Spillfisletråden

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Leste denne i Game Informer (overraskende ikke-ræva gitt at det er heleid av GameStop [gitt at man unngår å ta anmeldelses-scorene seriøst]) for en stund tilbake og tenkte den kunne være til glede for noen her.


 

Yetipants

Mein Gampf
Medlem av ledelsen
Derek Yu, som mekka Spelunky, har en tumblr gående med allehånde spillmedia. Den er litt kul da liksom.











Aldri hørt om det der før, men jeg får lyst til å teste det.

Edit: PRONK

 
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Yetipants

Mein Gampf
Medlem av ledelsen
Okay må bare legge ut disse også fordi kom igjen se på dem.




 
Husk denne dagen! Dette er dagen da Amazon starta å selge ei pakke med Bone og Halo pluss 2 Asscreed for mindre enn en 360 og de samme to asscredene.

Eww, Borderlands!

 

Yetipants

Mein Gampf
Medlem av ledelsen
Alltid morsomt å kose seg med gamle spillblader og lese den overstrømmende entusiasmen datidens journalister overøste våre fremtidige klassikere med.

 
Det skjer kanskje bare to ganger i året eller så, men nok en gang har Kotaku en veldig interessant og fyldig artikkel. Denne gangen er det om Darkside Games som skulle lage en moderne utgave av Phantom Dust til Bone. Det krevde mer penger enn MS var villige til å gi og dermed gikk prosjektet og studioet åt skogen.
No more than a week after they’d signed the contract, according to several ex-Darkside employees, Microsoft’s team came back to the studio with a new request: they wanted a single-player campaign. “They decided that fans were gonna want a single-player game,” said a person who worked on the project. “But they weren’t going to change the budget or the timeframe.”

Suddenly, what was once a $5 million multiplayer reboot of Phantom Dust had become a $5 million multiplayer reboot of Phantom Dust with a six-hour single-player story mode attached. That meant Darkside would need more designers, more artists, and more programmers, all of which equated to extra time and money that they didn’t have...

The whole studio’s in the living room, we have a TV going with an Xbox watching the presentation, and then all of a sudden there’s that two-minute CG trailer. And we were like, ‘That’s amazing.’ But at the same time, they didn’t use any of our assets, they didn’t use any of our card packs, nothing. Basically what they showed had nothing to do with the game whatsoever. We had no idea that was even happening… It was like, ‘Holy crap, now fans are expecting characters to look like that, and that’s not what we’re making.’”...

One particularly strange moment for Darkside happened around then, when Microsoft’s Ken Lobb said on a podcast that Phantom Dust would be “about a 30-hour JRPG.” The developers were baffled. That was never part of their plan. “Nobody knew he was gonna say that,” said one Darkside staffer. “We were told by people at Microsoft that Ken just does things like that.”
Herre snute!
 
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Nytt Monster Hunter og alle som liker serien hater såklart den nye grafikken mens alle andre syns den er stilig. Vil ri rundt på den dragen.