[Multi] Elder Scrolls V: Skyrim

#21
Jeg er overlykkelig over at de endelig slutter med Gamebryo. Og som nevnt tidligere hadde jeg foretrukket tropeøyene, men Skyrim kan også bli spennende. Kanskje litt potensiale til å bli for likt Dragon Age og det der.
 

Yetipants

Mein Gampf
Medlem av ledelsen
#22
Dette føler jeg at jeg kan bidra positivt til. Kanskje det er på tide å søke Bethesda om å få en...

Skyrim-jobb.

*Rimshot*
 

Buggz

Jævla Buggz
Medlem av ledelsen
#23
Bethesda er litt vage på hva "ny motor" betyr

"We can now confirm that the TES V: Skyrim engine is all-new. And it looks fantastic," Bethesda community man Nick Breckon tweeted. "It's a new graphics/gameplay engine built internally. We'll have more details down the road,". What he did not say was, "Skyrim will not use Gamebryo", nor did he specify that, "Skyrim will use id Tech 5."
 

demake

Seksuelt godteri
#24
Jeg spilte Oblivion i typ....en dag eller noe. Gikk gjennom et glødende rasshøl og blei drept av noen små spinkle demoner eller whatevz.
Kjørte pil og bue og papir-rustning fordi jeg er homo. Trur ikke jeg greide å drepe noe som helst faktisk. Det sugde.

Fallout derimot er helt konge! Game of the year every year.

Jeg skal gi Skyrim en sjanse tho fordi jeg trur at Elder Scrolls serien i bunn og grunn er bra.
 

Agradula

Ridder Jonatann
Medlem av ledelsen
#25
"It's a new graphics/gameplay engine built internally. We'll have more details down the road,".
Betyr ikke det der at det IKKE er id tech 5? Håper egentlig at de bruker noen andre sin spillmotor siden bethesda er vprst på spillmotorer.
 

Drauden

SGs kollektive lillebror
#27
Jeg spilte Oblivion i typ....en dag eller noe. Gikk gjennom et glødende rasshøl og blei drept av noen små spinkle demoner eller whatevz.
Kjørte pil og bue og papir-rustning fordi jeg er homo. Trur ikke jeg greide å drepe noe som helst faktisk. Det sugde.

Fallout derimot er helt konge! Game of the year every year.

Jeg skal gi Skyrim en sjanse tho fordi jeg trur at Elder Scrolls serien i bunn og grunn er bra.
The Elder Scrolls-serien er mye lettere for meg å spille enn Fallout-serien. Omgivelsene er relativt pene og koselige, musikken er digg og det er en generell god stemning som gir meg et godt humør. Fallout derimot er skittent og stygt, dystert, ensomt og gir meg ikke den samme episke følelsen.

Mine krav til Skyrim er en forbedret kampmekanikker, gjerne lån fra Dark Messiah, og som flere av dere sier et bedre levelsystem som faktisk gir mening.
Og mer enn fem stemmegivere.
 

Trench_Rat

Sommerbildene våre
#28
Gamebryo....Gamebryo never change

 

Lodin

Der Waaaah
#29
Er kroppene deres klare? I dag slippes siste Game Informer med 14 sider info. Om ikke det er noen bilder der som gir en indikator av motoren spiser jeg netch leather-hatten min.
 

Lodin

Der Waaaah
#32
Teksten bakpå der er samma greia som blir sagt i traileren. Fortsatt ingen scans.
Dragonborn, Dragonborn
By his honor is sworn
To keep eveil forever at bay
And the fiercest foes rout
When they hear triumph's shout
Dragonborn, for your blessing we pray

And the scrolls have fortold
Of black wings in the cold
That, when brothers wage war, come unfurled
Alduin, bane of kings
Ancient shadow unbound
 

Lodin

Der Waaaah
#33
Her er det, men de er såklart scanna av en jøde!
Største nyhetene er vel at dualwielding er blitt egen skill og at spyd er tilbake. Mysticism er fjerna og spellsene dens fletta inn i de andre magiene. Klassesystemet fra de tidligere spilla er helt borte. Istedet levler man skills ved å bruke dem og nivåene deres avgjør statsene ens. Bruker man mye magi får man mer mana osv.
Utifra bildene trur jeg det fortsatt er snakk om Gamebryo, men de har slengt på mye nytt grafisk dill.
 
#34
Ser bra ut! Litt spesiell den statskjermen der, håper at de ikke kånsållifiserer hele greia. Men endelig ser det ut til at de har klart å lage faktisk pene omgivelser.

Her er bedre scans, forresten.
 
#36
Det er nærmere Fallout-style, en mye mildere versjon. I Fallout 3 funket det slik, så vidt jeg husker, at om du kom til et sted i level 3 vil fiendene passe til ditt nivå i det området for resten av spillet, slik at du senere vil møte ganske svake fiender der når du er level 30 (mens områder du vil komme til i level 30 vil ha ganske sterke fiender). Jeg er veldig usikker på om det virkelig er slik, men det er noe liknende. Håper det heller følger New Vegas sin stil, at du blir drept med en gang om du går for tidlig et sted. Men det er tvilsomt :(
 

Lodin

Der Waaaah
#37
Så tar det to uker før noen slipper en mod hvor man når som helst kan treffe på en lich som er level 20. :gnoh:
 

Lodin

Der Waaaah
#39
Vel ifølge artikkelen fungerer det som i Fallout 3 og det var greit (syns jeg). I New Vegas har noen standardfiender som Legionærene dustete mye liv. Det er en gubbe i et læskjørt. Jeg driter i hvor mye Kaisar har lært ham opp, han kan ikke overleve så mange kuler!
Men å putte snøcazadorer på noen plasser man ikke bør gå før man er litt opp i level er bra.
 

Drauden

SGs kollektive lillebror
#40
Tatt fra Game Informer:

Story


  • Skyrim will take place 200 years after Oblivion and isn’t a direct sequel in the traditional sense of things – from a story perspective.
  • You take the role of one of the supposed last remaining Dragonborn, a true dragon hunter, and will no doubt be tasked to stop the huge dragon God, Alduin, also known as the World Eater.
  • Esbern, your in-game mentor of sorts, is one of the last surviving Blades and will be voiced by Max Von Sydow (Minority Report, etc)
  • Your hero will be tasked with walking 7,000 steps to the high retreat of High Hrothgar to get dragon slaying training from a group of mysterious old men that reside there called the Greybeards.

Game World


  • There are said to be “six or seven really different environment looks” in Skyrim, says Bethesda's Todd Howard.
  • There are 5 massive cities to explore. Yes, you can fast travel to previously explored places.
  • There are 10 races in Skyrim.
  • There are a variety of tasks to do in Skyrim as well, including crafting new weapons at the forge, creating poisons and potions through alchemy and you can enchant items with magical powers.
  • You can also get involved in mundane tasks if you wish, like farming, woodcutting, mining and even cooking.
  • Dropping weapons in the street can end in different outcomes; for instance, it could remain there forgotten, it could be picked up by a small boy and returned to you, or two men could fight over its ownership.
  • The game world is said to be much more alive and detailed than in Oblivion, and boast incredible draw distances. Everything is said to be traversable.
  • The game world is populated with a variety of animals from saber-tooth cats to woolly mammoths.
  • Lesser dragons roam the game world, meaning they will play a far more significant part this time around. They are a big part of Skyrim and won’t be held back until the end.

Missions


  • Thanks to something Bethesda are calling the Radiant story system, the game’s lesser missions will react to who you are and where you are, and present you with quests that are “flavoured dynamically.”
  • That’ll take into account where you’ve been, who you’ve killed, what skills you’ve upgraded, who are your friends and who are your enemies. For instance, a magic user may give a fellow magic user a quest, but not someone who levelled up their weapon skill.
  • If you kill a shopkeeper that was going to give you a quest, his sister will inherit the store and may give you the quest out of anger or frustration instead.
  • The ability to duel in the streets is mentioned.
  • Through missions, the game will encourage players to go places they’ve never visited. For instance, a woman might ask you to save her kidnapped offspring and the game will send you to a dungeon you’ve never been before. It’ll then set enemies that are appropriately matched to your strengths and weaknesses.

NPCs


  • Faces have been dramatically overhauled, giving them more emotion and making them as realistic as they ever have been in a Bethesda game.
  • Conversations are revamped and no longer zoom in on a rigid character. Instead, characters will often get on with what they are doing with the occasional glances at the player character, for instance.
  • Characters can overhear details from other people’s conversations that they can do with as they see fit, from hearing about missing items or unusual situations. All of which are stored in a log.

Combat


  • Skyrim welcomes the two hands/two options approach, enabling players to mix and match what each hand holds, whether it’s a spell/weapon combo, a weapon/weapon combo, a spell/spell combo or a weapon/shield combo. Whatever you want is possible.
  • You can setup loadouts and change them in combat with only a momentary pause.
  • There are finishing moves now that are weapon and opponent specific.
  • Bows take longer to draw back this time, but are much more powerful.
  • There are only 5 schools of magic in Skyrim – there was 6 in Oblivion – with Mysticism being cut. Howard insisted that with them jiggling stuff around, it became redundant.
  • Bethesda has slowed down how fast you move backwards too, so you can’t just backpedal in combat. Apparently being able to move as fast backwards as you can forwards made your character look ridiculous in third-person view.
  • Enemies don’t necessarily charge at the player when they see him this time and some will have unique patterns and tendencies.
  • Players can learn unique abilities called “dragon shouts” by absorbing the souls of dragons – one of the benefits of the dragonborn - of which there are over 20 in the game and each is formed from three words of power. They can push enemies away, slow down time, transport you and even summon a dragon, amongst other things.

Levelling Up


  • There is no class system per se in Skyrim and how a player plays depends on what skills the character gains. Use a one-handed weapon, watch that skill increase, etc. You get experience for everything.
  • Skill increases contribute to your overall level growth. Each level gives you a boost in health and a chance to boost health, magika or stamina.
  • There are 18 separate skills in Skyrim, including such things like Illusion, Destruction, Restoration, Enchanting, etc.
  • It seems like there are 50 main levels, with Howard mentioning levelling up to 50 is roughly the same time as it would be to level an Oblivion or Fallout character to 25.
  • You can level up past 50, but it’s a dramatically slower increase than before once you get past that threshold.
  • Todd Howard confirms that Skyrim will use the perk system that they used in Fallout 3, noting that there was an automated perk system in place in Oblivion, but in Skyrim, the user has control over it. There are dozens of perks to choose from, that may increase dagger damage during stealth attacks and may mean your mace attack may ignore your foe’s armour skills.
  • On the official forums, Bethesda responded to questions about the game’s scaling system that many didn’t like in the original. “All our games have had some amount of randomness/levelling based on player level. Skyrim's is similar to Fallout 3's, not Oblivion's,” said Bethesda’s Senior Community Manager on the forums.

General


  • You can play Skyrim HUD free.
  • The third person perspective is said to be improved.
  • Characters can now sprint, using up stamina from their stamina supply.
Elsker det jeg nettopp leste. Vedhugging, matlaging og andre verdslige aktiviteter er definitivt noe jeg kommer til å surre mye rundt med.
Jeg håper også at du ikke blir sentrum av universet i spillet, men det tyder på at det blir slik; "...it’ll then set enemies that are appropriately matched to your strengths and weaknesses."
Dette gjør det selvsagt mye enklere å gjøre alt med en figur, men... ja. Nei. Du vet.

Uansett, denne blir den beste spillen i år...