Development
Derek Smart began his game development career in the late 1980s, with a vision of creating an all-encompassing space simulation game, featuring strategy elements along with space, planetary, air and ground combat.
[2] Smart became a notable personality in the videogame world during the early 1990s, even before releasing his software debut. Smart became known to the then-nascent online gaming world through discussions taking place on
Usenet about the game, his development efforts, and many other topics.
The game first appeared on the cover of
Strategy Plus in 1992. Shortly afterwards,
Three-Sixty Pacific obtained the rights. It held the rights for a year and went out of business shortly afterwards. 3000AD, Inc then signed the rights with
Mission Studios. Mission Studios also signed distribution deal with
Interplay Productions for its products. The game was showcased in 1994 winter and 1994 summer CES under the Interplay Affiliated label brand. However, due to financial constraints, an agreement was reached which allowed 3000AD, Inc. to seek a new publisher.
Intracorp bid for the rights to publish the game; with a disagreement over source code release, the deal never progressed beyond a letter of intent. The game appeared in 1995 E3, then Intracorp went bankrupt shortly afterwards.
Take-Two Interactive bought the publish right to the game from Mission Studios in 1995, and released v1.00 of the game,
[3] with GameTek (UK) published the game in 1997.
[2]
In Take-Two's SEC filings on February 10, 1997, the company stated that
Battlecruiser 3000AD accounted for 14.2% of revenue for the fiscal year ending October 31, 1996.
[3] The filing also stated that Take-Two "made advances in the aggregate amount of approximately $618,000" for the title.
[3]