Og da blir vi blakke før vi vet ordet av det! :realmad: SITAT
Skavvi se...
Jepp, jeg hadde rett. Vi greide såvidt å knirke oss forbi første runde med en seier, men tapte noe grusomt i de to neste. Betyr at vi ikke har tapt noe og jeg går å legger meg.
SITAT
Der blei det en 1.
SITAT
I'll never let go. I'll never let go, Lone Wolf.
A sailor called Sprogg sits beside you and explains the rules of the game 'Portholes'. First he shows you two diamond-shaped dice made of red glass. Each dice has ten sides and they are numbered 0-9. Each player rolls both dice and adds the numbers together (0 = zero). If anyone throws two 0's, they shout 'portholes' and automatically win.
Each player stakes 3 Gold Crowns per throw. There are two other players in the game and they all place their stake money into a hat before the dice are rolled.
Pick two numbers from the Random Number Table for each of the other two players, and note these scores down. Now pick two numbers from the Random Number Table for yourself. If your total is higher than the other players, you win 6 Gold Crowns. If either of the other players beat your score, you lose 3 Gold Crowns. You may leave the game at any time, but you must stop playing if you lose all your Crowns (bad luck!).
When you finally decide to leave, you may return to your cabin by turning to 197.[/b]
Each player stakes 3 Gold Crowns per throw. There are two other players in the game and they all place their stake money into a hat before the dice are rolled.
Pick two numbers from the Random Number Table for each of the other two players, and note these scores down. Now pick two numbers from the Random Number Table for yourself. If your total is higher than the other players, you win 6 Gold Crowns. If either of the other players beat your score, you lose 3 Gold Crowns. You may leave the game at any time, but you must stop playing if you lose all your Crowns (bad luck!).
When you finally decide to leave, you may return to your cabin by turning to 197.[/b]
Jepp, jeg hadde rett. Vi greide såvidt å knirke oss forbi første runde med en seier, men tapte noe grusomt i de to neste. Betyr at vi ikke har tapt noe og jeg går å legger meg.
SITAT
As dawn breaks, a fierce storm rises and you are woken by the violent rocking of the ship. The floor of your cabin is awash, and the shouts of the crew can hardly be heard above the howling wind. You quickly dress, gather up your equipment and make your way to the deck.
You are soon joined by the captain, who takes hold of your arm and orders you to return to your cabin. Suddenly, as you start to go down, there is a thunderous crack as, high in the rigging, part of the mast snaps. You look up to see the shattered pole falling towards you.
Pick a number from the Random Number Table.
If the number you have picked is 1-4, turn to 78.
If the number is 5-9, turn to 141.
If the number is 0, turn to 247.[/b]
You are soon joined by the captain, who takes hold of your arm and orders you to return to your cabin. Suddenly, as you start to go down, there is a thunderous crack as, high in the rigging, part of the mast snaps. You look up to see the shattered pole falling towards you.
Pick a number from the Random Number Table.
If the number you have picked is 1-4, turn to 78.
If the number is 5-9, turn to 141.
If the number is 0, turn to 247.[/b]
SITAT
You dive backwards, but only just in time to avoid the falling mast as it smashes straight through the deck. You stagger upright and peer into the mass of shattered timbers. Pinned beneath the broken mast is the lifeless body of Captain Kelman.
As you stare in horror, a loud crack fills the air as the storm breaks open the already damaged hull of the Green Sceptre. As the ship breaks up you are hurled over the side and into the raging sea.
Gasping for air, you claw your way up to the surface but strike your head on a hatch cover. Lose 1 ENDURANCE point and pull yourself on to this makeshift raft. If you are wearing a Chainmail Waistcoat, you must discard this now or risk drowning.4 In the grey light of the storm, you watch as the broken ship sinks beneath the heaving sea. You are feeling dizzy and very sick. Hanging on to the cover with all your strength, you gradually slip into unconsciousness.
When you eventually awake, the storm has passed. The only trace of the Green Sceptre is the hatch cover on which you lie. By the position of the sun you suppose it to be late afternoon. In the distance, you can see a small fishing boat and beyond it, the coastline stretches out along the horizon.
If you wish to use your cloak to try to signal to the fishing boat, turn to 278.
If you want to ignore the boat and paddle towards the shore instead, turn to 337.[/b]
As you stare in horror, a loud crack fills the air as the storm breaks open the already damaged hull of the Green Sceptre. As the ship breaks up you are hurled over the side and into the raging sea.
Gasping for air, you claw your way up to the surface but strike your head on a hatch cover. Lose 1 ENDURANCE point and pull yourself on to this makeshift raft. If you are wearing a Chainmail Waistcoat, you must discard this now or risk drowning.4 In the grey light of the storm, you watch as the broken ship sinks beneath the heaving sea. You are feeling dizzy and very sick. Hanging on to the cover with all your strength, you gradually slip into unconsciousness.
When you eventually awake, the storm has passed. The only trace of the Green Sceptre is the hatch cover on which you lie. By the position of the sun you suppose it to be late afternoon. In the distance, you can see a small fishing boat and beyond it, the coastline stretches out along the horizon.
If you wish to use your cloak to try to signal to the fishing boat, turn to 278.
If you want to ignore the boat and paddle towards the shore instead, turn to 337.[/b]