Hello Lucius-Fans.
First of all our apologies for everyone who was waiting for the game to come out in Q1.
We are deeply sorry about that and we can only hope that you will be happy that we took our time to finish the game properly.
Over the past few months we have internally reviewed our game and decided that we should spend more time reworking and improving areas that influenced the storytelling and overall presentation of the game. Unfortunately, even small changes in these areas take time to implement. Therefore we also decided to spend this time improving all the cut scenes in the game, which has resulted in a huge increase in the level of graphical detail. We'll now be reaching beta status soon, and are looking forward to releasing Lucius in October 2012
Many of the main characters were re-created from scratch, and we took an extensive look on the livelyhood of the whole mansion. We wanted to increase the feeling that people are actually living there and react to what Lucius does. One other thing that always needs a lot of work is the acutal puzzle balancing and finding the right mix of challenging puzzles and enough clues for players to be able to move forward.
So, our initial estaimates were to get this all done for the first quarter of 2012, and we're getting close to finally having everything we wanted in place.
Still, we need to polish the game quite a bit, and do extensive testing to ensure that everything is in order. This all needs its time. And together with our publisher Lace Mamba Global we decided to allow the development to take the time it needs, and for one final time delay the release to October 2012, which now is an achievable date. We at Shiver Games and our colleagues at Lace Mamba Global thank you very much for your patience and understanding, and we hope that you all will enjoy the improvements we're currently implementing, and that you agree that it's better to take a little longer to get a game right. We're looking forward to releasing Lucius in October 2012!