Resident Evil 5 under utvikling

#41
Resident Evil 5 oppdatering hos IGN

Opprinnelig skrevet av IGN
July 20, 2005 - The latest issue if Famitsu is home to first details and screens for Resident Evil 5. As we reported earlier, Capcom is bringing this next generation survival horror title to the PlayStation 3 and Xbox 360, with veteran developer Jun Takeuchi serving as producer.

Since our initial story, we've learned more details on the game. Takeuchi is somewhat vague in his discussion of what we can expect from the title gameplay wise, revealing only that Resident Evil 4, with the wealth of changes made by director Shinji Mikami, caused excitement amongst Capcom's development staff as a whole, particularly those who had worked on Resident Evil for the PlayStation and PlayStation 2. Even with the changes, Takeuchi states, there was no mistake that you were playing Resident Evil. We can apparently expect something that, similarly, maintains the taste of Resident Evil while featuring big changes from the traditional play format.

Images shared by the magazine were taken from a two minute high definition video clip in which the game's main character finds himself in the alleys of a desert city, being chased by a mysterious group of enemies. In describing the setting and content of the game, Takeuchi recalls a scene from the film Black Hawk Down, when a US chopper crashes to the ground and is swarmed by natives. The theme of getting out of a tight corner is a staple of the original Resident Evil, and is something that the development staff wants to work on with RE5.

The video does not actually reveal the nature of the enemies that are pursuing the main character. The primary enemy is a new element to the game and it's currently a closely guarded secret. The enemy are meant to come after you in great numbers, conveying the sense of insanity of hoards of natives that Takeuchi took away from Black Hawk Down. We can apparently expect something along the lines of the primary enemy in Resident Evil 4, who spoke a language that you were unable to understand and were more advanced than the zombies that have appeared in previous RE games. Takeuchi and crew are actually working on ways to make the enemy even more expressive this time around.

The development staff is paying extra attention to the game's environments, with Takeuchi stating that one of the tastes of past Resident Evil games was that of the player walking slowly through a dark and damp environment. This time, we can also expect wider, brighter environments, including scenes of intense sunlight.

As expected of a next generation game, RE5 runs in high definition, and one of the things the development staff wanted to do was use the new visual power at its hands to communicate the sense of atmosphere to the player. The images in the trailer clip are meant to convey a sense of high temperature. In fact, heat is a central theme to the game, with Takeuchi suggesting that when it's particularly hot, you'll want to cool down in a cave.

With regards to main character and background setting, Takeuchi states that we should be able to figure out the main character when we consider that members of the development team that created the original Resident Evil are working on this game. This would suggest that the main character pictured in the magazine is Chris (the bearded character in all the screenshots does resemble an older version of Chris).

Takeuchi won't reveal when we'll be able to play Resident Evil 5, only stating that we'll have to wait until the next generation systems are available. He assures us that out of all of Capcom's game projects, this one is getting the most attention, and this is why development will take some time.

A Capcom representative reveals to the magazine that a Tokyo Game Show showing for Resident Evil 5 is not out of the question. IGN is hoping that, with Sony's PlayStation Meeting press conference scheduled for Thursday afternoon and Microsoft's Xbox Summer scheduled for this coming Monday, we'll get a glimpse even sooner than that.
 

Kilik

Lokal moderator
#44
En forbedring i grafikken fra RE4 ser det ut til, men det skulle vel bare mangle når vi snakker om en ny konsollgenerasjon...

Forresten så har Capcom offisielt bekreftet at det kommer kun til PS3 og Xbox 360. Kanskje ikke så rart de ikke annonserer en Rev-versjon med tanke på at de endelige specsene til maskinen fortsatt er uklart.
 
#46
Opprinnelig skrevet av Kilik@21.07.2005, 17.59
Forresten så har Capcom offisielt bekreftet at det kommer kun til PS3 og Xbox 360. Kanskje ikke så rart de ikke annonserer en Rev-versjon med tanke på at de endelige specsene til maskinen fortsatt er uklart.
244041​
Tror også at en ny RE til disse to maskinene vil selge vesentlig mer enn hva RE4 solgte på GameCube. Kanskje det er på grunn av salgstall også?
 
#47
RE4 solgte så vidt jeg har forstått veldig bra på GameCube, men det er nok ingen tvil om at det ville solgt bedre på PS2 eller Xbox, i og med at de har større brukerbase og tatt i betraktning at tredjepartsspill generelt selger dårlig på GC. Allikevel vil jeg si det er merkelig hvis det er slik at Capcom lar være å utvikle RE5 for Revolution hvis det ikke er noe som hindrer dem i å gjøre det. (for eksempel maskinens krefter).

Litt off topic: Er det noe som vet hva Shinji Mikami driver med for tiden?
 
#48
Kan bare si, at Capcom er veldig fornøyd med GC.
Det har solgt langt over enn de hadde trodd. Så det er uten tvil om at Resident Evil 5, komme til Rev.
Spørs når? Eller Resident Evil 6
 
#52
Updated - Nintendo of America has stated RE5 may be announced for the Revolution when the system's details are revealed later this year and Capcom has confirmed the game will come to other systems (N Rev, PC, etc). Good news indeed!

+ Nintendo has asked Capcom to bring a special version of RE to the Revolution, which will be unveiled later in the year.


Kilde: Cubed3
 

Thinaran

Den mannlige sexbomba
Medlem av ledelsen
#53
Opprinnelig skrevet av The sorte ice@25.07.2005, 14.08
+ Nintendo has asked Capcom to bring a special version of RE to the Revolution, which will be unveiled later in the year.
AAAAARRRRGHHH!! Tell us the secret, already! :mad:
 
#54
Kilde

IGN har idag noen en ny oppdatering på RE5. Ser ut som det skal kjøre i 60 frames per sescond. :tommelopp:

Opprinnelig skrevet av IGN
August 1, 2005 - An update on Resident Evil 5 has just come our way from the latest issue of one of our favorite Japanese magazines, Famitsu Xbox (soon to be Famitsu Xbox 360). The September issue of the magazine features a four-page look at Resident Evil 5, and while the screenshots are old, the interview with Producer Jun Takeuchi is new.

In the interview, Takeuchi reveals some juicy details on the visual side of the game. You may have noticed the particularly impressive shot of the main character aiming his gun at the screen. The character uses a whole lot of polygons, with modeling going down to the detail of each blade of hair that makes up his stubble.

The game's powerful visual engine will contribute to facial expressions. The game engine, in its current form, gives the developers the ability to set values for muscles throughout character faces, allowing for fine tuned facial expressions. Takeuchi notes that he's unsure if this will make it into the final game or not.

Capcom is working to make the game run at a smooth 60 frames per second, twice the framerate of the GameCube Resident Evil 4. In making this move, Takeuchi's team felt that they would be able to express things that couldn't be expressed with 30 frames per second. He points to the increased framerate as evidence that the game will indeed have a strong action component.

Outside of visuals, we can expect real physics from the game. Takeuchi is hoping to make the world reactive to your actions, enabling you to break things by shooting them and topple things by kicking them.

For the complex visuals and physics that will go into the game, Famitsu Xbox asks Takeuchi if it's possible that the game will use middleware, such as the Unreal 3 engine. Takeuchi responds that his team is currently investigating such solutions. Takeuchi feels that, while many Japanese developers have spent time creating their own engines until now, this requires too much money and time.

This was touched upon in our original story on the game, but one area the development team is hoping to focus on with Resident Evil 5 is giving players a sense of the surrounding atmosphere through visuals. Heat and cold are key words for Resident Evil 5, Takeuchi reveals, with the game's visual engine being able to clearly express changes in temperatures. This focus on heat and cold came about as the development team considered things they wanted to do using high defintion output. Takeuchi feels that his team has been able to create a sense of atmosphere that was previously impossible through standard definition.

Finally, Takeuchi confirms that the game will follow along the lines of Resident Evil 4's gameplay system. This doesn't seem to indicate that the game will play exactly like Resident Evil 4, but that it will play closer to Resident Evil 4 than the original PlayStation games.

The Resident Evil 5 team is currently considering sharing the previous PlayStation Meeting and Xbox Summit Resident Evil 5 trailer with the public at the September Tokyo Game Show. We hope to hear more on the game then.
 
#56
Resident Evil 5 til X360 og PS3 samtidig?

Ifølge Capcoms produser Keiji Inafune er det nå slutt med å la Resident Evil 5-serien komme ut på en bestemt konsoll i en tidseksklusiv periode, for deretter å lansere spillet til andre maskiner. Fremover vil firmaet gjerne, hvis det altså kan la seg gjøre, utgi spill som Resident Evil 5 til flere konsoller samtidig.

"We want to grow the Resident Evil series into a multi-platform franchise, so we hope to release it simultaneously on the two next-generation consoles. But since we don't know the launch period for the PS3 yet, so it's hard to say if we can."[/b]
Kilde
 
#58
Håper det blir like skummelt som nummer 4, (eller håper jeg det) *marerit*
 
#59
Resi 4 finnes da ikke skummel i forhold til REmake og Zero.
Selv håper jeg de fortsetter med det bra som var med Resi 4, men de må absolutt slenge inn flere horror-øyeblikk.
Jeg gleder meg til å se Hunters og Lickers i den nye grafikken. Forhåpentligvis blir de enda mer fryktinngytende enn noensinne.
 
#60
Hadde vært veldig morosmt om Barry hadde en liten rolle i spillet, lurer fært hva som skjedde med han etter han unsalpp huset i enern. Lurer også på hva som har skjedde med Carlos, Billy og Rebecca. 0ern var vel før uhellet i huset?