PANDEMIC LEGACY!!!
Hjernen min går i høygir nå!
"Pandemic Legacy - Matt Leacock and Rob Daviau - Whoah boy. When I saw Rob Daviau and Matt Leacock's names on the list of attendees, I thought for sure we'd be seeing Pandemic: The Cure and Seafall. To my surprise, the two brought a prototype of their collaboration, Pandemic Legacy (name sounds like it will almost certainly change), previously only discussed for a brief time on the Plaid Hat podcast. Play starts off like normal Pandemic, with players trying to treat diseases across the world, but gameplay quickly evolves into a wholly new experience. Now, I won't spoil any of the contents of the packets that can be opened, but it does feature stickers and a persistent campaign world just like Risk Legacy. Player roles can be upgraded with new powers and possibly scars, and there is spots on the role cards for "Relationships", which I did not get to see. One thing that you do see from the get-go is that each city has circles around that get filled in whenever an Outbreak occurs. Too many filled in and the city riots, prevent you from traveling directly there. Even more and the city can be completely devestated. If you like Pandemic even a little, this game is going to appeal to you. If you don't like Pandemic, the Legacy elements of this game may change your mind. Very excited for this one."
http://boardgamegeek.com/blogpost/30160/protospiel-day-1-impressions-including-pandemic-le
Hjernen min går i høygir nå!

"Pandemic Legacy - Matt Leacock and Rob Daviau - Whoah boy. When I saw Rob Daviau and Matt Leacock's names on the list of attendees, I thought for sure we'd be seeing Pandemic: The Cure and Seafall. To my surprise, the two brought a prototype of their collaboration, Pandemic Legacy (name sounds like it will almost certainly change), previously only discussed for a brief time on the Plaid Hat podcast. Play starts off like normal Pandemic, with players trying to treat diseases across the world, but gameplay quickly evolves into a wholly new experience. Now, I won't spoil any of the contents of the packets that can be opened, but it does feature stickers and a persistent campaign world just like Risk Legacy. Player roles can be upgraded with new powers and possibly scars, and there is spots on the role cards for "Relationships", which I did not get to see. One thing that you do see from the get-go is that each city has circles around that get filled in whenever an Outbreak occurs. Too many filled in and the city riots, prevent you from traveling directly there. Even more and the city can be completely devestated. If you like Pandemic even a little, this game is going to appeal to you. If you don't like Pandemic, the Legacy elements of this game may change your mind. Very excited for this one."
http://boardgamegeek.com/blogpost/30160/protospiel-day-1-impressions-including-pandemic-le