I was a little worried, frankly, about how well the ants would travel. Would an American developer like Vicious Cycle pile on the cheese a little too knowingly and damage the B movie earnestness of the original games? Even worse, would it take the whole thing deadly seriously, throwing in cover, racial stereotype team-mates who say things like, "Aw hell yeah!" and "Aw hell no!" and heavy overtones suggesting that killing ants was some kind of analogy for the war on terror?
Luckily, none of this has happened (apart from the team-mates bit). It's ant-killing as usual, and all the new developers have really done to mix things up is opt for fewer, longer missions, and a little bit more in the way of internal structure.
[...]
The pacing is brilliantly unforgiving, mid-mission check pointing is totally absent, and the ammo, thankfully, is unlimited.