleøyne:
 

Lodin

Der Waaaah
SITAT
'Forgive me my lord, I did not mean to startle you.' The man seems nervous, and the open hand that is extended towards you is shaking quite visibly.

With some caution you accept the gesture of friendship, and sit with the man at a tavern table. The place is deserted save for a couple of mice gnawing at a large chunk of cheese.



'Captain Kelman has instructed me to take you to the Green Sceptre, but only if I am sure that you are the Kai Lord they call Lone Wolf. Can you prove your identity?' You decide you must show your mastery of one of your Kai Disciplines.

If you wish to demonstrate your Kai Discipline of Healing, turn to 16.

If you wish to demonstrate your Kai Discipline of Mindblast, turn to 133.

If you wish to demonstrate your Kai Weaponskill, turn to 255.

If you wish to demonstrate your Kai Discipline of Animal Kinship, turn to 203.

If you wish to demonstrate your Kai Discipline of Mind Over Matter, turn to 48.

If you do not possess any of the above Kai skills, or if you do not wish to demonstrate your skill, turn to 348.[/b]
Ikke uventet kan vi ikke demonstere skills vi ikke har. :rulleøyne:
 
hmm. bok to starter lovende, her var det noe annet en gå til høyre eller venstre :)
jeg lurer på om ikke healing vil være en smart vei å gå.
16!

Edit. vel, vi skal vel strengt talt ikke demonstrere dette på han, men mindlast it is then.
 

Lodin

Der Waaaah
Enig i at mindblast rocker shit. \m/
Bare så synd at vi ikke har det. Vi har mindshield. Det blir helbreding vi viser fram. SITAT
You pick up an ale glass and smash it across the edge of the table. The jagged glass is razor-sharp. As you draw it across the back of your left hand, a long cut appears trickling blood. Covering this wound with your right hand, you concentrate and feel the warmth of your power as the wound heals. When you remove your right hand, no trace of the cut or any scar remains. The sailor stares at you in amazement.

Turn to 268.[/b]
Det der var uansett jævla bad ass. :eek:
SITAT
'You are indeed a Kai lord,' says the sailor, but the astonishment on his face quickly changes to an unpleasant sneer.

'Or should I say you were!'



As he speaks, a door crashes open behind you and you turn to see three harbour thugs advancing towards you. Each is armed with a scimitar and you have no choice but to fight all three as one enemy.

Harbour Thugs: COMBAT SKILL 16 ENDURANCE 25

You may evade after two rounds of combat by running through a side door. Turn to 125.

If you win this combat, turn to 333.[/b]
Faen til ballerask på han fyren...
*slåsse litt*
Og de fikk med intet mindre enn tre øks i ræva og vi mista kun tre HP. A winner is us! SITAT
The sailor who claimed to be First Mate Ronan seems to have escaped during the fight. You quickly search the bodies of the harbour thugs, but find nothing of value. However, you do notice that each of them has a tattoo of a serpent on their left wrist. Whoever sent them to kill you must already know of the importance of your quest.

You leave the tavern by the side door and discover the dead body of a sailor lying beneath some stairs. Inside the collar of his bloodstained jacket is a tag bearing the name 'Ronan'. This must be the real Ronan. He has been murdered. You cover the body and turn towards the quay, where the Green Sceptre is anchored about three hundred yards from the harbour wall.

If you wish to use one of the many small boats or coracles that are roped to the quayside, turn to 300.

If you wish to hunt down the impostor who pretended to be Ronan, turn to 67.[/b]
 

Thinaran

Den mannlige sexbomba
Medlem av ledelsen
Du mener tre spyd i ræva. Ikke at det er noe mer behagelig. :p

Vet ikke om Kai-krigere er store på hevn, men vi kan jo kikke rundt i byen etter han bedrageren før vi drar videre.
 

Lodin

Der Waaaah
Joda, men øks i ræva er en mer metaforisk sak. Dere forstår det ikke uansett. SITAT
You quickly deduce that the impostor must have escaped by the main entrance to the tavern, and if he is still in the harbour area he must be in or around the main square.

You search the buildings and alleyways round the square but there is no sign of him at all. Rather than waste more time in a fruitless search, you return to the quayside and untie a small coracle from its mooring. As you row towards the Green Sceptre you begin to feel uneasy that so early in your mission your enemies seem already to have found you.

Turn to 300.[/b]
SITAT
As you paddle towards the sleek trade caravel, you notice to your surprise that the boarding ladder is being pulled up. A mean-looking sailor leans over the gunwale and curses at you. He seems to think that you are a refugee trying to stowaway on board. But when you shout that you are Lone Wolf and you were ambushed by an impostor at the tavern, the ladder is soon lowered again. As you climb over the side of the ship, you are met by a tall man in a gold-braided uniform. His face is almost totally covered by a shock of bright red hair and a bright red beard.

'Haul anchor!' he booms. The crew spring into action as if their very lives depended on it.

The captain ushers you below to his cabin where he pours two glasses of Wanlo, a strong spirit. His face shows concern as you tell him what has happened.

'There is evil treachery at work and the enemy already has plans afoot to thwart your quest,' he begins when you've told your tale. 'It seems that you have lost the element of surprise--and I have lost a courageous first mate. Let us only hope that the voyage to Durenor be swift and safe.'



You leave him to go up on deck just in time to see the outline of Holmgard on the horizon. With mixed feelings of pride and apprehension, you descend the stairway to your cabin as the last spire of the capital disappears from view.

Pick a number from the Random Number Table.

If the number that you have picked is 0-1, turn to 224.

If the number is 2-3, turn to 316.

If the number is 4-5, turn to 81.

If the number is 6-7, turn to 22.[/b]
Ooooog jeg slo en 7.
SITAT
In the morning you are awoken by the cry of the deck watchman: 'Wreckage off the starboard bow!'

Quickly dressing, you climb up on deck and join the captain at the rail.

Pick a number from the Random Number Table.

If the number you have picked is 0-4, turn to 119.

If the number is 5-9, turn to 341.[/b]
Oooog der fikk jeg en 9.
SITAT
Shattered beams and torn sails are all that remain of the unfortunate merchant ship. You ask the captain to search for survivors but he ignores your plea and orders the crew to continue their duties. As the wreckage gradually disappears from view, the nagging fear that a similar fate could await you makes your throat dry. You descend below deck and take care to lock the cabin door behind you.

Turn to 240.[/b]
SITAT
After three uneventful days at sea, you find shipboard life rather dreary. If you have the Kai Discipline of Healing, any ENDURANCE points that you may have lost on your adventure so far are restored. This will bring your ENDURANCE points score back to your original one. If you do not possess the skill, restore half of any points you have lost in combat.



On the afternoon of the fourth day, you are talking with an injured sailor up on deck when you smell smoke seeping from the hold.

If you wish to enter the hold, turn to 29.

If you wish to shout 'Fire!' turn to 236.

If you wish to warn the captain, turn to 101.[/b]
Se det var updaten til far ja. Hva nå?
 
FIRE!!1OMG
vel, man vet jo ikke om det brenner, men av alle mulige løsninger her tror jeg jeg minst ville vært på et brennende skip utpå havet.

236
 

Lodin

Der Waaaah
SITAT
Suddenly panic strikes. The ship is thrown into a frenzy of activity as sailors grab buckets and blankets with which to fight the fire. Flames are roaring through the hatch cover, and it takes over an hour to contain the blaze. The damage to the ship is great. The entire store of food and fresh water has been destroyed and the mid-section of the ship badly weakened.

The captain appears from out of the smoking hold and approaches you, his face black with soot. He is carrying something in a bundle under his arm.

'We must talk in private my lord,' he says quietly.

Without replying, you turn and follow him to his cabin.

Turn to 222.[/b]
SITAT
After taking care to close his door, the captain opens the mysterious bundle and tips the contents on to his cabin table. A large charred earthenware jug and several blackened rags drop in a heap. They give off a strange oily smell.



'This was no accidental fire,' he says solemnly. 'This was an act of sabotage. The forward hold is a food store yet I find this oil jug and these soaked rags upon the floor. Someone on this ship is prepared to risk his life to stop us reaching Durenor.'

You both stare at the burnt rags as if they hold the answer to your questions. Suddenly a cry from up on deck breaks the silence.

'Ship Ahoy! Ship off the port bow!'

Grabbing his sword and telescope, the captain disappears through the door and up the ladder to the deck above.

If you wish to follow him, turn to 175.

If you would rather make a quick search of his cabin, turn to 315.[/b]
Med vårt hell og fordi dette er en D&D rip kan vel ikke dette være annet enn sjørøvere? :pirat:
 

Lodin

Der Waaaah
Høres ut som en plan. SITAT
Keeping one eye on the door, you quickly search the drawers of an ornate chart table. There does not appear to be anything unusual about the contents. You find mainly charts, island maps and navigational instruments. You are about to abandon this fruitless search when you notice a small lever hidden below the tabletop. You push it and a panel flips open to reveal a small wooden box with a brass lock.

If you have the Kai Discipline of Mind Over Matter, turn to 287.

If you wish to prise open the lock, turn to 190.

If you wish to replace the box and join the captain on deck, before he suspects something is wrong, turn to 175.[/b]
:tenke:
 
Noe sier meg at denne ikke er ment til å åpnes (uten å bli oppdaga) uten Mind over matter.
tror vi bør være litt diskré her
175
 

Lodin

Der Waaaah
Sikkert lurt. Vi er tross alt goody two-shoes og greier. SITAT
'It seems our bird has flown,' says the captain, pointing to a longboat moving swiftly towards another ship on the horizon. 'She flies no flag, and her hull is of a strange shape. I've ne'er before seen the like.'

You watch as the longboat reaches the mysterious ship. As if by magic a sea fog appears from nowhere and engulfs the vessel. Moments later, both the ship and the fog have disappeared.

Pick a number from the Random Number Table.

If the number you have picked is 0-4, turn to 53.

If the number is 5-9, turn to 209.[/b]
Der fikk vi en 3 gitt.
SITAT
You hear whispering among the crew and catch the words 'ghost-ships' and 'cursed voyage', but the whispering stops when the captain's voice calls for all hands on deck. A silence descends on the Green Sceptre as Captain Kelman addresses the crew in a loud voice.

'Men, we are three days' sail from Port Bax, but with a strong wind and a stout heart we'll drop anchor and feast there in two. The fire has claimed many of our provisions and rations are hereby cut to one meal a day. A guard shall be placed upon the freshwater cask. But we are strong. We shall endure. Any man found thieving will receive a hundred lashes. That is all.' The crew seem unhappy at the captain's decision, but none of them dares to challenge his authority.

Later that afternoon, you are invited by both the crew and by the captain to take your evening meal with them.

If you wish to eat with the captain, turn to 321.

If you wish to eat with the crew, turn to 154.[/b]
Do you know where I can find some sailors?
 

Lodin

Der Waaaah
Slumming it is. SITAT
The crew's quarters are cramped and stifling. But despite a lack of space and a poor evening meal (so poor in fact that you lose 2 ENDURANCE points!) the men are pleased that their invitation was accepted and you are treated as an honoured guest.

After supper, they invite you to play 'Portholes' with them, and wager a little gold on the fall of the dice.

If you wish to try your luck, turn to 308.

If you would prefer to decline the offer, bid them goodnight and return to your cabin by turning to 197.[/b]
OBS! Mitt hell med terninger er totalt ræva. Slår jeg mer enn 3 regnes det som et under.