kanskje vi endelig er ferdige med mimics
Her er info fra T5 test play location Tokyo:
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Nest beste engelske siden for Tekkenoppdateringer
Her er hva som kom ut av "T5 test play":
(navn til høyre for karakterens navn, er spilltestere som ga info, og alle er å finne på tekkenzaibatsu)
Main System Changes, Notes
+ Tekken 5 is much more like Tekken 3 and Tekken Tag Tournament. Everyone agrees that Tekken 5 plays really well so
far!
+/- You can not move your character until the round begins
+/- Low parry advantage has changed
+/- back dash cancels are back but it is easy to catch up with a forward dash
+/- d+1 is VERY slow
+/- There is no wall tech roll so far
+/- Sidewalking is not as effective as prior games
+ Every throw escape results in a different situation. Sometimes the thrower is BT.
Kazuya - AlexMan, JeiBe
+ He can still wavedash
- ws 2 stun can be escaped like in TTT
+ WGF/EWGF launches on normal hit but can be punished
+/- ws 1,2 has a new animation(shorter range) and is gauranteed again on normal hit, but can be punished
+ 1,1,2 has a new animation on the last hit(elbow smash)
+ hellsweep into mid punch ahs been added in
- f+4 on crouching opponent does not gaurantee WGF/EWGF anymore.
+ New Move, f,f+2 launcher
- d/f+1,f+2 is weaker, is not gauranteed on crouched opponent
+ New Move, d/f+1,b+4 is a new launcher
+ New Move, d/f+1,b+2
+/- Many new strong moves, many of them can be punished.
Jin - AlexMan, qbert3, Ace R.
+ Jin can wavedash again
- JFLS is now gone
- LS is not gauranteed on CH anymore
+ Jin has a new stance
- Jin still has b+2+4 parry but it is not abuseable
+ New move, d/f+3 into hellsweep
+ New move, b+1 goes into new stance
+ 2,4 is still gauranteed
+ New low attack similar to Julia's b+3
- d+4 is not gauranteed after a 1,2,3 juggle ender
+ Jin has a new sway back move like Paul's qcb
+ New Move, low attack from stance
Lei - n8nmonster
+ overall Lei is much stronger
+ haha step is back
+ TTT damage razor rush damage is back
+ his new f,f+2 move is good, it is the same as TGR 1
+ New Move, 3 in Drunken Stance is a new move similar to Bryan's b+3 knee
Nina - Ace R.
- Nina is 2nd most unused character
+ Nina seems strong
+ I heard she owns more
+ 1+4 has different properties but Nina is still at advantage and leaves opponent recovering in standing position.
+ Nina u/f+1+2 throw into wall does massive damage
+ Nina still has hayashida step
Bryan - x-raze
- It seems that T4 Bryan was stronger
+ b,b+1 is gone and the move is now done by doing b+1 like TTT
- 1,2,1,2 is gone
- d/f+3 on block is like TTT stagger
- d/b+2 > d/f+3 juggles don't work anymore, they can tech after d/b+2 in juggles
+ new f,f+1+2 throw where d/f+3 is gauranteed after does tons of damage
+ new uppercut move, b,f+2. It's safe from reports so far.
- 4,3 is not a gauranteed string anymore
+ f,f+4 owns still
+ 1,4 is still there
+ f,f+2 causes gaurd stun
+ u/f+4 kills low moves(very strong)
+ f+1,2,1 on CH makes the opponent stunned, last hit is a new animation body punch
Lee - AlexMan
+ overall Lee is still strong
+ f,n, 3,4 is gone, now when you input that you get the old f,f,n,3,4 Shredder Kicks
- 1,2,4:4 is gone, he still has 1,2,4, but it's not gauranteed on hit anymore.
- ss+2 does not gaurantee a 1,2 anymore, only on CH
- 1,3:3:3 is gone
+ u/f+4 is upgraded, tracks well and launches even if opponent is ducking
+ new move f+3,3,3~4 is the new acid rain into ss 4 kick from the original trailer. You can mash it out and it is gauranteed if the first kick hits.
+ new stance for Lee, he can cancel HMS into a new stance
+ f,f+4 is a step in mid kick which stuns on CH much like Steve's d+1
+ on CH d+4,n,4,4,4 is gauranteed
+ during HMS Lee can parry mid/high moves by pressing 1+2, the result Lee flips over and gets a gauranteed d+4,4,4
Jack-5 - n8nmonster, MarkMan
+ Jack-5 has all the good Jack moves that the Jacks ever had
+ Dark Greeting is in!
+ d/b+1 has more advantage than it did in TTT
+ P. Jack d/f+1+2 is in.
+ d/b+1, into d+2 is gauranteed
Marduk - n8nmonster
+ d/b+1+2 launches class 1 high(hella high) and makes juggles like d/b+1+2, U/F+4, 1, air throw possible = massive damage
+ Marduk now has a backdash while in VTS which he can use before using the spear tackle
+ Marduk has massive options from mount position now
+ New Move f+2,d+1
+ Standing 4 is now a knee move which is very fast, mid, high damage
+ d,d/f+4 leg sweep always knocks down
+ New Move, air throw is performed by doing f+throw(long throw)
+ New move, f,f+1,2. 2 hits, f,f+1 alone launches.
Paul - USMCOgre
+/- d+1+2 does not push away as much as it used to on hit
- most Paul players at beta test are dissapointed
+ Paul is still strong
+ Deathfist does more damage
+ f,f+2,1 is much better
- d/f+2 does not launch on normal hit
+/- There are two versions of d+4,2,1+2. One comes out with sparks, the other without. No notes on differences as of yet
+ New move b+2
+ New knee move;unknown notation
Hwoarang - Jas0wn, tensaikun, Ace R.
+ added new 3 hit air move, u/f+4,4,4(high, mid,low)
+ f+1+2 causes stun on hit
- LFL d+3,4 is no longer a gauranteed string
+ new low move added in FL
King - MarkMan
+ King is better than his T4 iteration
+ Octopus Stretch from Tekken 2 is in
+ Giant Swing is faster and you recover faster from it
+ new throw buffering system makes King a monster
- f,f+2 is gone, instead a new move that is considered a jumping move comes out. It is slow and does not seem useful.
+ d/f+1,2 now forces the opponent to crouch on block and hit. CH d/f+1 does not knock down the opponent anymore.
- Tombstone damage is about the same as DDT
+ Normal throws do more damage
+/- d/f+4, d/f+3, and 1,2 are all the same as in T4
+ King has a new step considered an air move using 3+4
+ From King's new step you can either do a mid elbow or a high kick
+ King may have a new stomping move
+ if f,f+3+4 is blocked there is a 50/50 guessing game on mid/low wakeup kicks
+ King's dashing throw range is very LONG (f+throw), decent speed.
+ He has a new move where he turns around like Julia/Michelle 2~b into a elbow,mid kick.
Raven - Ace R.
+ Long reach
+ Can force enemy to guess from far distances
+ Good variety of strong mid and low moves
+ Raven has sliding moves into mixups
+ Many mixups from BT stance
+ Low sweep into juggle
+ Mid hit into juggle
+ Seems very strong, excellent reach
Julia - pinoy6i9/O_O!?, Raven, n8nmonster
+ Not as boring as before
+ More variety and setups overall
+ d,d,/f+1,2 is faster and has longer reach.
+ New poke move, 2,1
Xiaoyu - WEIRDGONZO, rod778, x-raze, qbert3
+ Xiaoyu seems stronger
+ New Move ss+3 normal hit trips opponent, juggles too
Asuka Kazama - x-raze
- She is the most unused character
+/- Very similar to Jun
+ Jun's b+1 is in, throws on CH
+ Jun 1+2 is in
+ Asuka has many cancels and delays
Steve - tohigh, Jas0wn
+ 1,2,1~b > FLK is still in and seems the same
+ 3+4,b+2 can knock down
+ New air move similar to Hwoarang's u/f+2
+/- d+1 in T4 is now done by doing b+1
+/- Old f,f+2 is now done by doing f,f,n,2
+ New Move, f,f+2, straight punch
+ He can now backdash like other characters, no more sway, he can also backdash with FLK cancel
Law - MarkMan
+ New Move f,f+2,1,3(last hit can be delayed)
+ New Move BT 2,2
+ New Move BT d+4
+ New Move DSS, b+3+4(flying kick seen in trailer)
+ New Move d/b+4,4, old d/b+4 with new extension
+ CH 1,2,3 still connects
+ Law can rush into DSS and cancel moves
+ Law f+2,2,2 last hit is mid
+ b+2+4 into stances is still in
Yoshimitsu
+/- b+1+4 does not copy moves anymore, but it does do damage again.
+ New moves with his blade added
+ New move similar to Paul's d+1+2
+ A new floating move where you can mixup a mid/low kick.
Christie - MarkMan, qbert3
+ New Move, b+3, into 3~3 like move, very powerful
- She cannot sidewalk
+ Low Throw, d+2+4
Feng Wei
+/- Plays very similar to Paul
+ Has a reversal throw
+ Has kick move similar to Michelle d/f+3+4