La oss spille Lone Wolf

Lodin

Der Waaaah
Og da blir vi blakke før vi vet ordet av det! :realmad: SITAT
A sailor called Sprogg sits beside you and explains the rules of the game 'Portholes'. First he shows you two diamond-shaped dice made of red glass. Each dice has ten sides and they are numbered 0-9. Each player rolls both dice and adds the numbers together (0 = zero). If anyone throws two 0's, they shout 'portholes' and automatically win.

Each player stakes 3 Gold Crowns per throw. There are two other players in the game and they all place their stake money into a hat before the dice are rolled.

Pick two numbers from the Random Number Table for each of the other two players, and note these scores down. Now pick two numbers from the Random Number Table for yourself. If your total is higher than the other players, you win 6 Gold Crowns. If either of the other players beat your score, you lose 3 Gold Crowns. You may leave the game at any time, but you must stop playing if you lose all your Crowns (bad luck!).

When you finally decide to leave, you may return to your cabin by turning to 197.[/b]
Skavvi se...
Jepp, jeg hadde rett. Vi greide såvidt å knirke oss forbi første runde med en seier, men tapte noe grusomt i de to neste. Betyr at vi ikke har tapt noe og jeg går å legger meg.
SITAT
As dawn breaks, a fierce storm rises and you are woken by the violent rocking of the ship. The floor of your cabin is awash, and the shouts of the crew can hardly be heard above the howling wind. You quickly dress, gather up your equipment and make your way to the deck.

You are soon joined by the captain, who takes hold of your arm and orders you to return to your cabin. Suddenly, as you start to go down, there is a thunderous crack as, high in the rigging, part of the mast snaps. You look up to see the shattered pole falling towards you.

Pick a number from the Random Number Table.

If the number you have picked is 1-4, turn to 78.

If the number is 5-9, turn to 141.

If the number is 0, turn to 247.[/b]
Der blei det en 1.
SITAT
You dive backwards, but only just in time to avoid the falling mast as it smashes straight through the deck. You stagger upright and peer into the mass of shattered timbers. Pinned beneath the broken mast is the lifeless body of Captain Kelman.

As you stare in horror, a loud crack fills the air as the storm breaks open the already damaged hull of the Green Sceptre. As the ship breaks up you are hurled over the side and into the raging sea.

Gasping for air, you claw your way up to the surface but strike your head on a hatch cover. Lose 1 ENDURANCE point and pull yourself on to this makeshift raft. If you are wearing a Chainmail Waistcoat, you must discard this now or risk drowning.4 In the grey light of the storm, you watch as the broken ship sinks beneath the heaving sea. You are feeling dizzy and very sick. Hanging on to the cover with all your strength, you gradually slip into unconsciousness.

When you eventually awake, the storm has passed. The only trace of the Green Sceptre is the hatch cover on which you lie. By the position of the sun you suppose it to be late afternoon. In the distance, you can see a small fishing boat and beyond it, the coastline stretches out along the horizon.

If you wish to use your cloak to try to signal to the fishing boat, turn to 278.

If you want to ignore the boat and paddle towards the shore instead, turn to 337.[/b]
I'll never let go. I'll never let go, Lone Wolf.
 

Lodin

Der Waaaah
SITAT
When you are only fifty yards offshore, you slip into the waves and swim towards land. When you finally reach the beach, you sink your fingers deep into the wet sand and slowly claw your way up the beach to the shelter of some dunes. You are exhausted and very hungry. The only possessions that you have saved are your Gold Crowns, your Backpack and any Special Items that you did not discard in the storm. Any weapons that you possessed before the storm have been lost.30 Make the necessary adjustment to your Action Chart. However, a few hundred yards away, you notice clumps of small twisted trees laden with purple fruit.

If you have the Kai Discipline of Hunting, turn to 139.

If you wish to eat this fruit, turn to 228.

If you do not wish to eat this fruit, lose 3 ENDURANCE points and turn to 171.[/b]
Vi mista forøvrig nista vi hadde med oss i stormen. Såh, spise skummel frukt eller sulte?
 

Lodin

Der Waaaah
Hvis vi nå får magasjau og leversvikt! :argh: SITAT
They are Larnuma trees and their fruit is very nutritious as well as being sweet and juicy. After your Meal you feel much stronger. You pick enough fruit for 2 Meals and store it in your Backpack.

Looking behind the trees, you see a wide coast road that stretches into the distance to left and right.16 There are no signposts.

If you wish to go left, turn to 27.

If you wish to go right turn to 114.[/b]
Enda godt det da. Jeg er ikke sikker på hvor vi befinner oss, men logikken tilsier at det er på et punkt mellom Holmgard og Ragadorn.

 

Lodin

Der Waaaah
Lurt. Det ble en 4 så vi går til høyre. SITAT
You have walked for over three hours along this lonely coast road when night starts to fall. The land is flat and barren, and you have seen no sign of life here at all. You finally decide to rest beneath the branches of a large tree standing close to the highway. Making a pillow of your backpack, you pull your warm Kai cloak around yourself and drift off into a deep sleep.

Pick a number from the Random Number Table.

If the number you have picked is 0-3, turn to 206.

If the number is 4-7, turn to 63.

If the number is 8-9, turn to 8.[/b]
Der fikk vi en 7.
SITAT
You are awoken during the night by the weight of something on your chest. You slowly open your cloak and are horrified to see a sandsnake nestling beneath.

If you have the Kai Discipline of Animal Kinship, turn to 264.

If you want to try to grab this deadly snake behind its head and throw it into the road, turn to 188.

If you wish to jump up and brush the snake away, turn to 201.[/b]
A snake, a snake, a horrid snake!
It's a badgerbadgerbadgerbadgerbadgerbadger...
 

Lodin

Der Waaaah
SITAT
Your quick wits and skill have saved you from a venomous bite. As the snake disappears into the long grass beyond the road, you gather together your Backpack and climb the tree, where you spend the rest of the night safely above the ground.

Turn to 312.[/b]
Ser ut til at vi er en mester i å nappe ål. Ikke uventet med tanke på at vi har brukt de siste åra i et kloster.
SITAT
Although you awake to a cold and rain-swept dawn, the branches of the tree and your Kai cloak have kept you warm and dry during the night. Looking along the coast road, in the distance you can see a wagon heading towards you.

If you wish to get down from the tree and flag it down, turn to 117.

If you wish to try to jump on to it as it passes beneath your branch, turn to 89.[/b]
 

Lodin

Der Waaaah
SITAT
As you jump, you are spotted by the driver. He quickly stops the coach and turns to confront you, a sword already in his hand.

If you wish to stop and pay him for the ride, turn to 233.

If you wish to attack him, turn to 212.[/b]
Se der ja, nå blir det mer spennende. :yoshi:
 

Lodin

Der Waaaah
SITAT
'We're bound for Ragadorn--due there by noon today,' he says, his face almost completely hidden by the wide brim of his hat. 'A seat below will cost you 3 Crowns, but you can ride on the roof for only one.'

If you wish to ride inside the coach, pay the driver 3 Gold Crowns and turn to 37.

If you would prefer to stay on the roof, pay him one Gold Crown and turn to 148.

If you cannot pay the fare, you must leave the coach and walk. Turn to 292.[/b]
:eng101: Vi har for øyeblikket 25 gull.
 

Lodin

Der Waaaah
Og de har alltid sånne trange kjoler hvor puppa neeesten spretter ut av toppen. =D *kaste seg inn* SITAT
Inside the coach it is warm and dry. Shaking the rain from your Kai cloak, you notice three other passengers on board: two women and a man who is snoring loudly. One of the women looks up and smiles.

'We should reach Ragadorn in six hours, she says, placing her basket on the floor so that you can sit beside her. You learn that she lives in Ragadorn and she tells you a little about the port.'

'Since Killean the Overlord died three years ago, Ragadorn has been ruled by Lachlan, his evil son. He and his mercenaries are nothing but pirates. They bleed the people dry with their heavy taxes, and if anyone complains, they are quietly disposed of. It's a sorry state of affairs. If you take my advice you'll leave Ragadorn as soon as possible.'

During the journey you must eat a Meal or lose 3 ENDURANCE Points.

Then in the distance you hear a bell tolling. You look out of the window to see the city wall of Ragadorn. The coach passes through the west gate and pulls to a halt. As you jump to the ground, you are greeted by the awful smell of this dingy seaport. A rusty sign nailed to a wall says 'Welcome to Ragadorn'.



The woman tells you that you can board a coach to Port Bax at the coach station near the east gate of the city.

If you wish to walk north into Westgate Lane, turn to 122.

If you wish to head south along East Bank Walk turn to 323.

If you want to walk east into Axe Lane, turn to 257.[/b]
Jeg hater deg så jævlig, Ole. :grr:
 

Lodin

Der Waaaah
Ikke bare jeg som syns Axe Lane høres skummelt ut? :usikker: SITAT
You follow this dingy street until it turns sharply eastwards into Lookout Street. In the far distance, you can see the River Dorn which separates the east and west sides of Ragadorn.

As you walk through the pouring rain, three suspicious men appear from an alley to start to follow you.

If you wish to stop and confront these men, turn to 131.

If you wish to continue walking, turn to 298.

If you would prefer to run towards the river, turn to 121.[/b]
 

Lodin

Der Waaaah
You hear the footsteps behind you quicken, and you spin round just in time to see them draw their daggers to attack you. You must deduct 4 points from Your COMBAT SKILL and fight them open-handed. They attack you one at a time.

Street Thief Leader: COMBAT SKILL 15 ENDURANCE 23

Street Thief 1: COMBAT SKILL 13 ENDURANCE 21

Street Thief 2: COMBAT SKILL 13 ENDURANCE 20

You may evade the combat at any time by turning to 121.

If you win the combat and kill all three street thieves, turn to 301.
Trekker meg ikke unna denne kampen siden vi har fullt liv og greier. *slåsse litt*
Siden vi ikke hadde noe våpen gikk det heller dårlig. Vi brakk tre ribbeing, ene armen og har 10 HP igjen, men alle tre er i det minste døde.
You search the bodies and discover 3 Gold Crowns, 3 Daggers and a Short Sword. If you wish to take any of these, mark them on your Action Chart.

Turn to 20.
Jeg tar ene dolken og kortsverdet. Endelig har vi kaldt stål å forsvare oss med igjen.
You follow this rat-infested street as it drops steeply to the wharfs and jetties of the River Dorn. From the edge of the waterfront, you see the Ragadorn bridge. It is the only crossing between the east and west sides of this sleazy port. Pushing your way through the crowds of people on the bridge, you enter a rubbish-strewn thoroughfare known as East Trade Lane.

Turn to 186.
Legg og merke til at siden vi har healing så får vi tilbake et HP mellom hver side. Kommer veldig bra med akkurat nå. ^_^
You are standing opposite a large building with a sign on the wall:

RAGADORN STABLES AND COACH STATION

A green-clad coachman is sitting next to a notice board that reads, 'Port Bax--Journey Time--7 Days'.

If you wish to approach the coachman and ask to buy a ticket for the journey to Port Bax, turn to 136.

If you have no money, turn to 238.
Jeg går å spør om prisen.
'The fare to Port Bax is 20 Gold Crowns,' says the coachman in a gruff Ragadornian accent.

If you have 20 Gold Crowns and wish to purchase a ticket, turn to 10.

If you do not have enough money for the fare, turn to 238.
Prisen er stiv, men alternativet er enten å gå eller enda en båt (og denne gangen må vi nok betale for det). Give billett to Zim!
You pocket the ticket (mark this as a Special Item on your Action Chart) and the man takes you to a coach that is waiting near the east gate of the seaport. It is empty and you take a seat near one of its circular windows. You are relieved to find that the seat is quite comfortable, for the journey to Port Bax will take seven days.

Stowing your equipment beneath the seat, you settle back in comfort and doze off.

When you awake, there are five other passengers and the journey to Durenor has already begun.

Pick a number from the Random Number Table.

If the number you have picked is 0-3, turn to 51.

If the number you have picked is 4-6, turn to 195.

If the number you have picked is 7-9, turn to 339.
En 7 gitt.
After only half an hour, the coach is stopped by some armed horsemen. They wear the black ship and red crest emblem of Lachlan the Overlord of Ragadorn. They demand gold in payment for what they call 'exit taxes': one Crown from each passenger. The other travellers each place a Crown on a small plate and hand it to you.

If you can pay the tax, do so and the coach will be allowed to go on its way. Turn to 249.

If you have no money, turn to 50.
Fader og, bare 4 mynter igjen etter det dritet der.
During the course of the afternoon's journey, you chat with your fellow travellers and learn about their backgrounds.



Sitting opposite are two brothers named Ganon and Dorier. They are knights in the Order of the White Mountain, warrior lords of Durenor who have pledged allegiance to protect the country from raids by the bandits of the Wildlands. They own a castle and land near Port Bax. Next to them sits Halvorc the merchant. His nose is swollen and his face is badly bruised thanks to Lachlan, the Overlord of Ragadorn. A little misunderstanding about port taxes lost him his cargo and most of his gold. Seated by the far door is a priest called Parsion. Like you, he is a Sommlending who has journeyed across the Wildlands by coach on his way to Port Bax. Beside you sits a young woman called Viveka. She is a mercenary adventuress who earns her gold by fighting for it, and sells her services to the highest bidder. She is returning to Port Bax having collected payment for a successful adventure in Ragadorn.

Not wishing to reveal your true identity, you have pretended to be a simple peasant. The travellers seem unaware of the war that now rages in Sommerlund.

Turn to 39.
Viveka er vel hu dama Thin snakka om i stad da. =D
At dusk the coach stops at an inn on the coast road to Port Bax. The cost of a room for the night is 1 Gold Crown for coach passengers and 3 Gold Crowns for anyone else. As you are about to enter, the coach driver demands to see your ticket.

If you have a ticket for the journey to Port Bax, turn to 346.

If you do not have a ticket, turn to 156.
*vise fram*
The driver nods and hands back the ticket. The inn is warm but poorly furnished. You must eat a Meal here which will cost you 1 Gold Crown unless you have a Meal in your Backpack.

The Kai Discipline of Hunting cannot be used on your journey through the Wildlands, as it is a barren wasteland inhabited only by creatures called Szalls, a weak and cowardly breed of Giak.32

If you can afford the 1 Gold Crown for the room, turn to 280.

If you have no money, turn to 205.
Faen så lang denna posten blei da!

You sleep deeply without being disturbed before rising at dawn, gathering your equipment and joining the others as they board the coach.

For two days and nights, the coach follows the trade route across the flat, treeless Wildlands. It stops only to allow the driver to sleep. But on the morning of the ninth day of your quest, there is an unfortunate accident.

Pick a number from the Random Number Table.

If the number you have picked is 0-4, turn to 2.

If the number is 5-9, turn to 108.
En 4!
You are travelling along a narrow section of coast road which follows a dizzy course beneath high, overhanging cliffs. A rockfall has blocked the road ahead and you must stop to clear it. You are helping the driver to lever a large rock from the path of the carriage, when you hear the sound of falling rocks. A boulder crashes down from the overhanging cliff, killing the driver before you can make any attempt to save him. He was standing less than six feet away from you at the time of his death.

If you have the Kai Discipline of Sixth Sense, turn to 42.

If you do not have this skill, turn to 168.
*sjette sanse litt*
You sense that someone is on the cliff above and that you were the intended victim of their attack. Someone is trying to kill you!

Turn to 168.
:eek:
Slowly, one by one, the other travellers appear and stare in shock at the dead coachman. 'We must bury him,' says the priest.

You silently nod your agreement and prepare a grave in which to lay the corpse. As you all walk back to the coach, you discuss what should be done.

'I know the road to Port Bax. I had better drive the coach,' volunteers Halvorc.

'I do hope we're not blamed for his death,' says the priest nervously.

'It was an act of the gods,' says Dorier.

'I shall testify to that,' says Ganon. 'Lies are never spoken by Knights of the White Mountain.'

It is true that in Durenor, a true knight will speak only the truth whether for his own good or ill. His words seem to reassure the priest and you are all soon once more on the road heading towards the eastern horizon. It is late in the afternoon when you arrive at a coach station in a small coastal village known as Gorn Cove, which is mainly populated by outcasts, thieves and Szalls.

The death of the coachman is met by the villagers, with great suspicion, but Dorier's words convince them that it was accidental.

There is only one inn at the village, a tavern known as the Forlorn Hope. Its state of disrepair is typical of all the other hovels in this poor sea village. A room for the night costs 1 Gold Crown.

If you can pay for the room, turn to 314.

If you cannot, turn to 25.
Snart blakke nå.
The innkeeper is a thin old man with only one eye. He hands you a key and points to a balcony opposite. 'Number two, the red door,' he says.

The other travellers each pay their one Crown, collect a key and make their way across the crowded tavern floor towards the stairs.

'We must make plans for tomorrow.' says Dorier. The others all nod in agreement. 'I suggest we meet here in the bar in one hour to decide what to do.'

As you close the red door of your room, for some unknown reason you recall the words of Captain Kelman when you left Holmgard harbour: 'There is evil treachery at work when the enemy already has plans afoot to thwart your quest.'

An hour has nearly passed when your thoughts are disturbed by a knock at the door. It is the innkeeper and he is carrying a tray of hot food.



'With the compliments of one of your friends,' he says, and leaves before you can ask which one. The food smells most appetizing. You have not eaten today and now you must eat a Meal or lose 3 ENDURANCE points.

If you have the Kai Discipline of Hunting, turn to 290.

If you wish to eat the hot food put before you, turn to 36.

If you do not want to eat this food, turn to 178.
Vi får bruke jaktskillen vår, siden dette er suspekt.
The food smells delicious, but you notice that there are two or three drops of clear liquid on the side of the plate and another on the tray. At first you suspect that it is only water, until you touch the fluid and notice that it is sticky. You recognize it as sap from the gnadurn tree, a deadly poison used by assassins because of its lack of flavour or scent. The shock of your discovery soon turns to anger and you race out of the room, intent on discovering the identity of your enemy.

Turn to 200.
:argh:
By the time you reach the bar, the others are all seated at a large table awaiting your appearance. Drawing closer to the table, you realize you have found your would-be assassin. You will have to attack without giving any warning to your enemy, so study your fellow travellers carefully and then make your decision.



If you wish to attack the Knight of the White Mountain called Dorier, turn to 7.

If you wish to attack the merchant called Halvorc, turn to 60.

If you wish to attack the adventuress called Viveka, turn to 85.

If you with to attack the priest called Parsion, turn to 158.

If you wish to attack the Knight of the White Mountain called Ganon, turn to 270.
Noen tanker om hvem vi skal denge? :tenke:

EDIT: Hva har skjedd med quotene mine? :argh: