Host: hello Mr. Miyamoto, thanks for coming on our show. Anyway, What would you like to say to your fans today?
Miyamoto: I'd like to say many things. Anyway, I hope they're well, that they're having fun with our games. I think this is the case with our newer creations. We've been looking for new things, new directions. Simpler, More direct.
Host: Do you find that games today are too complicated?
Miyamoto: I fall into my own trap here, because it was I that designed the Gamecube controller! The way a game is played is not only dependant on the controller used. Even a very complicated controller can be used to play the simplest and most instinctive of games. Mario Sunshine, for example, uses all the buttons, but remains one of the easiest and most enjoyable games to control. I'd like to continue in this direction. Ease of access. Nintendo is always working toward this goal.
Host: So, you are saying that the Gamecube controller is too complex?
Miyamoto: Don't put words into my mouth (laughs). I didn't say it was too complex, just that we can still improve upon it. The ways to play as well as the controller. But Mario Sunshine is very well adapted to the Gamecube controller. Young people have a lot of fun with this game all over the world.
Host: Why wait so long to release a new Mario game? This wait is no doubt very frustrating for players.
Miyamoto: Mario is a concept. He was since the very beginning. We're always looking for a new way to play, to create something thats new. We're currently working on something very special for the next Mario, something never seen before. You'll understand when you see it that (we can't release such a game right away?). The new Mario game will surprise a lot of people. Have faith in us. I think that we've come up with a new way to have fun. (this part of is tough to translate, so don't take it too literally) There will be a new character at his side.
Host: It will be released on the Revolution?
Miyamoto: Yes of course! This is no surprise. But it will be renamed of course. It won't be the only surprise of next year. We've designed the revolution around this new way of playing. It had alot to do with its conception. Like Mario 64 in its time. But we can't make the console revolve entirely around Mario! We're making games that are high budget, very impressive and that push interactivity very far. Games of a new era.
Host: The Zelda delay is not very good news...
Miyamoto: I will interupt you to say that you be patient. Have faith in us.This will no doubt be the last Zelda game as we know it today. I'm personally involved. Moreso than with Wind Waker. I will not invest myself more in a game than I am in this one. We are trying to make the best Zelda ever released. The richest and the most melancholy. We've really improved it in a few months, much more than in one year, one year ago. Because now that we're more or less finished, everything we add is much faster to create. We may have a last minute idea but...
Host: Will you defer it to Revolution?
Miyamoto: Um... Its announced for Gamecube.
Host: Anyway, you sure like your mysteries at Nintendo!
Miyamoto: We're going to be giving out a lot of details soon, but its true (laughs). Even while our players are sleeping, we're wracking our heads over our next ideas. But while they're playing, we play too!
Host: What do you see for the future of video games in 20 years?
Miyamoto: Retro gaming (laughs). Consoles will reach a barrier in the next generation, in a few months. The future might be games with multiple possibilities and unlimited data via the Internet. If we don't limit the number of gigabytes of a game, using the Internet which has no theoretical limit, why not imagine a virtual universe where all players sould cross paths? Games are still young compared to cinema. But revolutions only happen every 20 years I suppose! (laughs again)