Ja, som serai nevnte i spillshizzletråden, av alle steder.. Nytt Fallout-spill på vei. Denne gangen fra Obsidian Entertainment. Gutta som sto bak Neverwinter Nights 2 og Knights of the Old Republic 2. De jobber også for tiden med Alpha Protocol, og har jobbet med et lovende Aliens RPG som nå ser ut til å ha blitt kansellert.
Dette er gode nyheter, med tanke på at Obsidian Entertainment er restene av Black Isle Studios, gutta som blant annet sto bak de to første Fallout-spilla. Det virker som om denne greia vil benytte seg av samme motoren som F3, med samme gameplay. Jeg vil si at jeg har hakket større tillit til at Obisidan skal få til historie og stemning bedre enn Bethesda, så dette kan absolutt bli bra.
http://bethblog.com/index.php/2009/04/20/fallout-new-vegas-announced/
http://www.rockpapershotgun.com/2009/04/20/hot-rock-obsidian-to-do-new-fallout-game/
http://forums.obsidian.net/index.php?showtopic=52067
http://www.bethsoft.com/bgsforums/index.php?showtopic=980972
http://www.shacknews.com/featuredarticle.x?id=1113
Sånn omtrentlig release i 2010 engang.
Dette er gode nyheter, med tanke på at Obsidian Entertainment er restene av Black Isle Studios, gutta som blant annet sto bak de to første Fallout-spilla. Det virker som om denne greia vil benytte seg av samme motoren som F3, med samme gameplay. Jeg vil si at jeg har hakket større tillit til at Obisidan skal få til historie og stemning bedre enn Bethesda, så dette kan absolutt bli bra.
http://bethblog.com/index.php/2009/04/20/fallout-new-vegas-announced/
http://www.rockpapershotgun.com/2009/04/20/hot-rock-obsidian-to-do-new-fallout-game/
http://forums.obsidian.net/index.php?showtopic=52067
http://www.bethsoft.com/bgsforums/index.php?showtopic=980972
Shack: What has Bethesda's attitude been in terms of allowing Obsidian freedom to create their own Fallout game?
Pete Hines: I think we tried very hard not to put much in the way of parameters on them. To let them kind of come up with the idea. So we didn't go to them and say, we want a game that is set here, and--we didn't do that. We said, "What would you do with it? If we were going to do this, what would you guys like to do?"
Shack: So you asked them for a pitch, as opposed to pitching them a project.
Pete Hines: Correct, correct. And honestly, generally speaking, that's how it works best, which is: you've gotta have people who are really vested in the idea that it's their creation. "This is what makes us excited. If we could do this, this is what we would want to do."
You may help them mold or frame that, but if that's what they're excited about, then that's what you should do. As opposed to, I come up with something that would be cool, and you go to them and they go, "Oh, okay. Well, sure." You're just not necessarily going to get the same passion or excitement from the team. And those are the guys who need to be the most excited about it, because that's what they're going to go into the office and be creative on and make for the foreseeable future.
But it was good. I think we were all on the same page in terms of the kinds of things that we wanted to do, and what it could be. And yeah, so now I want to play it.
Pete Hines: I think we tried very hard not to put much in the way of parameters on them. To let them kind of come up with the idea. So we didn't go to them and say, we want a game that is set here, and--we didn't do that. We said, "What would you do with it? If we were going to do this, what would you guys like to do?"
Shack: So you asked them for a pitch, as opposed to pitching them a project.
Pete Hines: Correct, correct. And honestly, generally speaking, that's how it works best, which is: you've gotta have people who are really vested in the idea that it's their creation. "This is what makes us excited. If we could do this, this is what we would want to do."
You may help them mold or frame that, but if that's what they're excited about, then that's what you should do. As opposed to, I come up with something that would be cool, and you go to them and they go, "Oh, okay. Well, sure." You're just not necessarily going to get the same passion or excitement from the team. And those are the guys who need to be the most excited about it, because that's what they're going to go into the office and be creative on and make for the foreseeable future.
But it was good. I think we were all on the same page in terms of the kinds of things that we wanted to do, and what it could be. And yeah, so now I want to play it.
Sånn omtrentlig release i 2010 engang.